Base Settings
World Class
15 minutes
Orion's Sliders
Newcastle v PSV
Moddingway Mod Improved Databse
1st Test
From the base DB I first tried setting Standing Tackle and Balance to 1 for all players and no other edits. This slightly increased fouls, but not really any mentionable amount. It did however make crunching collisions more realistic. Now there were some moments players looked like Di Maria flopping around after slight touches, but I would say that my fear of balance at 1 creating major issues was unfounded.
2nd Test
For a second test to try and ramp up fouls I used the changes noted above and increased aggression for all players to 99 and dropped Speed, Agility, Acceleration and Strength for all players by 5. This was a much more promising change. Fouls ended at 4 a side with the CPU drawing 1 yellow. Their only goal was actually a free kick just outside the box. There were a large number of advantages played that were never stopped so I am going to try and keep track of these in the future. I would like to see 6-7 fouls per team so I'm getting close but not there yet.
What really felt good about these changes was that the aggression setting really did a lot for the game play. CPU defenders were no longer sitting back waiting for me to bring the ball to them only to make the perfect tackle as soon as I tried to get by them. I could actually use my right stick to make a move and gain some space because they were coming in hard. This opened the game up by causing the CPU to lose its shape in the defensive third, but not overly so, they were still able to recover and shut me down plenty.
The other thing I noticed about defenders on this aggression was that anytime I tried to shield the ball away from them they came in for the attack. Since I play mostly premier league I liked seeing this as shielding possession is usually ferociously challenged in the EPL. Using this more as the human could result in a sizable bump in fouls.
I don't know if this was a coincidence or not but goalies also seemed to benefit from aggression at 99. When the keepers came out they came out hard and not with that hunched over animation where they come waddling out. These guys came out with bad intentions and shut plays down. There were a couple times I couldn't help but let out an audible oh shhh because the keeper surprised me.
I also noticed that team Defensive Aggression might be a key component to getting my fouls up a bit as PSV definitely got more desperate and started coming in harder as the second half ticked on and I held a 1-0 lead.
So for those that want to skip the explanation
Summary
Test 1
Standing Tackle 1
Balance 1
Results
Slight increase to fouls, not enough
Test 2
Standing Tackle 1
Balance 1
Aggression 99
Speed, Agility, Acceleration and Strength reduced by 5
Results
4 fouls per team, one yellow, multiple advantages played
aggressive defenders lunging in not waiting for you to bring the ball to them
Opens space and disrupts CPU back line
Eliminated the infuriating CPU standing waiting on you to bring the ball only to make some miraculous standing tackle where it looks like they just snatch the ball off your boot.
CPU players attacking shielding players
Goalies attacking the ball (really want to test if aggression was responsible for this)
Looks like team Defensive Aggression setting needs to be bumped up a bit
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