FIFA 15 OS Community Sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • wordtobigbird
    MVP
    • Sep 2008
    • 4385

    #151
    Re: FIFA 15 OS Community Sliders

    Originally posted by Matt10
    I swear if I read one more thing about tactics. It's becoming a broken record, honestly, it is. Yes, we can easily go the custom tactic route. Before sliders were really given a shot guys were saying that they saw zero long balls from the CPU. Now there's plenty of long balls, yet we're still not satisfied.

    Tonka, you have to stop addressing my older twitch feeds because the majority of those were on Legendary, remember? I hadn't touched world class for quite a while, except prepatch. I was trying to get Legendary working well first.

    Kicking the ball long, to me, takes a higher priority over fouls. I rather see the CPU attack me in a different way than just be fouled constantly. I think this isn't even something that should be even compromised.

    Anyway, enough of these topics though - my fault - because they aren't really going anywhere. It feels like this:



    With that said, who was able to try what Orion posted? Can we get feedback on this? Let's stay on topic from here on out, please.

    Height: 65/65
    Length: 54/54
    Width: 49/49
    FB: 50/50
    Marking: 50/50
    Originally posted by Rebsat
    Let's wait for wordtobigbird if he tried it or not. Today, when I back home I'll try to test it since I have free time and I will let you know
    This is what I've been using, check my post on the last page. Put the settings there. Except I prefer marking a couple ticks below 50. I'm at 48/49.

    Comment

    • Matt10
      Hall Of Fame
      • Apr 2006
      • 16621

      #152
      Re: FIFA 15 OS Community Sliders

      Originally posted by FluffyTonka
      c'mon man ... community sliders aren't about any individual and what they want, surely?

      I would think fouls,fatigue, red cards and yellow cards and lower scoring games over the course of a season and the strategy that provides to overcome is every part as important as teams going route 1 longball? Maybe? I don't mind hearing that I'm wrong here from the greater community, but so far it's only you that is so gun-ho with high line heights ... but, for me it drives me to despair knowing you can achieve low(er) scoring games, eliminate long runs down the wings and produce fouls, cards and penalties but due to some line height restrictions you will never see this?!!

      i tried four games just now with 6 min halves with those settings above ˆˆ. Didn't like them. Games were too high scoring. there were more long runs down the flanks in one full 6 min half game than in 2 or 3 15 minute half games on my CM franchise.

      I noticed the crosses from the wings and bylines into the box dried up too?! When and if the cpu dribblers got near the bylines, they'd much prefer to run and take on defenders, rather than cross it in. maybe thats line width working with lack of runs slider?

      with compressed line settings I feel like I get more midfield interaction and because of this I noticed there was hardly any fatigue happening with those settings of yours.

      In my CM season my midfield is always fatigued by about the 70-75th minute from tracking back in defense and getting forward, ie running box to box and I need to sub them or risk pulling a hammy or quad or any other kind of injury.

      again, i don't see much of that on line heights over about 57. the ball passes through/ over the midfield so damn quick the mids just stand around waiting for the ball to come back the other way, it seems.

      i thought there was a lot more isolation on defense with those settings too. ie, the cpu attackers and my back four were just going at it, and vice versa ... again not enough midfield engagement in comparison to tighter line settings where often the ball carrier would be getting double teamed or corralled into the sidelines.

      there was a lot of shots on goal which would lead to a pretty high scoring and unrealistic season in CM play.


      With your line heights, are you saying all you can offer is more longball and route 1 to goal? Because just like not every team presses so high up the park, not every team goes long.

      in fact more teams in the BPL sit deeper, play compactly and try and retain possession over going route 1.
      Not gung-ho at all. If you watch the video posted, I clearly said I am open to ideas. Clearly I am as well because Orion had posted a suggested modification, I just have not had a chance to play.

      Let me make it clear, I am open to a new line height approach. This is the reason I brought the whole thing up a couple pages ago and the thread has turned into a flourish of long winded posts that have no sense of direction.

