FIFA 17 Gameplay Analysis - Player Positioning

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  • Rebsat
    Rookie
    • Oct 2011
    • 103

    #1

    FIFA 17 Gameplay Analysis - Player Positioning

    First, Click here to see the full article and examples...
    FIFA 17 Gameplay Analysis - Player Positioning

    Dave at Futhead shared some deep concerns about both player and team positioning in FIFA 17. I uploaded only 4 from 17 images of his great examples and details. Guys, please check it out and if we could find someone who has a connection with EA sports Developers then we should be sending them this as soon as possible

    Example 1
    Dortmund vs Man United – Source: Active Intelligence Trailer (25-34 seconds)
    Screenshot A



    1. As you can see here Dortmund’s defensive shape is actually pretty good. The fullbacks are slightly advanced, and distances between players are okay. Positive start eh?

    2. Things in midfield however aren’t so great with both of Dortmund’s attacking midfielders occupying the same space. I’d expect one of them to be more spread and to illustrate I’ve highlighted a much better position for him to be in. Having two players so close, massively diminishes forward passing options.

    3. Whilst Dortmund’s defensive shape is good, take a look at Man United’s on the mini-map. That bunching of the two centre backs will be exploited later.

    4. Rashford’s starting potion here illustrates an age old problem in FIFA and as I’ve highlighted, he really should be further forward pressing the centre backs, rather than the defensive midfielders. This effectively makes Dortmund’s defenders irrelevant from a passing perspective, and puts six Dortmund players behind the ball before the attack has even begun.



    Example 2
    Dortmund vs Chelsea – Source: Active Intelligence Trailer (40-47 seconds)
    Screenshot A



    1. Another clip and a very similar defensive zig-zag shape from Chelsea. Only this time they are incredibly close together. However there’s nothing too alarming here due to the fact that….

    2. 11 (yes, eleven) players are located just within this red ellipse. That is an insane amount of bodies, in an incredibly small part of the pitch. Perhaps there was a throw-in on the far side, that started this move off (the clip doesn’t show it) but still, the use of space by both teams players is very poor.

    3. The mini-map also shows that there are a further 8 players barely over the halfway line. Which I just cannot see any reason for. The entire pitch for this attack, is an absolute mess.



    Example 3
    Man United vs Real Madrid – Source: New Attacking Techniques Trailer (23-27 seconds)
    Screenshot A



    1. Yet again we see a back four in FIFA 17 lacking in positional discipline. With Real Madrid clearly in full "zig-zag" mode, and a centre half yet again drawn needlessly into midfield when there are already 3 midfielders available who should be able to respond.

    2. Those three midfielder are in fairness in a pretty good starting position, but as you’ll see end up barely responding to Martial turning and shooting.

    3. Carrick and Rooney here are very lopsided in terms of their position versus where the play actually is and I’ve highlighted a better position for where Rooney should be to support his team.



    Example 6
    Man United vs Real Madrid – Source: Set Piece Rewrite Trailer (54-56 seconds)
    Screenshot A



    1. Thow-in this time and Man United’s back four is positioned pretty well. Blind, Smalling and Valencia are holding a good line but the gap between Borthwick-Jackson and Blind shouldn't be that big.

    2. Rodriquez is taking the throw, which leaves a very obvious 2v1 situation for Borthwick-Jackson to deal with. Therefore Martial should be much closer, as I’ve highlighted.

    3. Juan Mata is again the deepest of United’s midfield, when Carrick is stood in acres of space. I assume United are in a 4-3-3 here with Rooney and Mata either side of Carrick, which makes this screen even more concerning.

    4. Casemiro is ever so slightly too deep for me, and I’ve nudged him forward to a better starting position.
  • talucchesi
    Pro
    • Nov 2012
    • 509

    #2
    Re: FIFA 17 Gameplay Analysis - Player Positioning

    I was actually going to post this over here as well. Such a fantastic analysis.
    Forca Barca!

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    NBA 2k21 Realistic Pace, Fouls, TO's My League Slider/Roster Set (Next-Gen)

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    • Turbojugend
      MVP
      • Sep 2013
      • 2242

      #3
      Re: FIFA 17 Gameplay Analysis - Player Positioning

      Yeah, Tom and Dave are always spot-on with their analysis. I believe they also have the ear of certain FIFA reps, I wouldn't be surprised if these observations were delivered directly.
      www.heyimbill.com | sports poster art and other cool stuff

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      • Matt10
        Hall Of Fame
        • Apr 2006
        • 16649

        #4
        Re: FIFA 17 Gameplay Analysis - Player Positioning

        I like the analysis as well. It's nice to see those depths from futhead. I do have to say that analyzing the game in these static positions is misleading.

