FIFA 22 - Gameplay Improvements Deep Dive (Part 2)

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  • ChaseB
    #BringBackFaceuary
    • Oct 2003
    • 9844

    #1

    FIFA 22 - Gameplay Improvements Deep Dive (Part 2)



    For part one, we focused primarily on the attacking side of the ball. In this second...

    Written By: Kevin Groves

    Click here to view the article.
    I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.
  • electrickeeper
    Immense Dimension
    • Aug 2006
    • 421

    #2
    Re: FIFA 22 - Gameplay Improvements Deep Dive (Part 2)

    If EA wants a better differentiation between players, then the company needs to focus on attributes and traits, perhaps utilizing the full scale of the 1-100 rating. It might hurt some players’ feelings when they see how lowly rated they are, but it’s one way to create a separation of players when it comes to skill levels.
    One of my favorite sliders in any game is Madden's minimum speed slider. I wish it made its way into FIFA.

    Granted, it would be nice if the differentiation came in the game already and we didn't need to tweak it as consumers, but the option to do so is nice.
    Last edited by electrickeeper; 08-04-2021, 08:34 AM.
    The Hoffootball Arena

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    • Chrisx
      Rookie
      • Oct 2015
      • 297

      #3
      Re: FIFA 22 - Gameplay Improvements Deep Dive (Part 2)

      In the unlikely case that someone from EA is reading.

      I didn't buy/play fifa 20/21 and don't really like any Fifa past 17. Simply put, no midfield, no fouls, no AI (can't stand 1v1s), zero interest in what "competitive" has become and the gameplay is simply not good enough for CM.

      It looks like they're considering more gameplay options...fine.

      Please, for the love of god:

      1) Defensive awareness or whichever new stat is supposed to help with defending: Has to be a new slider. Sliders exist. You haven't done ANYTHING new with them since Fifa 13.

      2) Better defensive AI promised for competitor mode only. Why? Should be an option for everyone. Better defending for more realistic gameplay, skill moves belong in volta.

      It really shouldn't be that hard. If the game can re-introduce some midfield resistance and make me use my brain for passing, like in the past, then we're back on speaking terms.

      Otherwise, see you next year I guess
      Last edited by Chrisx; 08-04-2021, 07:54 AM.

      Comment

      • TripleJay_X
        Rookie
        • Apr 2016
        • 289

        #4
        Re: FIFA 22 - Gameplay Improvements Deep Dive (Part 2)

        Originally posted by Chrisx
        In the unlikely case that someone from EA is reading.

        I didn't buy/play fifa 20/21 and don't really like any Fifa past 17. Simply put, no midfield, no fouls, no AI (can't stand 1v1s), zero interest in what "competitive" has become and the gameplay is simply not good enough for CM.

        It looks like they're considering more gameplay options...fine.

        Please, for the love of god:

        1) Defensive awareness or whichever new stat is supposed to help with defending: Has to be a new slider. Sliders exist. You haven't done ANYTHING new with them since Fifa 13.

        2) Better defensive AI promised for competitor mode only. Why? Should be an option for everyone. Better defending for more realistic gameplay, skill moves belong in volta.

        It really shouldn't be that hard. If the game can re-introduce some midfield resistance and make me use my brain for passing, like in the past, then we're back on speaking terms.

        Otherwise, see you next year I guess

        i fully understand you, but it's like asking the evil to do someting "good" and all this without even selling your soul to them....nah, that's not how it works and never worked, but correct me if i'm wrong. EA never cared about full realism aka simulation mode, in none of their sports titles.