      It's always great at the start of the thread, a set is posted, and people deliver feedback for that specific set. However, things get lost in translation like they have - and now we are all over the place. This is exactly what Orion and I wanted to avoid.

      I'm trying to keep the order. Community, yes. But good night - at this rate we'll go back and forth on anything and everything. Next we'll start talking about how sliders don't mean anything and it's all dependent on the player's boot color???

      This is what I'm saying, though, fluffy. Someone has to MEDIATE the proceedings here. If not, we're all going to get infected - be quarantined with our controllers in hand - and left to die from slideritis.
      Youtube - subscribe!

      Comment

      • wordtobigbird
        MVP
        • Sep 2008
        • 4385

        #153
        Re: FIFA 15 OS Community Sliders

        c'mon man ... community sliders aren't about any individual and what they want, surely?

        I would think fouls,fatigue, red cards and yellow cards and lower scoring games over the course of a season and the strategy that provides to overcome is every part as important as teams going route 1 longball? Maybe? I don't mind hearing that I'm wrong here from the greater community, but so far it's only you that is so gun-ho with high line heights ... but, for me it drives me to despair knowing you can achieve low(er) scoring games, eliminate long runs down the wings and produce fouls, cards and penalties but due to some line height restrictions you will never see this?!
        I would prefer to see lower scoring games overall but I don't think it's just the line setting that does all this. If I played better defense I would concede less goals. My last few scores: 1-0, 3-3 (the game with the most fouls btw), 2-2, 0-2, 2-0, 3-2, 0-3, 2-0. In the higher scoring goes I usually get down early and start attacking. Usually give up another goal due to that. And then somehow I scramble and make up some ground.

        I see fouls, cards, and penalties. Now I would never want to see as many fouls as you see to tell you the truth, having a player red carded ever 2 or 3 games? No thanks. I see a handful of fouls per game and a handful of no calls depending on the ref. This is why I don't put marking at 50 or higher. Even on 49 the CPU gets aggressive with their slide tackles and if you just protect the ball and turn they will slider right into your legs leading to ugly fouls. Now I can do this when I want to, I wouldn't want to be playing and foul, foul, foul, yellow, foul, yellow, foul, red, etc. I definitely see fouls with line height at 65.

        i tried four games just now with 6 min halves with those settings above ˆˆ. Didn't like them. Games were too high scoring. there were more long runs down the flanks in one full 6 min half game than in 2 or 3 15 minute half games on my CM franchise.
        I do think my games are too high scoring in general but that's more of my impatient play style than the sliders. I COULD be way more patient play the possession game and the scores would come down.

        I noticed the crosses from the wings and bylines into the box dried up too?! When and if the cpu dribblers got near the bylines, they'd much prefer to run and take on defenders, rather than cross it in. maybe thats line width working with lack of runs slider?
        I get crossed into the box by the CPU plenty. Just depends which option I give them. I don't see them repeating the same attacks. I see them deciding based on what I'm doing and how good their players are. I've played over 20 games with these settings too. 10 min halves.

        with compressed line settings I feel like I get more midfield interaction and because of this I noticed there was hardly any fatigue happening with those settings of yours.

        In my CM season my midfield is always fatigued by about the 70-75th minute from tracking back in defense and getting forward, ie running box to box and I need to sub them or risk pulling a hammy or quad or any other kind of injury.

        again, i don't see much of that on line heights over about 57. the ball passes through/ over the midfield so damn quick the mids just stand around waiting for the ball to come back the other way, it seems.
        Again we are on similar pages. I wanted more fatigue and I asked matt about it and he said he had to do with acceleration/sprint speed. So I upped mine to 45, from 44 and theres a difference. I could go up higher if I wanted more. Or go from 10 minute halves to 15. I hope you aren't judging fatigue based off 6 min halves. Fatigue and line height definitely have nothing to do with each other. I sprint around all day with low line height if theres low sprint speed.

