FIFA 16 Available Today, Post Your Impressions

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  • SpritePuck
    Rookie
    • May 2014
    • 408

    #226
    Re: FIFA 16 Available Today, Post Your Impressions

    Originally posted by Shadak
    thank you, i guess with some cl.ini improvements it could get even better, which helped in 15 somewhat.
    I am normally a PES person (it is a good in PES 16 also). But having both this year and am playing FIFA a lot more than the other game. FIFA is way improved and plays great. Not perfect but good.

    In my opinion best year for football games in a long time. FIFA 16 to me is the best football game to date.

    Comment

    • ImTellinTim
      YNWA
      • Sep 2006
      • 33028

      #227
      Re: FIFA 16 Available Today, Post Your Impressions

      Originally posted by BL8001
      An interesting ini file reddit pulled out of the game.



      [ADAPTIVE_DIFFICULTY] ENABLED = 1

      LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 6 // e.g. "Single game loss >= 6 goals", "Single game win >= 6 goals"
      STREAK_ABS_THRESHOLD_0 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
      STREAK_ABS_THRESHOLD_1 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
      STREAK_ABS_THRESHOLD_2 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
      STREAK_ABS_THRESHOLD_3 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
      STREAK_ABS_THRESHOLD_4 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
      STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
      ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
      ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
      ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
      ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
      ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
      ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"

      [ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY] //
      Description: "User scores in first 5 minutes" //
      WHEN <goalevaluation> IF <user score="" is="" greater="" than="" opponent="" and="" before="" 5="" minutes=""> DO <increase difficulty="" by="" 0.25=""> RULE1_PARAM1 = 5 // Minutes RULE1_OUTPUT = 0.25 //

      Description: "User scores in first 20 minutes" //
      WHEN <goalevaluation> IF <user score="" is="" greater="" than="" opponent="" and="" before="" 20="" minutes=""> DO <increase difficulty="" by="" 0.25=""> RULE2_PARAM1 = 20 // Minutes RULE2_OUTPUT = 0.25 //

      Description: "Score >= 2 goal lead" //
      WHEN <goalevaluation> IF <user has="" greater="" than="" 2="" goal="" lead=""> DO <increase difficulty="" by="" 0.25=""> RULE3_PARAM1 = 2 // Goal lead RULE3_OUTPUT = 0.25 //

      Description: ">70% possession after at least 20 minutes" //
      WHEN <balloop> IF <user has="" greater="" than="" 70%="" of="" possession="" and="" after="" 20="" minutes=""> DO <increase difficulty="" by="" 0.25=""> RULE4_PARAM1 = 70 // Possession percentage RULE4_PARAM2 = 20 // Minutes RULE4_OUTPUT = 0.25 //

      Description: "More than 5 shots in first 30 minutes" //
      WHEN <balloop> IF <user has="" more="" than="" 5="" shots="" in="" the="" first="" 30="" minutes=""> DO <increase difficulty="" by="" 0.15=""> RULE5_PARAM1 = 5 // Shots RULE5_PARAM2 = 30 // Minutes RULE5_OUTPUT = 0.15 //

      Description: "More than 10 shots on target at any point" //
      WHEN <balloop> IF <user has="" more="" than="" 10="" shots="" on="" target=""> DO <increase difficulty="" by="" 0.1=""> RULE6_PARAM1 = 10 // Shots on target RULE6_PARAM2 = 10 // Increments on PARAM1 RULE6_OUTPUT = 0.1


      [ADAPTIVE_DIFFICULTY_DECREASE_DIFFICULTY] //
      Description: "Losing at any point" //
      WHEN <goalevaluation> DO <decrease difficulty="" by="" 0.1=""> RULE1_PARAM1 = 0 // Minutes RULE1_OUTPUT = -0.1 //