        The only thing you can hope for, are mods from the pc-community. That's the only reason i even start playing fifa21, which i bought through gamepass which did cost me 1€ for 3 months in a special offer....should be something like 5-10 cents Microsoft transfers to EA Sports from me as share hehe ... omg, i think i'm evil too LOL

        Comment

        • ImmortalMindz
          Rookie
          • Nov 2015
          • 494

          #5
          Re: FIFA 22 - Gameplay Improvements Deep Dive (Part 2)

          Great write up as always and I agree on most points. Only thing I disagree about is whether player switching should be such a contributing factor to the skill gap. It's unavoidable to a certain extent but for me, the skill gap should primarily come from aspects of the game directly tied to football, whereas player switching is purely a video game mechanic.

          Regardless, I think we can all agree that player switching needs to be much improved and the updates sound promising.

          I'm also not so pessimistic about the new 2nd man press options or the clearance options... IF this means those parts of the game work better now. No control over where clearances went was a massive pet peeve for me, meanwhile if the new 2nd man press mechanics mean that overall we have a deeper and more viable way of defending as a team, I'm okay with it. But yeah, if it's not done well then the stamina bar and player attribute influences could really suck.

          And totally agree with Chrisx - why on earth do we need these different options for difficulty and AI? Why aren't these just rolled into the difficulty settings? This might be the only new update I'm totally bewildered by. Just don't get it. Like, I'd love to play with the defensive settings of competitor mode but don't want to deal with silly tricks from the CPU all the time, ugh.

          Comment

          • Chrisx
            Rookie
            • Oct 2015
            • 297

            #6
            Re: FIFA 22 - Gameplay Improvements Deep Dive (Part 2)

            Originally posted by ImmortalMindz
            the skill gap should primarily come from aspects of the game directly tied to football, whereas player switching is purely a video game mechanic.
            In my opinion it single-handedly makes both defending & attacking worse. The defending part is obvious, constant mindless player switching as the ball is passed around trying to block a million passing lanes per second as no other player will do so on his own.

            On the attacking front, your passing game is transformed from having to watch all opponent players and pick your passes carefully, to just avoiding the one player who is allowed to defend/intercept.

            This is probably worse for the game than having to constantly player switch. A bad pass should not work, no matter if it's intercepted by a human or an AI player. It was a bad pass to begin with.

            So, it's something that makes defending sweaty & monotonous and attacking much more trivial and less enjoyable. If everyone enjoys attacking football as much as they say they are, then shouldn't the skill gap be in attacking and in creating the space and wouldn't that be much more enjoyable? I think it's all a bit backwards... Yay, let's make a football game with a focus on player switching and let's make attacking and scoring goals trivial and joyless! Sounds fun.
            Last edited by Chrisx; 08-04-2021, 02:23 PM.

            Comment

            • KG
              Welcome Back
              • Sep 2005
              • 17583

              #7
              Re: FIFA 22 - Gameplay Improvements Deep Dive (Part 2)

              Originally posted by TripleJay_X
              i fully understand you, but it's like asking the evil to do someting "good" and all this without even selling your soul to them....nah, that's not how it works and never worked, but correct me if i'm wrong. EA never cared about full realism aka simulation mode, in none of their sports titles.

              The only thing you can hope for, are mods from the pc-community. That's the only reason i even start playing fifa21, which i bought through gamepass which did cost me 1€ for 3 months in a special offer....should be something like 5-10 cents Microsoft transfers to EA Sports from me as share hehe ... omg, i think i'm evil too LOL
              The bad part about what you wrote is that the PC version most likely won't have HyperMotion and some of the other features that are exclusively on Next-Gen. I haven't seen any credible sites report this but this seems to be the trend with PC as they're always a year behind. I really wanted to try out some FIFA PC mods this year but alas I'll have to wait I guess.

              Originally posted by ImmortalMindz
              Great write up as always and I agree on most points. Only thing I disagree about is whether player switching should be such a contributing factor to the skill gap. It's unavoidable to a certain extent but for me, the skill gap should primarily come from aspects of the game directly tied to football, whereas player switching is purely a video game mechanic.

              Regardless, I think we can all agree that player switching needs to be much improved and the updates sound promising.
              Thanks Immortal!