        What do you consider "fatigued"? Down to 25%?

        there was a lot of shots on goal which would lead to a pretty high scoring and unrealistic season in CM play.
        How many is a lot of shots on goal?

        in fact more teams in the BPL sit deeper, play compactly and try and retain possession over going route 1.
        Their attack is definitely not all long ball. They will dribble around and pass around looking for openings first. They however will take what's given to them, every inch so if I play tooo soft, they won't wait around. There's a balance to containing where the CPU will pass the ball around waiting for an opening. IF they are moving downfield its because there are openings. IF I contain well and put some pressure on the dribbler he will take his option and kick it long. They aren't long balling me to chances and scoring that way at all.

        So you're talking fouls, fatigue, cards and lower scoring games. Fouls? Check. Fatigue? Check. Cards? Check. Lower scoring games? Not quite since I average more than 2 goals a game combined. That may be my play style however.

        Based on this (http://www.operationsports.com/forum...&postcount=134) post it seems everyone is set with higher (60+) line height. I notice Matt's older versions and Placebos, which I liked, have lower width and lengths. Similar to what you suggested. So I'm going to try lowering all 3 5 points, from 65, 54, 49 and see if I get a more "congested" midfield and less attacks.

        Comment

        • FluffyTonka
          MVP
          • Feb 2006
          • 1680

          #154
          Re: FIFA 15 OS Community Sliders

          Originally posted by Matt10
          Not gung-ho at all. If you watch the video posted, I clearly said I am open to ideas. Clearly I am as well because Orion had posted a suggested modification, I just have not had a chance to play.

          Let me make it clear, I am open to a new line height approach. This is the reason I brought the whole thing up a couple pages ago and the thread has turned into a flourish of long winded posts that have no sense of direction.

          It's always great at the start of the thread, a set is posted, and people deliver feedback for that specific set. However, things get lost in translation like they have - and now we are all over the place. This is exactly what Orion and I wanted to avoid.

          I'm trying to keep the order. Community, yes. But good night - at this rate we'll go back and forth on anything and everything. Next we'll start talking about how sliders don't mean anything and it's all dependent on the player's boot color???

          This is what I'm saying, though, fluffy. Someone has to MEDIATE the proceedings here. If not, we're all going to get infected - be quarantined with our controllers in hand - and left to die from slideritis.
          I hear you, and understand where you're coming from and what you want to achieve here.

          ... it feels like we're all going to inevitably have to decide as individuals, what we're going to sacrifice in the fifa 15 build. I can't see how we can have variety in build up play, along with defensive battles, box-to-box mids and fouls, fatigue etc ...

          I hope fifa 16 really works on team identity and individual player dna ... if this version had that, we'd be all set.

          from the arsenal and burnley game you watched ... do you reckon the fields are too big/ players to small in fifa compared to real life? I always wonder this when I'm watching BPL.

          Comment

          • wordtobigbird
            MVP
            • Sep 2008
            • 4385

            #155
            Re: FIFA 15 OS Community Sliders

            Originally posted by Matt10
            Not gung-ho at all. If you watch the video posted, I clearly said I am open to ideas. Clearly I am as well because Orion had posted a suggested modification, I just have not had a chance to play.

            Let me make it clear, I am open to a new line height approach. This is the reason I brought the whole thing up a couple pages ago and the thread has turned into a flourish of long winded posts that have no sense of direction.

            It's always great at the start of the thread, a set is posted, and people deliver feedback for that specific set. However, things get lost in translation like they have - and now we are all over the place. This is exactly what Orion and I wanted to avoid.

            I'm trying to keep the order. Community, yes. But good night - at this rate we'll go back and forth on anything and everything. Next we'll start talking about how sliders don't mean anything and it's all dependent on the player's boot color???

