FIFA 18 Demo: What We Like and What We're Unsure About

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33863

    #1

    FIFA 18 Demo: What We Like and What We're Unsure About



    Footy season is back in full swing. Not only did the other game release yesterday, but...

    Written By: Kevin Groves

    Click here to view the article.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • dwnz
    Rookie
    • Oct 2014
    • 97

    #2
    Re: FIFA 18 Demo: What We Like and What We're Unsure About

    Re: the quick subs, you can pre-configure who to sub in/out before the game which may be how many people prefer to use it. I read that it is supposed to suggest taking out tired, injured or poor-performing players by default.

    Comment

    • gabs485
      Rookie
      • Sep 2005
      • 446

      #3
      Re: FIFA 18 Demo: What We Like and What We're Unsure About

      Guys! Congrats on the new website, hope you're getting the traffic you deserve!

      If not, it will come!

      About the game, not trilled with Fifa.

      Thanks!
      follow me on twitter at http://twitter.com/MrBetances

      Comment

      • AusWJP
        Rookie
        • Apr 2017
        • 28

        #4
        Re: FIFA 18 Demo: What We Like and What We're Unsure About

        I though I'd try this one more time.
        This game is actually disgusting!
        Crazy stupid!
        EA have sabotaged their own game, CB's don't seem to have a position anymore, my FB's thay I'm not using actually run away from their ball carrier.
        Just played a game, 3-3 but pc passing was 97%!!!!! Why do dumb stuff like that EA?

        Comment

        • AusWJP
          Rookie
          • Apr 2017
          • 28

          #5
          Re: FIFA 18 Demo: What We Like and What We're Unsure About

          PC long shots waaaaaaaaaaaaaaay OP!
          They take 2 shots they score 2 goals, from ANY where

          Comment

          • AusWJP
            Rookie
            • Apr 2017
            • 28

            #6
            Re: FIFA 18 Demo: What We Like and What We're Unsure About

            Far out. Bad game EA
            Hope it's fixed by release

            Will not be buying this crap

            Comment

            • emark182
              Rookie
              • Jun 2008
              • 118

              #7
              Re: FIFA 18 Demo: What We Like and What We're Unsure About

              Originally posted by dwnz
              Re: the quick subs, you can pre-configure who to sub in/out before the game which may be how many people prefer to use it. I read that it is supposed to suggest taking out tired, injured or poor-performing players by default.


              They do...if you don't preset it in the Team Management screen, they will still make suggestions.
              PSN: emark182

              Comment

              • SteveFBC
                Rookie
                • Mar 2017
                • 404

                #8
                Re: FIFA 18 Demo: What We Like and What We're Unsure About

                Originally posted by emark182
                They do...if you don't preset it in the Team Management screen, they will still make suggestions.
                Regarding quick subs, as already stated above you can pre-determine which subs come on, but the order they come on is predetermined which seems a bit stupid. Hopefully this gets addressed come the full release.
                YouTube Channel: FBC

                Comment

                • BSDShoes
                  Rookie
                  • Sep 2015
                  • 401

                  #9
                  Re: FIFA 18 Demo: What We Like and What We're Unsure About

                  Originally posted by AusWJP
                  I though I'd try this one more time.
                  This game is actually disgusting!
                  Crazy stupid!
                  EA have sabotaged their own game, CB's don't seem to have a position anymore, my FB's thay I'm not using actually run away from their ball carrier.
                  This is also happening in PES 2018.

                  Comment

                  • cody.stevens
                    Rookie
                    • Sep 2013
                    • 6

                    #10
                    Re: FIFA 18 Demo: What We Like and What We're Unsure About

                    CPU Passing – To be blunt, it’s way too precise resulting in very high passing percentages by the CPU. This can be toned down by sliders, but even some of the lesser squads on the demo can ping the ball around with ease on the higher difficulty levels. On the flip side, this does help the CPU hold better possession making the battle for midfield more balanced.

                    “In-the-Box” – For me, FIFA 18 shines from box-to-box but suffers a little once you enter the eighteen. An odd combination of CPU passiveness and loose marking leads to far too many successful passes in the penalty area. In matches against Bayern Munich, I have seen the likes of Lewandoski and Robben dribble aimlessly around the box without the malicious intent they display in real-life.


                    This is exactly what has been wrong with FIFA for years...On legendary, its 10x worse. CPU will never take a chance as they are to concerned with not turning the ball over. Then they end the game with 95% pass accuracy.. 3 shots. 3 on goal. 3 goals (because the shots end up from 3 feet away).