              In regards to the skill gap...I think that you're absolutely right that some of it should be tied to football knowledge but there needs to be something that ties back to being better at FIFA or "insert any video game" here. Of course the new switching systems have to absolutely work as intended but also have enough to offer enough risk/reward that makes mastering one of them an advantage over those who don't. I probably should have stated that "switching" shouldn't be the lone or even the largest factor in creating a skill gap. For me, that should be what happens when you take assists out of the equation. Let me see those FIFA YT'ers try to play a forward first time pass blindly when they're facing their own goal and getting closed down. They took baby steps towards this with some of the competitive settings (manual jockeying, semi through-balls, etc...) so that's encouraging but if you want to make ratings matter AND create a skill gap than there's even more they can do.
              Twitter Instagram - kgx2thez

              Comment

              • TripleJay_X
                Rookie
                • Apr 2016
                • 289

                #8
                Re: FIFA 22 - Gameplay Improvements Deep Dive (Part 2)

                Originally posted by KG
                The bad part about what you wrote is that the PC version most likely won't have HyperMotion and some of the other features that are exclusively on Next-Gen. I haven't seen any credible sites report this but this seems to be the trend with PC as they're always a year behind. I really wanted to try out some FIFA PC mods this year but alas I'll have to wait I guess.

                according to EA's sheet-paper, 13 features are missing from the NextGen vs PC. PC players seem pretty upset about this quite huge difference this year, quite understandable. My guess and my bet would be Sony&Microsoft are paying for this '1 year exclusive shi*. No doubt, FIFA is a big$eller and now even for the pricetag of 80€! That's what makes sense from a business side. Epic Games is doing the same shi* on PC.

                Comment

                • KG
                  Welcome Back
                  • Sep 2005
                  • 17583

                  #9
                  Re: FIFA 22 - Gameplay Improvements Deep Dive (Part 2)

                  Originally posted by TripleJay_X
                  according to EA's sheet-paper, 13 features are missing from the NextGen vs PC. PC players seem pretty upset about this quite huge difference this year, quite understandable. My guess and my bet would be Sony&Microsoft are paying for this '1 year exclusive shi*. No doubt, FIFA is a big$eller and now even for the pricetag of 80€! That's what makes sense from a business side. Epic Games is doing the same shi* on PC.
                  I think it's more of just making "making the PC version for the lowest common denominator" as in lower specs = more folks having access to it = more $/£
                  Twitter Instagram - kgx2thez

                  Comment

                  • TripleJay_X
                    Rookie
                    • Apr 2016
                    • 289

                    #10
                    Re: FIFA 22 - Gameplay Improvements Deep Dive (Part 2)

                    Originally posted by KG
                    I think it's more of just making "making the PC version for the lowest common denominator" as in lower specs = more folks having access to it = more $/£

                    ...wouldn't that be 'mobile Fifa'?! And tbh, it's the first time i hear this on PC, why they too get a PS4 oldgen version.... mostly the excuses from the developers are -> the consoles are limiting the PC.

                    But in the end, it doesn't really matter what is true and what not, it doesn't change anything for PC-users.

                    Comment

                    • KG
                      Welcome Back
                      • Sep 2005
                      • 17583

                      #11
                      Re: FIFA 22 - Gameplay Improvements Deep Dive (Part 2)

                      Originally posted by TripleJay_X
                      ...wouldn't that be 'mobile Fifa'?! And tbh, it's the first time i hear this on PC, why they too get a PS4 oldgen version.... mostly the excuses from the developers are -> the consoles are limiting the PC.

                      But in the end, it doesn't really matter what is true and what not, it doesn't change anything for PC-users.
                      I would think lowest common denominator would = low end PC specs...something relating to graphics cards, processors, etc...