            This is what I'm saying, though, fluffy. Someone has to MEDIATE the proceedings here. If not, we're all going to get infected - be quarantined with our controllers in hand - and left to die from slideritis.
            Unless we all start playing EXACTLY the same there wont be a consensus. I agree with you that people posting their own complete sets doesn't help. People changing a bunch of things and asking for suggestions doesnt help. I did sliders for Madden, in my thread people would change half the sliders and ask what they should do to fix so and so. If we are going to do this as a community people should be playing with the SAME set if they are comparing things. You can't be playing with half your settings different and compare, you just can't. That plus the varying play styles plus NO visual evidence doesn't help anyone.

            Comment

            • wordtobigbird
              MVP
              • Sep 2008
              • 4385

              #156
              Re: FIFA 15 OS Community Sliders

              Originally posted by FluffyTonka
              I can't see how we can have variety in build up play, along with defensive battles, box-to-box mids and fouls, fatigue etc ...
              maybe I'm crazy and I don't know soccer like I think but I see these things.

              CPU mixes things up and User is as varied as they want to be.
              I had 0-0 draw vs Man U. 1-0 vs Hull. Not as many as id like but its because my team, defense, play style don't really lead toward being a defensive juggernaut yet. I wouldn't like it if I was racking up clean sheets with QPR's first season.

              My CDMs: Sandro (80) has 1 goal and 2 assist and a 7 form avg, Bazoer (65) 1 goal and 1 assist in 3 BPL games 7.6 avg form, Barton (74) 2 goals 2 assist in 17 BPL games 6.8 avg form. I play a 4-2-3-1. They have to be box-to-box.

              I see fouls and fatigue. I could increase either if I wanted.

              Maybe I'm just a glass half full naive soccer newbie but I think this game is great and very realistic..

              Comment

              • wordtobigbird
                MVP
                • Sep 2008
                • 4385

                #157
                Re: FIFA 15 OS Community Sliders

                Lowered the lines 5 points. Kept all the other sliders the same. Scored a goal in the first 6 minutes because Crystal Palace back 4 retreated and played deep. I got the ball off a loose slide tackle from the CPU after they kicked a long ball due to my dribbler pressure.

                Had another two chances before the 15 minute mark. The line settings hardly make the game more defensive. With the lower height the back fours set their ground in the penalty box instead of trying to keep me outside of it like before. I dislike it very much because it makes it easy to hold the ball around the penalty box for my attack. Before my attack would have to build up from outside the penalty box and beat the defenders to get INTO the box.

                Plus since they let me into the box easier thats where the penalties come from since youre chilling in the box and they are slide tackling. I almost had one on the goal but he barely got the ball first.

                To each his own but I'm good with the settings the way they were. If I need an increase challenged there are ways about it. Hopefully everyone finds their happy medium.

                Comment

                • FluffyTonka
                  MVP
                  • Feb 2006
                  • 1680

                  #158
                  Re: FIFA 15 OS Community Sliders

                  @ wordtobigbird.

                  I'll try and answer your questions.

                  Fatigue I am talking about is down to the orange on the slider on the setup screen. Once it's there, you'll see players go on a sprint and pull a hammy or quad and tat's their night. Injuries in my CM season is 60 freq & 35 severity.

                  I might risk losing a key player for 2-3 weeks or more, if I run them into the ground. This is the strategy of CM seasons I just love. Team selections each week as you go deep into a season is excellent this year imo ... but you need to be having fatigue in games through the right sliders to benefit from this.

                  I'm not judging fatigue from 6mins halves either. Just finished a 15 minute half Vs Cardiff, and with line settings wide open, there just isn't enough fatigue. I cannot explain it. I seem to do heaps more chasing down the wings but its not equating to fatigue?!!

                  For sim, you should see red cards every few games, and suspensions from a collection of yellows. Hell, Rio Ferdinand just got banned 3 games for a twitter comment. So if you want sim, you need cards.

                  for shots on goal here's my stats.

