FIFA 16 Available Today, Post Your Impressions
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Re: FIFA 16 Available Today, Post Your Impressions
Have you guys seen any BPL match lately? 9 out of 10 field swaps are pinpoint accurate for all teams. Close distance passes are also fast and pretty accurate for over the half teams. What do you mean "blind" passes? There are no blind passes in FIFA 16 compared to the ridiculous psychic passing in FIFA 15.
Against mediocre/low rated I dictate the pace in World Class and they can't even hold possession for too long as I force them to make an error. I'm not using a top team, I use Leicester. I can't even imagine how they will struggle if I play them with a top team.
Once again we run into this.
Different modes, different difficulties, different things happen.
Fut on Pro is wildly different than Kickoff on Pro which is wildly different than CM on pro which is wildly different than any online experience and since that is really the only 3 offline game modes and 1 online we have available, that's that.
I would wager that FUT on pro could be compared to Legendary or World class (for sure) on kickoff.
I see zero field swaps in kickoff.
Just like me and whoever I play online can't stop all our players from stepping in and intercepting everything but play CM on WC and none of your players will step in much at all.
This game is an insane uncontrolled beast. Again I go back to all these sports games suffering from old AI code being drug along behind them as we progress.
Never seen a game behave so different on different modes like FIFA does.resident curmudgeonComment
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Re: FIFA 16 Available Today, Post Your Impressions
An interesting ini file reddit pulled out of the game.
[ADAPTIVE_DIFFICULTY] ENABLED = 1
LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 6 // e.g. "Single game loss >= 6 goals", "Single game win >= 6 goals"
STREAK_ABS_THRESHOLD_0 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
STREAK_ABS_THRESHOLD_1 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
STREAK_ABS_THRESHOLD_2 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
STREAK_ABS_THRESHOLD_3 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
STREAK_ABS_THRESHOLD_4 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
[ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY] //
Description: "User scores in first 5 minutes" //
WHEN <goalevaluation> IF <user score="" is="" greater="" than="" opponent="" and="" before="" 5="" minutes=""> DO <increase difficulty="" by="" 0.25=""> RULE1_PARAM1 = 5 // Minutes RULE1_OUTPUT = 0.25 //
Description: "User scores in first 20 minutes" //
WHEN <goalevaluation> IF <user score="" is="" greater="" than="" opponent="" and="" before="" 20="" minutes=""> DO <increase difficulty="" by="" 0.25=""> RULE2_PARAM1 = 20 // Minutes RULE2_OUTPUT = 0.25 //
Description: "Score >= 2 goal lead" //
WHEN <goalevaluation> IF <user has="" greater="" than="" 2="" goal="" lead=""> DO <increase difficulty="" by="" 0.25=""> RULE3_PARAM1 = 2 // Goal lead RULE3_OUTPUT = 0.25 //
Description: ">70% possession after at least 20 minutes" //
WHEN <balloop> IF <user has="" greater="" than="" 70%="" of="" possession="" and="" after="" 20="" minutes=""> DO <increase difficulty="" by="" 0.25=""> RULE4_PARAM1 = 70 // Possession percentage RULE4_PARAM2 = 20 // Minutes RULE4_OUTPUT = 0.25 //
Description: "More than 5 shots in first 30 minutes" //
WHEN <balloop> IF <user has="" more="" than="" 5="" shots="" in="" the="" first="" 30="" minutes=""> DO <increase difficulty="" by="" 0.15=""> RULE5_PARAM1 = 5 // Shots RULE5_PARAM2 = 30 // Minutes RULE5_OUTPUT = 0.15 //
Description: "More than 10 shots on target at any point" //
WHEN <balloop> IF <user has="" more="" than="" 10="" shots="" on="" target=""> DO <increase difficulty="" by="" 0.1=""> RULE6_PARAM1 = 10 // Shots on target RULE6_PARAM2 = 10 // Increments on PARAM1 RULE6_OUTPUT = 0.1
[ADAPTIVE_DIFFICULTY_DECREASE_DIFFICULTY] //
Description: "Losing at any point" //
