FIFA 15 OS Community Sliders
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Re: FIFA 15 OS Community Sliders
c'mon man ... community sliders aren't about any individual and what they want, surely?
I would think fouls,fatigue, red cards and yellow cards and lower scoring games over the course of a season and the strategy that provides to overcome is every part as important as teams going route 1 longball? Maybe? I don't mind hearing that I'm wrong here from the greater community, but so far it's only you that is so gun-ho with high line heights ... but, for me it drives me to despair knowing you can achieve low(er) scoring games, eliminate long runs down the wings and produce fouls, cards and penalties but due to some line height restrictions you will never see this?!!
i tried four games just now with 6 min halves with those settings above ˆˆ. Didn't like them. Games were too high scoring. there were more long runs down the flanks in one full 6 min half game than in 2 or 3 15 minute half games on my CM franchise.
I noticed the crosses from the wings and bylines into the box dried up too?! When and if the cpu dribblers got near the bylines, they'd much prefer to run and take on defenders, rather than cross it in. maybe thats line width working with lack of runs slider?
with compressed line settings I feel like I get more midfield interaction and because of this I noticed there was hardly any fatigue happening with those settings of yours.
In my CM season my midfield is always fatigued by about the 70-75th minute from tracking back in defense and getting forward, ie running box to box and I need to sub them or risk pulling a hammy or quad or any other kind of injury.
again, i don't see much of that on line heights over about 57. the ball passes through/ over the midfield so damn quick the mids just stand around waiting for the ball to come back the other way, it seems.
i thought there was a lot more isolation on defense with those settings too. ie, the cpu attackers and my back four were just going at it, and vice versa ... again not enough midfield engagement in comparison to tighter line settings where often the ball carrier would be getting double teamed or corralled into the sidelines.
there was a lot of shots on goal which would lead to a pretty high scoring and unrealistic season in CM play.
With your line heights, are you saying all you can offer is more longball and route 1 to goal? Because just like not every team presses so high up the park, not every team goes long.
in fact more teams in the BPL sit deeper, play compactly and try and retain possession over going route 1.
Let me make it clear, I am open to a new line height approach. This is the reason I brought the whole thing up a couple pages ago and the thread has turned into a flourish of long winded posts that have no sense of direction.
It's always great at the start of the thread, a set is posted, and people deliver feedback for that specific set. However, things get lost in translation like they have - and now we are all over the place. This is exactly what Orion and I wanted to avoid.
I'm trying to keep the order. Community, yes. But good night - at this rate we'll go back and forth on anything and everything. Next we'll start talking about how sliders don't mean anything and it's all dependent on the player's boot color???
This is what I'm saying, though, fluffy. Someone has to MEDIATE the proceedings here. If not, we're all going to get infected - be quarantined with our controllers in hand - and left to die from slideritis.Comment
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Re: FIFA 15 OS Community Sliders
c'mon man ... community sliders aren't about any individual and what they want, surely?
I would think fouls,fatigue, red cards and yellow cards and lower scoring games over the course of a season and the strategy that provides to overcome is every part as important as teams going route 1 longball? Maybe? I don't mind hearing that I'm wrong here from the greater community, but so far it's only you that is so gun-ho with high line heights ... but, for me it drives me to despair knowing you can achieve low(er) scoring games, eliminate long runs down the wings and produce fouls, cards and penalties but due to some line height restrictions you will never see this?!
I see fouls, cards, and penalties. Now I would never want to see as many fouls as you see to tell you the truth, having a player red carded ever 2 or 3 games? No thanks. I see a handful of fouls per game and a handful of no calls depending on the ref. This is why I don't put marking at 50 or higher. Even on 49 the CPU gets aggressive with their slide tackles and if you just protect the ball and turn they will slider right into your legs leading to ugly fouls. Now I can do this when I want to, I wouldn't want to be playing and foul, foul, foul, yellow, foul, yellow, foul, red, etc. I definitely see fouls with line height at 65.
i tried four games just now with 6 min halves with those settings above ˆˆ. Didn't like them. Games were too high scoring. there were more long runs down the flanks in one full 6 min half game than in 2 or 3 15 minute half games on my CM franchise.