                  In my last 15 minute, (WC on Normal spd) CM season I played Cardiff with my settings. So the game I played just now, here's the differences:

                  CM season:
                  Portsmouth (me) 1 def by Cardiff 2

                  Shots 10 (4) -- 13 (6)
                  Poss 44% -- 56%
                  tackles 18 -- 16
                  fouls 9 -- 11
                  yellows 3 -- 4
                  reds 0 -- 0

                  Play now Sliders per Matts page

                  Portsmouth 4 def Cardiff 1

                  shots 20 (11) -- 17 (4)
                  poss 52% -- 48%
                  tackles 25 -- 8
                  fouls 4 -- 0
                  yellows 0 -- 0
                  reds 0 --0

                  I didn't keep track of offsides, but it felt like there were more on the high line settings ... but still, regardless. That is a big discrepancy in stats and the way the game feels.

                  another point I should make is matt plays legacy defending, I play tactical. I can shut down the CPU passing lanes and then pick them off with tackles. This could also be why Matt's twitch is so much difference to my games. Matts also a helluva lot better than me, I can't do manual crossing at all ... so I'm on assisted.


                  possibly matts sliders might be perfect for legendary, as it allows you more time on the ball, more space to find and execute the perfect pass and with the space, it's actually easier to defend as you can clog the passing lanes and then tackle the CPU.

                  some food for thought anyway.

                  I don't have anywhere near all the answers, I just know somethings are looking really right when matt plays, while others are a bit whack.

                  and short of putting my iPhone in my mouth and recording the games on PS4 I can't prove my point and back up my differences of gameplay with video.

                  Comment

                  • FluffyTonka
                    MVP
                    • Feb 2006
                    • 1680

                    #159
                    Re: FIFA 15 OS Community Sliders

                    Originally posted by wordtobigbird
                    Lowered the lines 5 points. Kept all the other sliders the same. Scored a goal in the first 6 minutes because Crystal Palace back 4 retreated and played deep. I got the ball off a loose slide tackle from the CPU after they kicked a long ball due to my dribbler pressure.

                    Had another two chances before the 15 minute mark. The line settings hardly make the game more defensive. With the lower height the back fours set their ground in the penalty box instead of trying to keep me outside of it like before. I dislike it very much because it makes it easy to hold the ball around the penalty box for my attack. Before my attack would have to build up from outside the penalty box and beat the defenders to get INTO the box.

                    Plus since they let me into the box easier thats where the penalties come from since youre chilling in the box and they are slide tackling. I almost had one on the goal but he barely got the ball first.

                    To each his own but I'm good with the settings the way they were. If I need an increase challenged there are ways about it. Hopefully everyone finds their happy medium.
                    what were your settings?

                    hang on ... just re reading it, you said you had three chances in 15 minutes? That's a good thin imo ... with:

                    height 65
                    length 54
                    width 49

                    I was having about 10 or 11 chances a half on 15 minutes.

                    Comment

                    • FluffyTonka
                      MVP
                      • Feb 2006
                      • 1680

                      #160
                      Re: FIFA 15 OS Community Sliders

                      Originally posted by wordtobigbird

                      I see fouls and fatigue. I could increase either if I wanted.
                      well tell us all how you can do this? because right now thats the holy grail in finding the happy medium for alotta people.


                      Originally posted by wordtobigbird
                      Maybe I'm just a glass half full naive soccer newbie but I think this game is great and very realistic..
                      maybe it is because you're new to it all ... there's many great,fine things about the game ... there's plenty of things missing and that are off as far as sim goes.

                      Comment

                      • wordtobigbird
                        MVP
                        • Sep 2008
                        • 4385

                        #161
                        Re: FIFA 15 OS Community Sliders

                        [QUOTE=FluffyTonka;2046763792]@ wordtobigbird.

                        I'll try and answer your questions.

                        Fatigue I am talking about is down to the orange on the slider on the setup screen. Once it's there, you'll see players go on a sprint and pull a hammy or quad and tat's their night. Injuries in my CM season is 60 freq & 35 severity.
                        Gotcha. I don't get to the orange often but that's because I don't sprint THAT much. Now if I have more than one game a week and I play someone with sub 75 stamina both games the 2nd game they will definitely hit the "need to sub" fatigue.

