FIFA 22 - Gameplay Improvements Deep Dive (Part 2)

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  • KG
    Welcome Back
    • Sep 2005
    • 17583

    #16
    Re: FIFA 22 - Gameplay Improvements Deep Dive (Part 2)

    Originally posted by lhsballa11
    One of the better summaries I've seen posted in a long time RE: Competitive vs. Sim players. I completely agree with your take. By removing the AI defensive abilities, they've actually lessened the skill gap. Micro-managing your off ball defenders is not a "skill", or at least should not be considered one in the competitive arena.

    I get they wanted to try and broaden their comp skill gap with these changes in 20, but for me it completely ruined the series. I'm not asking for the AI to track, dispossess, and then make a pass for me. I'm just asking that I DON'T have to switch between 6 players in 8 seconds to move them into a realistic defensive position. Its asinine what they've done to the midfield in this series.

    THIS ALL DAY!
    Twitter Instagram - kgx2thez

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    • Pupsiq77
      Rookie
      • Aug 2021
      • 6

      #17
      Re: FIFA 22 - Gameplay Improvements Deep Dive (Part 2)

      Here are some of my thoughts about the FIFA 22 career mode. 1) EA has some work to do on the referee calls. Still one sided and also too many non-sense calls. 2) Offside plays. Players tend to run without the ball and get caught offside. 3)hrough passes, even though they have been significantly improved, there are still passes that doesn’t make sense; not always a pass need to go to the forward there are also midfielders that can get the balls because the defenders are caught off guard. Maybe last but not lease. 4)The speed of the AI to recover themselves from a 50/50 ball. Is ridiculous how fast they recover than the user player. But it's still better in some places than messing with fut champs boosters. So i think many others FIFA players adjust EA for all these settings and make the game realistic.
      Last edited by Pupsiq77; 08-26-2021, 03:07 AM.

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