I noticed the crosses from the wings and bylines into the box dried up too?! When and if the cpu dribblers got near the bylines, they'd much prefer to run and take on defenders, rather than cross it in. maybe thats line width working with lack of runs slider?
with compressed line settings I feel like I get more midfield interaction and because of this I noticed there was hardly any fatigue happening with those settings of yours.
In my CM season my midfield is always fatigued by about the 70-75th minute from tracking back in defense and getting forward, ie running box to box and I need to sub them or risk pulling a hammy or quad or any other kind of injury.
again, i don't see much of that on line heights over about 57. the ball passes through/ over the midfield so damn quick the mids just stand around waiting for the ball to come back the other way, it seems.
What do you consider "fatigued"? Down to 25%?
there was a lot of shots on goal which would lead to a pretty high scoring and unrealistic season in CM play.
in fact more teams in the BPL sit deeper, play compactly and try and retain possession over going route 1.
So you're talking fouls, fatigue, cards and lower scoring games. Fouls? Check. Fatigue? Check. Cards? Check. Lower scoring games? Not quite since I average more than 2 goals a game combined. That may be my play style however.
Based on this (http://www.operationsports.com/forum...&postcount=134) post it seems everyone is set with higher (60+) line height. I notice Matt's older versions and Placebos, which I liked, have lower width and lengths. Similar to what you suggested. So I'm going to try lowering all 3 5 points, from 65, 54, 49 and see if I get a more "congested" midfield and less attacks.Comment
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Re: FIFA 15 OS Community Sliders
Not gung-ho at all. If you watch the video posted, I clearly said I am open to ideas. Clearly I am as well because Orion had posted a suggested modification, I just have not had a chance to play.
Let me make it clear, I am open to a new line height approach. This is the reason I brought the whole thing up a couple pages ago and the thread has turned into a flourish of long winded posts that have no sense of direction.
It's always great at the start of the thread, a set is posted, and people deliver feedback for that specific set. However, things get lost in translation like they have - and now we are all over the place. This is exactly what Orion and I wanted to avoid.
I'm trying to keep the order. Community, yes. But good night - at this rate we'll go back and forth on anything and everything. Next we'll start talking about how sliders don't mean anything and it's all dependent on the player's boot color???
This is what I'm saying, though, fluffy. Someone has to MEDIATE the proceedings here. If not, we're all going to get infected - be quarantined with our controllers in hand - and left to die from slideritis.
... it feels like we're all going to inevitably have to decide as individuals, what we're going to sacrifice in the fifa 15 build. I can't see how we can have variety in build up play, along with defensive battles, box-to-box mids and fouls, fatigue etc ...
I hope fifa 16 really works on team identity and individual player dna ... if this version had that, we'd be all set.
from the arsenal and burnley game you watched ... do you reckon the fields are too big/ players to small in fifa compared to real life? I always wonder this when I'm watching BPL.Comment
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Re: FIFA 15 OS Community Sliders
Not gung-ho at all. If you watch the video posted, I clearly said I am open to ideas. Clearly I am as well because Orion had posted a suggested modification, I just have not had a chance to play.
Let me make it clear, I am open to a new line height approach. This is the reason I brought the whole thing up a couple pages ago and the thread has turned into a flourish of long winded posts that have no sense of direction.
It's always great at the start of the thread, a set is posted, and people deliver feedback for that specific set. However, things get lost in translation like they have - and now we are all over the place. This is exactly what Orion and I wanted to avoid.
I'm trying to keep the order. Community, yes. But good night - at this rate we'll go back and forth on anything and everything. Next we'll start talking about how sliders don't mean anything and it's all dependent on the player's boot color???
This is what I'm saying, though, fluffy. Someone has to MEDIATE the proceedings here. If not, we're all going to get infected - be quarantined with our controllers in hand - and left to die from slideritis.Comment
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Re: FIFA 15 OS Community Sliders
CPU mixes things up and User is as varied as they want to be.
I had 0-0 draw vs Man U. 1-0 vs Hull. Not as many as id like but its because my team, defense, play style don't really lead toward being a defensive juggernaut yet. I wouldn't like it if I was racking up clean sheets with QPR's first season.