                        I'm seeing more injuries from collisions than from pulling muscles. I know what youre talking about because I see it in pro clubs. I would like to increase fatigue SLIGHTLY, wish there was an individual slider that just decrease the bar a bit faster.

                        I'm not judging fatigue from 6mins halves either. Just finished a 15 minute half Vs Cardiff, and with line settings wide open, there just isn't enough fatigue. I cannot explain it. I seem to do heaps more chasing down the wings but its not equating to fatigue?!!
                        Like I said, I'm pretty sure Matt told me fatigue has to do with sprint speed? I honestly don't know. It's not the line settings thats for sure..

                        For sim, you should see red cards every few games, and suspensions from a collection of yellows. Hell, Rio Ferdinand just got banned 3 games for a twitter comment. So if you want sim, you need cards.
                        LOL cmon man.. did you really just make that comparison? I guess we should get random emails saying our player was suspended for misconduct. Which would be kinda cool but league suspension and red card from physical play are very very different.

                        I'm new to the game but I've been watching games every time they play. Every sat/sun/mon. Champions league, el clasico, EPL, all arsenal games. Reds are not that common. I can't remember any game where a team was missing a player due to a red or someone got one during the game. Let alone two yellows. Usually the refs let them get away with 2nd fouls so they dont get 2 yellows. It happens but youre looking for way more than me.


                        New Castle vs Liverpool was a VERY physical game. 21 combined fouls and 7 yellows in 90 minutes. Could've been a red when that guy straight up flipped Balotelli. You got 20 fouls and 7 yellows too. That's pretty good. But in 30 mintues vs 90 which is good translation to video game football. The Arsenal game only had 11 follows and 1 yellow in comparison. Every game can't and shouldn't be a card fest.

                        However, it's your play style. I couldn't foul the CPU that many times if I tried. I never get more than a couple fouls. I rarely use slide tackles. I just don't play that way. I don't even let the CPU get close enough to foul and if they do they are stealing the ball lol.

                        Now I've seen yellows and reds in my season but in 28 games no one on my team has ever gotten a red. The CPU has gotten maybe 2 or 3.



                        another point I should make is matt plays legacy defending, I play tactical. I can shut down the CPU passing lanes and then pick them off with tackles. This could also be why Matt's twitch is so much difference to my games. Matts also a helluva lot better than me, I can't do manual crossing at all ... so I'm on assisted.
                        I play tactical too. I don't play manual either. Playing legacy is like a whole different game and also why he won't see as many fouls as you because he doesn't do the pushing and pulling and body checking as much.

                        possibly matts sliders might be perfect for legendary, as it allows you more time on the ball, more space to find and execute the perfect pass and with the space, it's actually easier to defend as you can clog the passing lanes and then tackle the CPU.
                        Idk I'm playing on world class.

                        some food for thought anyway.

                        I don't have anywhere near all the answers, I just know somethings are looking really right when matt plays, while others are a bit whack.
                        You have to remember it's him playing and his style of football. He defends a lot differently than I do but his patience with the ball is so much better passing. He turns the ball over much much less than I do. Most of my goals conceded are off bad turnovers.

                        I think we can all agree we are just trying to get the best out of this game. I just think if we start having unrealistic expectations, they will never be met. One of those is thinking everyone will see the same things the same ways when they play. For example, if someone NEVER uses precision dribble they probably think the touches are way too heavy and clumsy so they would change a setting.
                        Last edited by wordtobigbird; 11-02-2014, 04:09 AM.

                        Comment

                        • wordtobigbird
                          MVP
                          • Sep 2008
                          • 4385

                          #162
                          Re: FIFA 15 OS Community Sliders

                          Originally posted by FluffyTonka
                          what were your settings?

                          hang on ... just re reading it, you said you had three chances in 15 minutes? That's a good thin imo ... with:

                          height 65
                          length 54
                          width 49

                          I was having about 10 or 11 chances a half on 15 minutes.
                          My bad, 15 GAME minutes. On 10 minute halves. So within the first like 5 minutes of actual gameplay. Sorry about that.

