Aaron McHardy Scripting Interview

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  • Yeats
    MVP
    • Mar 2012
    • 1581

    #16
    Re: Aaron McHardy Scripting Interview

    Originally posted by eyeamg0dly
    its kinda like legal mumbo jumbo where they deny something but simply based on a loose definition and not the actual context.
    Comparible to the mumbo-jumbo EA spouted years ago about rebuilding the Madden engine for next-gen gaming. But what else are these people going to say? Their job is to sell game units, not get all heart-to-heart with consumers. The bottomline is this: Their offline priorities are becoming less and less of their focus with all their sports games. And if they've decided not to spend the time and resources on improving something in the game, they don't and won't talk about it. That's what PR people are paid to do.
    Last edited by Yeats; 07-13-2012, 08:59 AM.

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    • JimmyDeicide
      Pro
      • Sep 2005
      • 623

      #17
      Re: Aaron McHardy Scripting Interview

      But its even more noticeable when playing online. In NHL your goalie gives up a soft goal or a save rebounds to an attacker for an open net same thing in Fifa all in the last minute, its infuriating online.

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      • Yeats
        MVP
        • Mar 2012
        • 1581

        #18
        Re: Aaron McHardy Scripting Interview

        Originally posted by JimmyDeicide
        But its even more noticeable when playing online. In NHL your goalie gives up a soft goal or a save rebounds to an attacker for an open net same thing in Fifa all in the last minute, its infuriating online.
        Really? I have a tough time seeing that. The momentum programming in FIFA is CPU-driven. The User is simply the victim/beneficiary of the momentum shifts the CPU goes through during each game. I don't see how that relates to User vs User games.

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        • JimmyDeicide
          Pro
          • Sep 2005
          • 623

          #19
          Re: Aaron McHardy Scripting Interview

          Seriously? Have you played online clubs at all?

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          • Yeats
            MVP
            • Mar 2012
            • 1581

            #20
            Re: Aaron McHardy Scripting Interview

            Originally posted by JimmyDeicide
            Have you played online clubs at all?
            No. And I'm not saying player rating boosts don't exist online. Doesn't EA's NHL series even allow you to buy boosts/cheats for your online player?

            Specifically, I'm saying the momentum programming in the offline game is CPU-driven. CPU players get ratings boosts and/or ratings penalties, not User players. My team performs exactly the same all match long. It's only the CPU that goes through momentum shifts, which cause it to have performance peaks and valleys so to speak.

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            • eyeamg0dly
              MVP
              • May 2009
              • 1671

              #21
              Re: Aaron McHardy Scripting Interview

              its actually very noticable online. i cant count how many wins ive seen go to a draw in the last few mins of a game because my guys suddenly stop marking people and just watch the ball float in for a header.
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              • Yeats
                MVP
                • Mar 2012
                • 1581

                #22
                Re: Aaron McHardy Scripting Interview

                Originally posted by eyeamg0dly
                its actually very noticable online. i cant count how many wins ive seen go to a draw in the last few mins of a game because my guys suddenly stop marking people and just watch the ball float in for a header.
                Well that's just plain ridiculous then. I can understand it for offline play against the CPU as it arguably adds some degree of challenge to the game. But when playing against another person? That's awful.

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                • Maccy46
                  Rookie
                  • Jul 2009
                  • 328

                  #23
                  Re: Aaron McHardy Scripting Interview

                  Originally posted by eyeamg0dly
                  its actually very noticable online. i cant count how many wins ive seen go to a draw in the last few mins of a game because my guys suddenly stop marking people and just watch the ball float in for a header.
                  Yep thats damn frustrating. Nothing infuriates me more than holding onto a lead only for my defenders to all of a sudden have cement in their boots.

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