                      It sucks but not as much as the PC missing out on features like HyperMotion which can't be added by modders.
                      Twitter Instagram - kgx2thez

                      Comment

                      • TripleJay_X
                        Rookie
                        • Apr 2016
                        • 289

                        #12
                        Re: FIFA 22 - Gameplay Improvements Deep Dive (Part 2)

                        Originally posted by KG
                        I would think lowest common denominator would = low end PC specs...something relating to graphics cards, processors, etc...

                        It sucks but not as much as the PC missing out on features like HyperMotion which can't be added by modders.
                        let's say, it's the truth, what EA reasoned for PC, now they have the anger of most of the PC users on their side, or not?! So, to whom exactly do they want to sell their game on PC now, declaring all PC users, they just get a "sidegrade", not an "upgrade"?! I didn't hear one guy, saying it's cool he can play on his old laptop fifa22, where he could easily play fifa21 aswell. U get the point?! There is no benefit for anyone, except the the console-players/Sony/Microsoft.

                        True, you can't add 4000 animations to the game with some modding. But it's not just 4000 animations, it's a lot lot more what console players get extra. It's almost like a different game(play).

                        Comment

                        • Fifatas
                          Rookie
                          • Oct 2018
                          • 298

                          #13
                          Re: FIFA 22 - Gameplay Improvements Deep Dive (Part 2)

                          Originally posted by KG
                          I would think lowest common denominator would = low end PC specs...something relating to graphics cards, processors, etc...

                          It sucks but not as much as the PC missing out on features like HyperMotion which can't be added by modders.
                          Hey KG, would be nice if they released next gen on pc though and if your pc couldn't handle it then upgrade your pc.
                          I'm pretty filthy about this as 2 years ago I splashed out $4500 on a custom built pc just so I could mod pes and Fifa.


                          Sent from my VOG-L09 using Operation Sports mobile app

                          Comment

                          • adoptedscouse
                            Pro
                            • Oct 2013
                            • 883

                            #14
                            Re: FIFA 22 - Gameplay Improvements Deep Dive (Part 2)

                            Yeah PC should have both versions released like Series X did with 21. If your PC can only handle standard then that’s what you buy if you have a powerful PC you buy Series X version of Fifa 22. Surly it can’t be that hard, Series X is a type of windows like a PC runs!!!!


                            Sent from my iPhone using Operation Sports

                            Comment

                            • GoBlue81188
                              MVP
                              • Jul 2004
                              • 1801

                              #15
                              Re: FIFA 22 - Gameplay Improvements Deep Dive (Part 2)

                              Originally posted by Chrisx
                              In my opinion it single-handedly makes both defending & attacking worse. The defending part is obvious, constant mindless player switching as the ball is passed around trying to block a million passing lanes per second as no other player will do so on his own.

                              On the attacking front, your passing game is transformed from having to watch all opponent players and pick your passes carefully, to just avoiding the one player who is allowed to defend/intercept.

                              This is probably worse for the game than having to constantly player switch. A bad pass should not work, no matter if it's intercepted by a human or an AI player. It was a bad pass to begin with.

                              So, it's something that makes defending sweaty & monotonous and attacking much more trivial and less enjoyable. If everyone enjoys attacking football as much as they say they are, then shouldn't the skill gap be in attacking and in creating the space and wouldn't that be much more enjoyable? I think it's all a bit backwards... Yay, let's make a football game with a focus on player switching and let's make attacking and scoring goals trivial and joyless! Sounds fun.
                              One of the better summaries I've seen posted in a long time RE: Competitive vs. Sim players. I completely agree with your take. By removing the AI defensive abilities, they've actually lessened the skill gap. Micro-managing your off ball defenders is not a "skill", or at least should not be considered one in the competitive arena.

                              I get they wanted to try and broaden their comp skill gap with these changes in 20, but for me it completely ruined the series. I'm not asking for the AI to track, dispossess, and then make a pass for me. I'm just asking that I DON'T have to switch between 6 players in 8 seconds to move them into a realistic defensive position. Its asinine what they've done to the midfield in this series.
                              Twitch: Goblue81188

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