        The common football sense of these runs off the ball are the entire reasoning for the poor positioning. There is a hint of man marking and a hint of zonal marking. If a player is sprinting to get into space, he's dragging a defender with him. Take 3 different players sprinting into space, when the ball carrier is faced up with a defender, is not common sense at all.

        I'd love to see the defensive positioning with a lower run frequency, as I assume this is on the default 50, which is just completely hectic. It's hard to provide a proper analysis from those static positions. The best one to analyze, to me, is the throw ins, because that is actually from a stop in play - as it should be.
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        • Rebsat
          Rookie
          • Oct 2011
          • 103

          #5
          Re: FIFA 17 Gameplay Analysis - Player Positioning

          Originally posted by Matt10
          I like the analysis as well. It's nice to see those depths from futhead. I do have to say that analyzing the game in these static positions is misleading.
          Matt. It's good to see you again bro.
          Do you think that using sliders will adjust player and team positioning on the pitch like FIFA 16?
          Thank you very much
          Last edited by Rebsat; 07-21-2016, 12:29 AM.

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          • KG
            Welcome Back
            • Sep 2005
            • 17583

            #6
            Re: FIFA 17 Gameplay Analysis - Player Positioning

            Originally posted by Matt10
            I like the analysis as well. It's nice to see those depths from futhead. I do have to say that analyzing the game in these static positions is misleading.

            The common football sense of these runs off the ball are the entire reasoning for the poor positioning. There is a hint of man marking and a hint of zonal marking. If a player is sprinting to get into space, he's dragging a defender with him. Take 3 different players sprinting into space, when the ball carrier is faced up with a defender, is not common sense at all.

            I'd love to see the defensive positioning with a lower run frequency, as I assume this is on the default 50, which is just completely hectic. It's hard to provide a proper analysis from those static positions. The best one to analyze, to me, is the throw ins, because that is actually from a stop in play - as it should be.
            Not only this but in order to properly gauge positioning you need to see what leads up to it. A quick change in possession often leads to out of position players not to mention any instructions that were given to the players (although I highly doubt they changed instructions since their time with the game was probably short). Also positioning in FIFA is notoriously influenced by the 2nd pressure button which looks to be the case in Example 3 but tbh, I'd rather have my Human AI defenders too aggressive in closing down around the box than the opposite.

            Take for example the James Rodriguez throw-in. To me the positioning is meaningless because IRL James would only be taking that throw-in if it was quick which it doesn't appear to be because nearly all of the players are facing the ball and not running back into position with head-tracking. IRL, that would be Danillo/Carvajal taking that throw-in to allow James to provide another option but tbh, movement on throw-ins is pretty static IRL anyway.

            Overall the analysis is solid in principle but there's too many variables that are left out for me to worry about positioning in FIFA 17.
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            • booellis13
              Just started!
              • Jul 2016
              • 3

              #7
              Re: FIFA 17 Gameplay Analysis - Player Positioning

              Great detail with this analysis. Hopefully EA will take this and implement.

              Comment

              • BL8001
                MVP
                • Jul 2010
                • 1884

                #8
                Re: FIFA 17 Gameplay Analysis - Player Positioning

                The major gameplay issue.

                When you are on attack as soon as you lose the ball, the exact split second possession is lost, your players immediately retreat. Just watch a replay.

                When on defense, every AI player is programmed as the hero and they race about trying to win the ball.


                Which leads to 2 frustrating things that constantly occur all match long.

                #1 Your players "lag" to collect loose balls or even pressure the D when they win the ball. If you were controlling the player who lost possession you may have put yourself out of the play so when you select another player the lag feel is because you have to fight the predetermined back pedal/insta retreat momentum situation to reroute the player towards the loose ball or defender who won possession.

                #2 You have to constantly select and drag back defenders on your end because they all have the wrong idea of pressing forward to win the ball.

                Basically if EA just put your offensive end logic into your defensive end and swapped the D logic to the O end it would be solved.

                Take your idiotic defensive risks deep in the opponents end, not near your own goal.
                resident curmudgeon

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