                          Settings on page 14.

                          Comment

                          • wordtobigbird
                            MVP
                            • Sep 2008
                            • 4385

                            #163
                            Re: FIFA 15 OS Community Sliders

                            Originally posted by FluffyTonka
                            well tell us all how you can do this? because right now thats the holy grail in finding the happy medium for alotta people.

                            maybe it is because you're new to it all ... there's many great,fine things about the game ... there's plenty of things missing and that are off as far as sim goes.
                            you want more fouls? mash the tackle buttons in the incorrect places you will foul players left and right. Want the CPU to foul you? Bait them into pressuring your dribble then right when they get close use protect the ball to turn and watch them slide tackle into your legs.

                            Now if you want me to change the AI of the players to get them to play sloppier and with more bad intentions which are why REAL fouls happen? I don't develop videogames and theres no slider for that. Like trying to get pass interference in Madden. SIM yellows and reds would be from players losing their composure, making a bone headed mistake, or mistiming a tackle. In FIFA they are from the CPU making constant wild slide tackles or the ticky tacky penalty system that calls fouls in the box for incidental contact.

                            Missing like what? Of course it's not a complete sim. There's plenty of improvements to be made. Mainly to the AI but thats every video ever created. AI is never good enough. As far as the PHYSICAL elements. It's pretty damn sim. Especially compared to some other sports games.

                            Now maybe you are looking for FIFA to be too realistic. You have to accept the game for it is. From watching games today only things that stood out to me was that in real life players are WAYYYYY worse than they are in FIFA. Some of the things we see in real life if we saw them if FIFA people would be btching up a storm. Which is why in real life quality players stand out so well because they always do something good with the ball and make few mistakes while everyone else is kicking the ball to the other team, going for glory shots, making horrible passes, not defending with enough effort, teams not playing together, etc. In FIFA every team seems to be a cohesive unit from minute 1 to 90 and only small individual errors occur every now and then. In real life, most games are sloppy until those few moments of quality by the quality players. Because we can see the ENTIRE pitch we play FIFA like Bayern/Real Madrid when they are in top form. The routine attacks we make in FIFA would be top 10 high lights in real life.

                            Last edited by wordtobigbird; 11-02-2014, 04:32 AM.

                            Comment

                            • jamesbeaver
                              Rookie
                              • May 2014
                              • 332

                              #164
                              Re: FIFA 15 OS Community Sliders

                              Originally posted by wordtobigbird
                              Maybe I'm just a glass half full naive soccer newbie but I think this game is great and very realistic..
                              After watching some of your matches I have no trouble understanding that you enjoy them. They looked good and a lot of fun. The only unrealistic element seemed to be the fact that you often chase the ball with a single player. On the other hand, I think that this "unrealistic" element added a more important realistic element I have trouble incorporating: midfield battles. Because if you are only controlling the player that closes down the attacker, you can not challenge him due to the advantage given to attackers in Fifa 15.

                              The penalty you pay for chasing, I guess, is that when the cpu escapes your pressing, the chances it gets are more dangerous.

                              One more difference between the members of the community now is the level of assistance. Are you playing manual, semi-assisted or assisted?
                              Playing with Community sliders V4 beta.
                              Full manual, legacy defending, slow, world class, 10 min halves.
                              Southampton career.

                              Comment

                              • PleasedToMeetMe
                                Rookie
                                • May 2014
                                • 254

                                #165
                                Re: FIFA 15 OS Community Sliders

                                Must jump in here and would give my own experiences with all the sliders I have played with and tested out. Believe me I know how football/soccer plays, I am 45 years old, have played the game myself in real as young boy and man.

                                The best sliders before patch were Matt's v7 version.
                                The best sliders after patch are Placebo's from Evo Web.
                                But all in all the best games I had with v7.

                                So my opinion and advice to all the great slider makers in this community is to achive the v7 gameplay, but I dont know if this is possible after the damn patch.

                                Regards

                                Comment

                                Working...