WHEN <goalevaluation> DO <decrease difficulty="" by="" 0.1=""> RULE1_PARAM1 = 0 // Minutes RULE1_OUTPUT = -0.1 //
Description: "No shot on target within 30 minutes of play" //
WHEN <balloop> IF <after 30="" minutes=""> DO <decrease difficulty="" by="" 0.2=""> RULE2_PARAM1 = 30 // Minutes RULE2_OUTPUT = -0.2 //
Description: "<30% possession any time after 30 minutes" //
WHEN <balloop> IF DO <decrease difficulty="" by="" 0.2=""> RULE3_PARAM1 = 30 // Possession RULE3_PARAM2 = 30 // Minutes RULE3_OUTPUT = -0.2 //
Description: "<2 shots by 60th minute" //
WHEN <balloop> IF <number of="" shots="" less="" than="" 2="" and="" after="" 60="" minutes=""> DO <decrease difficulty="" by="" 0.2=""> RULE4_PARAM1 = 2 // Shots RULE4_PARAM2 = 60 // Minutes RULE4_OUTPUT = -0.2 //
Description: "<4 shots on target 80th minute" //
WHEN <balloop> IF <number of="" shots="" less="" than="" 4="" and="" after="" 80="" minutes=""> DO <decrease difficulty="" by="" 0.3=""> RULE5_PARAM1 = 4 // Shots RULE5_PARAM2 = 80 // Minutes RULE5_OUTPUT = -0.3 //
Description: "Losing by 2 goals" //
WHEN <goalevaluation> IF <losing by="" 2="" goals=""> DO <decrease difficulty="" by="" 0.1=""> RULE6_PARAM1 = -2 // Goals RULE6_OUTPUT = -0.15
<goalevaluation><user score="" is="" greater="" than="" opponent="" and="" before="" 5="" minutes=""><increase difficulty="" by="" 0.25=""><goalevaluation><user score="" is="" greater="" than="" opponent="" and="" before="" 20="" minutes=""><increase difficulty="" by="" 0.25=""><goalevaluation><user has="" greater="" than="" 2="" goal="" lead=""><increase difficulty="" by="" 0.25=""><balloop><user has="" greater="" than="" 70%="" of="" possession="" and="" after="" 20="" minutes=""><increase difficulty="" by="" 0.25=""><balloop><user has="" more="" than="" 5="" shots="" in="" the="" first="" 30="" minutes=""><increase difficulty="" by="" 0.15=""><balloop><user has="" more="" than="" 10="" shots="" on="" target=""><increase difficulty="" by="" 0.1=""><goalevaluation><decrease difficulty="" by="" 0.1=""><balloop><after 30="" minutes=""><decrease difficulty="" by="" 0.2=""><balloop> <decrease difficulty="" by="" 0.2=""><balloop><number of="" shots="" less="" than="" 2="" and="" after="" 60="" minutes=""><decrease difficulty="" by="" 0.2=""><balloop><number of="" shots="" less="" than="" 4="" and="" after="" 80="" minutes=""><decrease difficulty="" by="" 0.3=""><goalevaluation><losing by="" 2="" goals=""><decrease difficulty="" by="" 0.1=""></decrease></losing></goalevaluation></decrease></number></balloop></decrease></number></balloop></decrease></balloop></decrease></after></balloop></decrease></goalevaluation></increase></user></balloop></increase></user></balloop></increase></user></balloop></increase></user></goalevaluation></increase></user></goalevaluation></increase></user></goalevaluation></decrease></losing></goalevaluation></decrease></number></balloop></decrease></number></balloop></decrease></balloop></decrease></after></balloop></decrease></goalevaluation></increase></user></balloop></increase></user></balloop></increase></user></balloop></increase></user></goalevaluation></increase></user></goalevaluation></increase></user></goalevaluation>Last edited by BL8001; 09-28-2015, 12:50 PM.resident curmudgeonComment
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Re: FIFA 16 Available Today, Post Your Impressions
So I've been going back and forth and I can't quite decide where I'm going to land.
I agree with you that WC can simply turn into a possession fest with little scoring or pressing forward. I thought I was loving WC with OS sliders until I tested it with two mismatched teams. I was Man City playing against the worst FB1 team I could find. I beat them easily enough but they out possessed me 60/40. It just didn't feel right.
On Pro I find that the CPU defense is way too lax when I'm in their box. I've had cpu marking as high as 75% and still didn't see much of a change. I'll keep testing out Pro but I still think I'm always going to find it too easy regardless of what slider adjustments I make.