      Description: "No shot on target within 30 minutes of play" //
      WHEN <balloop> IF <after 30="" minutes=""> DO <decrease difficulty="" by="" 0.2=""> RULE2_PARAM1 = 30 // Minutes RULE2_OUTPUT = -0.2 //

      Description: "<30% possession any time after 30 minutes" //
      WHEN <balloop> IF DO <decrease difficulty="" by="" 0.2=""> RULE3_PARAM1 = 30 // Possession RULE3_PARAM2 = 30 // Minutes RULE3_OUTPUT = -0.2 //

      Description: "<2 shots by 60th minute" //
      WHEN <balloop> IF <number of="" shots="" less="" than="" 2="" and="" after="" 60="" minutes=""> DO <decrease difficulty="" by="" 0.2=""> RULE4_PARAM1 = 2 // Shots RULE4_PARAM2 = 60 // Minutes RULE4_OUTPUT = -0.2 //

      Description: "<4 shots on target 80th minute" //
      WHEN <balloop> IF <number of="" shots="" less="" than="" 4="" and="" after="" 80="" minutes=""> DO <decrease difficulty="" by="" 0.3=""> RULE5_PARAM1 = 4 // Shots RULE5_PARAM2 = 80 // Minutes RULE5_OUTPUT = -0.3 //

      Description: "Losing by 2 goals" //
      WHEN <goalevaluation> IF <losing by="" 2="" goals=""> DO <decrease difficulty="" by="" 0.1=""> RULE6_PARAM1 = -2 // Goals RULE6_OUTPUT = -0.15


      <goalevaluation><user score="" is="" greater="" than="" opponent="" and="" before="" 5="" minutes=""><increase difficulty="" by="" 0.25=""><goalevaluation><user score="" is="" greater="" than="" opponent="" and="" before="" 20="" minutes=""><increase difficulty="" by="" 0.25=""><goalevaluation><user has="" greater="" than="" 2="" goal="" lead=""><increase difficulty="" by="" 0.25=""><balloop><user has="" greater="" than="" 70%="" of="" possession="" and="" after="" 20="" minutes=""><increase difficulty="" by="" 0.25=""><balloop><user has="" more="" than="" 5="" shots="" in="" the="" first="" 30="" minutes=""><increase difficulty="" by="" 0.15=""><balloop><user has="" more="" than="" 10="" shots="" on="" target=""><increase difficulty="" by="" 0.1=""><goalevaluation><decrease difficulty="" by="" 0.1=""><balloop><after 30="" minutes=""><decrease difficulty="" by="" 0.2=""><balloop> <decrease difficulty="" by="" 0.2=""><balloop><number of="" shots="" less="" than="" 2="" and="" after="" 60="" minutes=""><decrease difficulty="" by="" 0.2=""><balloop><number of="" shots="" less="" than="" 4="" and="" after="" 80="" minutes=""><decrease difficulty="" by="" 0.3=""><goalevaluation><losing by="" 2="" goals=""><decrease difficulty="" by="" 0.1=""></decrease></losing></goalevaluation></decrease></number></balloop></decrease></number></balloop></decrease></balloop></decrease></after></balloop></decrease></goalevaluation></increase></user></balloop></increase></user></balloop></increase></user></balloop></increase></user></goalevaluation></increase></user></goalevaluation></increase></user></goalevaluation></decrease></losing></goalevaluation></decrease></number></balloop></decrease></number></balloop></decrease></balloop></decrease></after></balloop></decrease></goalevaluation></increase></user></balloop></increase></user></balloop></increase></user></balloop></increase></user></goalevaluation></increase></user></goalevaluation></increase></user></goalevaluation>
      Without context, someone could say TOLD YOU FIFA WAS SCRIPTED.

      What is this? What is Adaptive Difficulty, and where is it "on" (denoted by it being set to '1' in the code). Is this in FUT single player drafts where it tells you that the difficulty will fluctuate when you start? That would actually make sense because you get some pretty killer packs if you win the 4 matches, and the final match is not only against a strong opponent, but clearly at a higher level than you chose to start with.