                    Comment

                    • adayinthelife
                      pissed, or parkinson's?
                      • Sep 2008
                      • 1416

                      #11
                      Re: FIFA 18 Demo: What We Like and What We're Unsure About

                      This game isn't developed by EA Tiburon as far as I know, as mentioned in your first list item...

                      Glad to see player weight mentioned though - it's the first thing I noticed vs. 17. Hopefully it's not just because it's shiny and new, but I'm really enjoying the feel.

                      Also, have they said anything about the highly stylized filtering for the different locations/times of day? Are these going to be consistent and are they going to be based on stadiums themselves, or specific start times?
                      Last edited by adayinthelife; 09-19-2017, 04:06 PM.

                      Comment

                      • KG
                        Welcome Back
                        • Sep 2005
                        • 17583

                        #12
                        Re: FIFA 18 Demo: What We Like and What We're Unsure About

                        Originally posted by adayinthelife
                        This game isn't developed by EA Tiburon as far as I know, as mentioned in your first list item...

                        Glad to see player weight mentioned though - it's the first thing I noticed vs. 17. Hopefully it's just because it's shiny and new, but I'm really enjoying the feel.

                        Also, have they said anything about the highly stylized filtering for the different locations/times of day? Are these going to be consistent and are they going to be based on stadiums themselves, or specific start times?


                        Oh yeah you're def right. It's EA Canada. Been lurking in the Madden forum for too long lol


                        Sent from my iPhone using Tapatalk
                        Twitter Instagram - kgx2thez

                        Comment

                        • GoBlue81188
                          MVP
                          • Jul 2004
                          • 1801

                          #13
                          Re: FIFA 18 Demo: What We Like and What We're Unsure About

                          Originally posted by cody.stevens

                          This is exactly what has been wrong with FIFA for years...On legendary, its 10x worse. CPU will never take a chance as they are to concerned with not turning the ball over. Then they end the game with 95% pass accuracy.. 3 shots. 3 on goal. 3 goals (because the shots end up from 3 feet away).
                          While I think you have valid points regarding pass accuracy, I can't agree with this. On default settings sure.. but I'm still playing 17 on Legendary with the OS sliders and I literally NEVER see the 3 shot, 3 goals.

                          FIFA is far from perfect, but I'd ask you to show me a single sports video game that nails everything. Even 2k and The Show, often the most acclaimed franchises, suffer from limitations.

                          I think with proper sliders, we are going to have this thing tuned up nicely. I do agree with you regarding the box play, I think the CB's are just a too passive here in the demo. Swing over to the Community Sliders thread after release and see if you like what you see!
                          Twitch: Goblue81188

                          Comment

                          • nunogomes
                            MVP
                            • Oct 2005
                            • 1107

                            #14
                            Re: FIFA 18 Demo: What We Like and What We're Unsure About

                            Originally posted by cody.stevens
                            CPU Passing – To be blunt, it’s way too precise resulting in very high passing percentages by the CPU. This can be toned down by sliders, but even some of the lesser squads on the demo can ping the ball around with ease on the higher difficulty levels. On the flip side, this does help the CPU hold better possession making the battle for midfield more balanced.

                            “In-the-Box” – For me, FIFA 18 shines from box-to-box but suffers a little once you enter the eighteen. An odd combination of CPU passiveness and loose marking leads to far too many successful passes in the penalty area. In matches against Bayern Munich, I have seen the likes of Lewandoski and Robben dribble aimlessly around the box without the malicious intent they display in real-life.


                            This is exactly what has been wrong with FIFA for years...On legendary, its 10x worse. CPU will never take a chance as they are to concerned with not turning the ball over. Then they end the game with 95% pass accuracy.. 3 shots. 3 on goal. 3 goals (because the shots end up from 3 feet away).
                            Except the 3 shots and 3 goals, everything else has been my exact experience with FIFA 15, 16 and 17. Around the box they were terrible, only shoot sure shots after they pass the ball around aimlessly and without any purpose. And this was true with sliders also, in fact, i thought that altough Community Sliders fixed or reduced a lot of issues, it never solved this one, sometimes i even felt that it handicapped the CPU on offense.

                            However... in this FIFA 18 demo im not seeing any of that! Honestly, im not! CPU shoots more, passes less around the box, when it does it makes sense most of the times, and shoot near the box a few times if the situation allows it.

                            Im keeping my fingers crossed it keeps this up on the full game!
                            Last edited by nunogomes; 09-20-2017, 11:57 AM.

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