Good point about their defense. I do not know if on Pro you can make them as agressive as on World Class.... That could be an issue for many.Comment
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Re: FIFA 16 Available Today, Post Your Impressions
I've found the best thing to do is only do this when I need to slow the game down a bit and regroup. Once my team is set, I'll back off and let them start taking some risks and passing the ball. From there I look for opportunities to repossess the ball.Comment
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Re: FIFA 16 Available Today, Post Your Impressions
The problem with boosting pro has always been that you can't boost the AI's decision making. Not only is the AI more intelligent with how it defends but if you play on Pro you're going to miss out on some pretty intelligent attacking moves by the cpu.
But I do agree that pro is the better balanced difficulty out of the box and just feels much better.
For me I would rather bump up CPU Marking to 100 on Pro then deal with the World Class possesion issue.Comment
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Re: FIFA 16 Available Today, Post Your Impressions
For what it's worth, the latest slider set on WC seems to have the CPU being more aggressive and moving the ball up the pitch a bit. You can chase ball all day long, cutting off passing lanes and force them to bounce it back and forth on their back line but that's pretty realistic to me and not at all a great tactic because you're never gonna get the ball.
I've found the best thing to do is only do this when I need to slow the game down a bit and regroup. Once my team is set, I'll back off and let them start taking some risks and passing the ball. From there I look for opportunities to repossess the ball.Comment
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Re: FIFA 16 Available Today, Post Your Impressions
I agree you can not boost AI. However, I find that offensively the CPU plays more life like on PRO. The issue I have on World Class is not how well they play offensively but that they simply attempt to hold the ball and hope to score one goal. So, I can adjust sliders and make them turn the ball over more but I can not adjust and make them attempt more scoring chances.
For me I would rather bump up CPU Marking to 100 on Pro then deal with the World Class possesion issue.
FWIW, I lost 4-1 and 4-0, then tied 2-2 in a couple matches last night on WC. CPU definitely knows how to attack, but they also are smart with the ball - and build from the back, unlike 15 where it was dribble-dribble-pass forward.Comment
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Re: FIFA 16 Available Today, Post Your Impressions
Same can be done for WC by increasing run frequency. If you go marking at higher levels than 70 for PRO, you introduce ADD - attention deficit defending, that plagued 15.
FWIW, I lost 4-1 and 4-0, then tied 2-2 in a couple matches last night on WC. CPU definitely knows how to attack, but they also are smart with the ball - and build from the back, unlike 15 where it was dribble-dribble-pass forward.
But if increasing forward runs makes them shoot more that could be it! I will try it. Do they try long shots like on PRO? As in my expierience it is not just runs but they will pass back before taking a long shot against me. Making them have crazy possesion numbers like say 70% but only shooting three times.
My other MM I am playing on Pro and have Portsmouth. In fifteen games it just seems the CPU shoots more. In the FA Cup Nottingham score 5 goals on me. And possesion was closer.
IDK, I need a level in-between WC and PRO but would rather win more on PRO than play 1-0 or 2-1 games all season on WC. Even when I win on WC it is usually just because the CPU did not attempt enough shots.Comment
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Re: FIFA 16 Available Today, Post Your Impressions
The first paragraph is what my problem with WC is. It makes bad teams/players too good. The boosts the AI receives eliminate the feel of being able to boss a game against a team you should be able to. Maybe I'm just not that good, but I got beat 3-0 by Chelsea at Stamford Bridge on Pro and it felt really organic. When I tried pressing to get a goal, they killed me on the counter. Right now, I started a Sounders MM, and am playing a preseason tourney in Mexico. I beat some low-level team from South America handily, and now I'm playing Santos Laguna, and the skill level/pressing of the opposition is like night and day. I'd rather it be a little on the easy side over every match feeling the same.
This is not my thought but exactly what I feel... I would rather win a little too many on Pro and have the games played out more tactically realistic. My issue on WC is not winning or losing but that either way it happens mostly the same way. All teams seem just to play much more similar to me.
The biggest improvement for an offline sim gamer in FIFA 16 is how opponents play differently, to me this is most evident on PRO. Yet, I wish they would guard me more like they do on WC...Comment
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Re: FIFA 16 Available Today, Post Your Impressions
The thoughts in the thread are this is for CM. I have felt a bit of this logic in FUT though as well.
Getting no shots at all in the first half, feeling outgunned only to feel the CPU back off and getting more shots in the 2nd half.resident curmudgeonComment
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