      Comment

      • Matt10
        Hall Of Fame
        • Apr 2006
        • 16663

        #228
        Re: FIFA 16 Available Today, Post Your Impressions

        Originally posted by SpritePuck
        Well, one we play way differently. On WC in ten games I have not had the CPU score more than two goals against me. I am using West Brom, so not a defensive powerhouse or BPL one.

        But if increasing forward runs makes them shoot more that could be it! I will try it. Do they try long shots like on PRO? As in my expierience it is not just runs but they will pass back before taking a long shot against me. Making them have crazy possesion numbers like say 70% but only shooting three times.

        My other MM I am playing on Pro and have Portsmouth. In fifteen games it just seems the CPU shoots more. In the FA Cup Nottingham score 5 goals on me. And possesion was closer.

        IDK, I need a level in-between WC and PRO but would rather win more on PRO than play 1-0 or 2-1 games all season on WC. Even when I win on WC it is usually just because the CPU did not attempt enough shots.
        Pass error for the CPU actually can help the attack. If you think about what sliders do, they increase or decrease the percentage of an occurrence. So if you lower pass error, you will get nothing but tiki taka - perfect passing all over the place, without the CPU even making an attempt on goal (assuming you can defend in 16). So increasing the pass error will actually result in more chances to be taken, etc. I'm not saying go to 100 though as there is a threshold for everything in FIFA
        Youtube - subscribe!

        Comment

        • TheBuddyHobbs
          Banned
          • Apr 2013
          • 2312

          #229
          Re: FIFA 16 Available Today, Post Your Impressions

          What is a realistic amount of shots per game and passing percentage?

          Comment

          • RoyceDa59
            Chillin
            • Aug 2003
            • 3830

            #230
            Re: FIFA 16 Available Today, Post Your Impressions

            Originally posted by TheBuddyHobbs
            What is a realistic amount of shots per game and passing percentage?
            It all depends on the team but in this game you rarely see the CPU pass below 80%. A lot teams can pass for 89% (stat isn't really that accurate but still) or higher and that really isn't realistic unless you are Bayern or Barcelona. There is hardly any high risk-reward passes from the CPU even when there are set to play a more long ball tactic. Again we seem to have almost all teams from every league displaying the same tactical approach almost every game.

            Comment

            • fearwhatnow
              MVP
              • Aug 2006
              • 1474

              #231
              Re: FIFA 16 Available Today, Post Your Impressions

              Originally posted by RoyceDa59
              Are you playing on default sliders?
              Yes default sliders. I don't want to mess team tactics by changing width etc. I started working on cl.ini strings but I play my MM with vanilla game.
              I don't mind the high accuracy passing as I had many games which never felt like cpu pinpointing their passes. Last one was against Newcastle. They were in front 1-0 and I totally dominated them in the second half resulting to a late equalizer on 89 min. They ended the game with 84% passing accuracy but their were so sloppy they couldn't pass more than 2 passes in the second half. So that 84% felt like 60% to me. Difficulty World Class. Yes, Pro provides a more relaxed, balanced experience but the cpu starts to leave defensive gaps and as I said I don't want to mess with sliders right now.
              As long as EA and KONAMI are unable to provide real life tactics for each team I'm completely satisfied with the AI as it is in FIFA 16. The AI is so good it's really impossible to go back to any other FIFA or PES game. I played yesterday some WE9 LE (my favourite football game of all time) and it's like EA copied the cpu AI from there.

