Is the new training system at all OP?

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  • Jay Cee
    Banned
    • Sep 2013
    • 229

    #1

    Is the new training system at all OP?

    Wondering this before I start a CM. In previous FIFA’s I only used the training option every 3 weeks or so to keep it nerfed for subsequent years of my career. Doesn’t appear to be an option to “not” train, at least not for a significant amount of time without consequence, so wondering if anyone has simmed through a few seasons in either the beta or the 10 hour preview and could give some insight.
  • Mackrel829
    MVP
    • Mar 2019
    • 1261

    #2
    Re: Is the new training system at all OP?

    This is my worry. You only have to achieve an A once to get that locked in for simulation. I don't see how user players aren't going to end up receiving huge amounts more development than CPU players.

    I'm trying to find a way to get a routine going so I can get some good training sessions in, but not just get As every day. I'd like to play maybe one session a week and SIM the rest, but the SIMs wont be Ds by the time I've played them all.

    I might just select a handful of drills to play up to an A, and only use them once a month or once a fortnight, then SIM the rest as Ds and never play them.

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    • PDuncanOSU
      Rookie
      • Oct 2010
      • 307

      #3
      Re: Is the new training system at all OP?

      Originally posted by Jay Cee
      Wondering this before I start a CM. In previous FIFA’s I only used the training option every 3 weeks or so to keep it nerfed for subsequent years of my career. Doesn’t appear to be an option to “not” train, at least not for a significant amount of time without consequence, so wondering if anyone has simmed through a few seasons in either the beta or the 10 hour preview and could give some insight.
      Originally posted by Mackrel829
      This is my worry. You only have to achieve an A once to get that locked in for simulation. I don't see how user players aren't going to end up receiving huge amounts more development than CPU players.

      I'm trying to find a way to get a routine going so I can get some good training sessions in, but not just get As every day. I'd like to play maybe one session a week and SIM the rest, but the SIMs wont be Ds by the time I've played them all.

      I might just select a handful of drills to play up to an A, and only use them once a month or once a fortnight, then SIM the rest as Ds and never play them.
      The training sessions you're talking about affect the players sharpness and fitness but does not affect your players development. Training increases your players match sharpness and decreases their fitness. Rest days have the opposite effect. Scores below 50 in sharpness, fitness and morale will drag down your players ratings, while scores above 50 will give them a boost.
      Your players development though comes from your development plan for each player.

      Comment

      • PhillyPhanatic14
        MVP
        • Jun 2015
        • 4824

        #4
        Re: Is the new training system at all OP?

        Originally posted by PDuncanOSU
        The training sessions you're talking about affect the players sharpness and fitness but does not affect your players development. Training increases your players match sharpness and decreases their fitness. Rest days have the opposite effect. Scores below 50 in sharpness, fitness and morale will drag down your players ratings, while scores above 50 will give them a boost.
        Your players development though comes from your development plan for each player.

        Yeah this isn't a Madden situation where only user players are getting developed. It would be nice to know if AI teams receive any sharpness though as that can have a significant effect on ratings.

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        • Mackrel829
          MVP
          • Mar 2019
          • 1261

          #5
          Re: Is the new training system at all OP?

          Originally posted by PDuncanOSU
          The training sessions you're talking about affect the players sharpness and fitness but does not affect your players development. Training increases your players match sharpness and decreases their fitness. Rest days have the opposite effect. Scores below 50 in sharpness, fitness and morale will drag down your players ratings, while scores above 50 will give them a boost.
          Your players development though comes from your development plan for each player.
          Is this confirmed as being a change from previous years? I figured training still played a role in development and the development plans were an expansion on that. Awesome if so!

          Comment

          • PhillyPhanatic14
            MVP
            • Jun 2015
            • 4824

            #6
            Re: Is the new training system at all OP?

            Originally posted by Mackrel829
            Is this confirmed as being a change from previous years? I figured training still played a role in development and the development plans were an expansion on that. Awesome if so!
            Confirmed. Development happens through dev plans and form. The training sessions definitely can impact it though because morale and form have an impact on how fast your dev plan takes to finish. The new training is all about the sharpness and fitness.



            It has a lot of perks. If you have a lot of games back to back, you can actually choose to take rest/recovery days so your 1st team is fit for games on a short turnaround. In the past it always took strategic subbing or a full 2nd squad to go into UCL games with full stamina. Now it's easy.

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            • JayD
              All Star
              • Mar 2004
              • 5457

              #7
              Re: Is the new training system at all OP?

              Originally posted by PhillyPhanatic14
              Yeah this isn't a Madden situation where only user players are getting developed. It would be nice to know if AI teams receive any sharpness though as that can have a significant effect on ratings.
              The CPU does not utilize sharpness. All their players stay at 50. They also are unable to develop and change players position like we can. I fear we can cheat the system too easily

              Comment

              • Qb
                All Star
                • Mar 2003
                • 8797

                #8
                Re: Is the new training system at all OP?

                I presume all non-user team players develop according to the balanced plan since it is the default. I'm not surprised they lack the ability to use the specialized plans and position changes.