              Comment

              • PPerfect_CJ
                MVP
                • Oct 2011
                • 3693

                #232
                Re: FIFA 16 Available Today, Post Your Impressions

                Something I've noticed is that if you have a 1 or 2 goal lead later in the game, the CPU comes after you like I've never seen before. It takes all I have to keep possession of the ball. They are relentless! Makes it fun, but it can get stressful at times. Especially when they stand someone directly in front of your keeper and not let him get a solid kick off.
                #LFC
                #ChiefsKingdom
                #STLCards
                #WeAreND

                Comment

                • ImTellinTim
                  YNWA
                  • Sep 2006
                  • 33028

                  #233
                  Re: FIFA 16 Available Today, Post Your Impressions

                  So, I'm backing off on my insistence that Pro is the only way to go. Like it has been stated, the AI is pretty freaking stupid while attacking on Pro. Now that my defending has improved a bit, I bumped it back up to World Class with some slider suggestions found in other threads and got good results. Now I really need to work on my finishing because I can create chances decently, but tend to never get that 2nd goal. Damn game has me second-guessing how to get it right so much it's getting annoying.

                  Originally posted by PPerfect_CJ
                  Something I've noticed is that if you have a 1 or 2 goal lead later in the game, the CPU comes after you like I've never seen before. It takes all I have to keep possession of the ball. They are relentless! Makes it fun, but it can get stressful at times. Especially when they stand someone directly in front of your keeper and not let him get a solid kick off.
                  For the first time probably ever for me in a FIFA game last night, I just got the ball to the corner when I had a lead late and killed the clock.
                  Last edited by ImTellinTim; 09-29-2015, 10:55 AM.

                  Comment

                  • PPerfect_CJ
                    MVP
                    • Oct 2011
                    • 3693

                    #234
                    Re: FIFA 16 Available Today, Post Your Impressions

                    Originally posted by ImTellinTim
                    So, I'm backing off on my insistence that Pro is the only way to go. Like it has been stated, the AI is pretty freaking stupid while attacking on Pro. Now that my defending has improved a bit, I bumped it back up to World Class with some slider suggestions found in other threads and got good results. Now I really need to work on my finishing because I can create chances decently, but tend to never get that 2nd goal. Damn game has me second-guessing how to get it right so much it's getting annoying.



                    For the first time probably ever for me in a FIFA game last night, I just got the ball to the corner when I had a lead late and killed the clock.
                    I'm an idiot. I didn't even think to try that. Man, this year, we actually HAVE to treat this game like real football. Love it!
                    #LFC
                    #ChiefsKingdom
                    #STLCards
                    #WeAreND

                    Comment

                    • SpritePuck
                      Rookie
                      • May 2014
                      • 408

                      #235
                      Re: FIFA 16 Available Today, Post Your Impressions

                      Originally posted by Matt10
                      Pass error for the CPU actually can help the attack. If you think about what sliders do, they increase or decrease the percentage of an occurrence. So if you lower pass error, you will get nothing but tiki taka - perfect passing all over the place, without the CPU even making an attempt on goal (assuming you can defend in 16). So increasing the pass error will actually result in more chances to be taken, etc. I'm not saying go to 100 though as there is a threshold for everything in FIFA
                      Matt, first thanks... I want to make sure I get this. If I raise CPU pass error they will play more high risk/reward and less tiki taka?

                      This actually makes complete sense though oddly I never thought of it this way. I never touched it because I was thinking they would just mess up. This I am going to try, it will fix my whole issue with World Class if I understand it correctly.

                      If I bump up shooting error just a little will they shoot more low percentage takes? I do not want them missing the goal from twelve yards, but just shooting shots that are slightly low percentage.

                      I actually am much better on defense than attack. I tend to hold the CPU on World Class to a goal, two or clean sheet. What my hope is trying these slider ideas they will be more aggresive, even when I sit back.
                      Last edited by SpritePuck; 09-29-2015, 11:42 AM.

                      Comment

                      • SpritePuck
                        Rookie
                        • May 2014
                        • 408

                        #236
                        Re: FIFA 16 Available Today, Post Your Impressions

                        Originally posted by fearwhatnow
                        Yes default sliders. I don't want to mess team tactics by changing width etc. I started working on cl.ini strings but I play my MM with vanilla game.

                        The AI is so good it's really impossible to go back to any other FIFA or PES game.
                        I got both games this year and they are both good. You are 100% correct though, I am not even playing the other game.

                        I also tried a game of FIFA 14 (the team sheets alone make that game a no go). And then 15 and it is really bad now that I have been playing 16.

                        In short FIFA 16 is the best football game and to me the best sports game I have ever played.

                        I am a MM offline gamer playing on PRO with my lower teir MM and playing on WORLD CLASS with my top teir MM. Both on game speed slow.... Just want to clarify if anyone who has not yet bought the game reads this. I have no idea how it plays FUT (I have litterally never entered the mode in any FIFA) and have yet to play FIFA 16 online. But offline best football game ever.

                        Comment

                        • Dos_Santos
                          Pro
                          • Aug 2012
                          • 652

                          #237
                          Re: FIFA 16 Available Today, Post Your Impressions

                          Originally posted by SpritePuck
                          I got both games this year and they are both good. You are 100% correct though, I am not even playing the other game.

                          I also tried a game of FIFA 14 (the team sheets alone make that game a no go). And then 15 and it is really bad now that I have been playing 16.

                          In short FIFA 16 is the best football game and to me the best sports game I have ever played.

                          I am a MM offline gamer playing on PRO with my lower teir MM and playing on WORLD CLASS with my top teir MM. Both on game speed slow.... Just want to clarify if anyone who has not yet bought the game reads this. I have no idea how it plays FUT (I have litterally never entered the mode in any FIFA) and have yet to play FIFA 16 online. But offline best football game ever.
                          Agreed.

                          Played one more game of 15 before retiring and deleting it. Pretty stunning drop off.

                          Between this and nba 2k team finally making adjustments, good time for sports gamers probably since the Xbox/ps2 days.

                          Comment

                          • alf0mar
                            Rookie
                            • Sep 2015
                            • 34

                            #238
                            Re: FIFA 16 Available Today, Post Your Impressions

                            Legendary with OS sliders plays great!

                            Comment

                            • coffeeholic
                              MVP
                              • Oct 2004
                              • 1391

                              #239
                              Re: FIFA 16 Available Today, Post Your Impressions

                              Does anybody know if the gameplay is the same for the PS3 and PS4? Of course the PS4 will win in the graphics dept. but is everything else equal? thanks
                              ByurrulzIdon'tfollow

                              Comment

                              • SpritePuck
                                Rookie
                                • May 2014
                                • 408

                                #240
                                Re: FIFA 16 Available Today, Post Your Impressions

                                Originally posted by Matt10
                                Pass error for the CPU actually can help the attack. If you think about what sliders do, they increase or decrease the percentage of an occurrence. So if you lower pass error, you will get nothing but tiki taka - perfect passing all over the place, without the CPU even making an attempt on goal (assuming you can defend in 16). So increasing the pass error will actually result in more chances to be taken, etc. I'm not saying go to 100 though as there is a threshold for everything in FIFA
                                MATT!!!! THANK YOU THANK YOU THANK YOU...

                                World Class was driving me nuts with the tiki taka.. and not shooting. I was dying in possesion but doubling their shot totals.

                                I raised their pass error and they suddenly now pass long and still keep the ball well, just take risks. I bumped their shot error and they are shooting more from outside the box and just more in general. The scores are about the same but it plays more realistic.

                                I had no clue that higher shot error (within reason) does not make them shoot bad but simply take more shots and some they would never attempt before. Same with passing..

                                THANKS AGAIN!!! you just made the best football game I ever played even better. Also, thanks for your sliders in that thread..

                                p.s. I am a dfensive beast!!... jk but scoring is my weakness.. luckily I can keep goals against low enough that I stand a chance.
                                Last edited by SpritePuck; 09-29-2015, 06:02 PM.

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