                Comment

                • Mackrel829
                  MVP
                  • Mar 2019
                  • 1261

                  #9
                  Re: Is the new training system at all OP?

                  Originally posted by PhillyPhanatic14
                  Confirmed. Development happens through dev plans and form. The training sessions definitely can impact it though because morale and form have an impact on how fast your dev plan takes to finish. The new training is all about the sharpness and fitness.



                  It has a lot of perks. If you have a lot of games back to back, you can actually choose to take rest/recovery days so your 1st team is fit for games on a short turnaround. In the past it always took strategic subbing or a full 2nd squad to go into UCL games with full stamina. Now it's easy.
                  That's awesome!

                  I'm still getting my head around all of the new training stuff. I guess it would make sense to train your second string players to keep their sharpness up, and just allow first team players to keep it up through games? Doesn't seem like it makes sense to train first team players if they're not developing through training sessions.

                  Comment

                  • PhillyPhanatic14
                    MVP
                    • Jun 2015
                    • 4824

                    #10
                    Re: Is the new training system at all OP?

                    Originally posted by Mackrel829
                    That's awesome!

                    I'm still getting my head around all of the new training stuff. I guess it would make sense to train your second string players to keep their sharpness up, and just allow first team players to keep it up through games? Doesn't seem like it makes sense to train first team players if they're not developing through training sessions.

                    I've been trying to figure this out as well... Do players get sharpness from playing games? I can't even remember. I need to go back to the blog they put out this summer to read back up on it. How i've approached it so far is training 1st team before their games, then training 2nd team before the midweek games (I usually play them in domestic cup games). I also train 2nd team during international breaks since most of the 1st team is away during that time.


                    It's worked well so far to keep everyone on 2nd team at least around 50ish and that's with simming all training. I didn't want to use early access hours on getting A's in the training drills, but I will now that I've got the full game.

                    Comment

                    • PDuncanOSU
                      Rookie
                      • Oct 2010
                      • 307

                      #11
                      Re: Is the new training system at all OP?

                      Originally posted by PhillyPhanatic14
                      I've been trying to figure this out as well... Do players get sharpness from playing games? I can't even remember. I need to go back to the blog they put out this summer to read back up on it. How i've approached it so far is training 1st team before their games, then training 2nd team before the midweek games (I usually play them in domestic cup games). I also train 2nd team during international breaks since most of the 1st team is away during that time.


                      It's worked well so far to keep everyone on 2nd team at least around 50ish and that's with simming all training. I didn't want to use early access hours on getting A's in the training drills, but I will now that I've got the full game.
                      I've not tested it enough yet but I believe players do gain sharpness by getting game time.

                      Comment

                      • SuperSeahawks
                        MVP
                        • Jul 2009
                        • 1335

                        #12
                        Re: Is the new training system at all OP?

                        Originally posted by JayD
                        The CPU does not utilize sharpness. All their players stay at 50. They also are unable to develop and change players position like we can. I fear we can cheat the system too easily
                        I did have some concerns about this as well; reminds me of Madden's weekly training. However, I don't feel it's as big of a deal, because the training isn't tied to development like Madden's is. As much as I would like the CPU teams to use the training feature and development plans, I would end up questioning the CPU's logic.
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                        • Qb
                          All Star
                          • Mar 2003
                          • 8797

                          #13
                          Re: Is the new training system at all OP?

                          Originally posted by SuperSeahawks
                          I did have some concerns about this as well; reminds me of Madden's weekly training. However, I don't feel it's as big of a deal, because the training isn't tied to development like Madden's is. As much as I would like the CPU teams to use the training feature and development plans, I would end up questioning the CPU's logic.
                          Yes, to have the CPU use the development plans and, especially, position change features would be a big lift. Now, that's exactly how the the team should kick on in future years, but I'm happy we can at least do it for now.

                          Also, I wonder how the community would react once the CPU started changing roles, even the logic was pretty tight. If you had a process that evaluated overalls at different positions as basis for changes, squads could get unbalanced quite quickly. Stuff that makes sense suddenly gets a lot harder when you have to create a math formula to do it!

                          Edit: And this is yet another reason to have manager profiles (and a full job market) to include tendencies/preferences for squad building management, not to mention formations/tactics that move with the manager and aren't tied to the club. I bet I would really Football Manager if I ever opened that Pandora's box.
                          Last edited by Qb; 10-08-2020, 01:12 PM.

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                          • Zac
                            World-Class Diver
                            • Jan 2008
                            • 4269

                            #14
                            Re: Is the new training system at all OP?

                            Originally posted by Qb
                            Edit: And this is yet another reason to have manager profiles (and a full job market) to include tendencies/preferences for squad building management, not to mention formations/tactics that move with the manager and aren't tied to the club. I bet I would really Football Manager if I ever opened that Pandora's box.

                            It will consume your life. I highly recommend it!

                            Comment

                            • Mackrel829
                              MVP
                              • Mar 2019
                              • 1261

                              #15
                              Re: Is the new training system at all OP?

                              Interesting note from a video by ChesnoidGaming. CPU players begin each match with 80 sharpness and 'Happy' morale, so they also receive ratings boosts. Information directly from EA through the Game Changers program apparently.

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