My CDMs: Sandro (80) has 1 goal and 2 assist and a 7 form avg, Bazoer (65) 1 goal and 1 assist in 3 BPL games 7.6 avg form, Barton (74) 2 goals 2 assist in 17 BPL games 6.8 avg form. I play a 4-2-3-1. They have to be box-to-box.
I see fouls and fatigue. I could increase either if I wanted.
Maybe I'm just a glass half full naive soccer newbie but I think this game is great and very realistic..Comment
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Re: FIFA 15 OS Community Sliders
Lowered the lines 5 points. Kept all the other sliders the same. Scored a goal in the first 6 minutes because Crystal Palace back 4 retreated and played deep. I got the ball off a loose slide tackle from the CPU after they kicked a long ball due to my dribbler pressure.
Had another two chances before the 15 minute mark. The line settings hardly make the game more defensive. With the lower height the back fours set their ground in the penalty box instead of trying to keep me outside of it like before. I dislike it very much because it makes it easy to hold the ball around the penalty box for my attack. Before my attack would have to build up from outside the penalty box and beat the defenders to get INTO the box.
Plus since they let me into the box easier thats where the penalties come from since youre chilling in the box and they are slide tackling. I almost had one on the goal but he barely got the ball first.
To each his own but I'm good with the settings the way they were. If I need an increase challenged there are ways about it. Hopefully everyone finds their happy medium.Comment
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Re: FIFA 15 OS Community Sliders
@ wordtobigbird.
I'll try and answer your questions.
Fatigue I am talking about is down to the orange on the slider on the setup screen. Once it's there, you'll see players go on a sprint and pull a hammy or quad and tat's their night. Injuries in my CM season is 60 freq & 35 severity.
I might risk losing a key player for 2-3 weeks or more, if I run them into the ground. This is the strategy of CM seasons I just love. Team selections each week as you go deep into a season is excellent this year imo ... but you need to be having fatigue in games through the right sliders to benefit from this.
I'm not judging fatigue from 6mins halves either. Just finished a 15 minute half Vs Cardiff, and with line settings wide open, there just isn't enough fatigue. I cannot explain it. I seem to do heaps more chasing down the wings but its not equating to fatigue?!!
For sim, you should see red cards every few games, and suspensions from a collection of yellows. Hell, Rio Ferdinand just got banned 3 games for a twitter comment. So if you want sim, you need cards.
for shots on goal here's my stats.
In my last 15 minute, (WC on Normal spd) CM season I played Cardiff with my settings. So the game I played just now, here's the differences:
CM season:
Portsmouth (me) 1 def by Cardiff 2
Shots 10 (4) -- 13 (6)
Poss 44% -- 56%
tackles 18 -- 16
fouls 9 -- 11
yellows 3 -- 4
reds 0 -- 0
Play now Sliders per Matts page
Portsmouth 4 def Cardiff 1
shots 20 (11) -- 17 (4)
poss 52% -- 48%
tackles 25 -- 8
fouls 4 -- 0
yellows 0 -- 0
reds 0 --0
I didn't keep track of offsides, but it felt like there were more on the high line settings ... but still, regardless. That is a big discrepancy in stats and the way the game feels.
another point I should make is matt plays legacy defending, I play tactical. I can shut down the CPU passing lanes and then pick them off with tackles. This could also be why Matt's twitch is so much difference to my games. Matts also a helluva lot better than me, I can't do manual crossing at all ... so I'm on assisted.
possibly matts sliders might be perfect for legendary, as it allows you more time on the ball, more space to find and execute the perfect pass and with the space, it's actually easier to defend as you can clog the passing lanes and then tackle the CPU.
some food for thought anyway.
I don't have anywhere near all the answers, I just know somethings are looking really right when matt plays, while others are a bit whack.
and short of putting my iPhone in my mouth and recording the games on PS4 I can't prove my point and back up my differences of gameplay with video.Comment
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Re: FIFA 15 OS Community Sliders
Lowered the lines 5 points. Kept all the other sliders the same. Scored a goal in the first 6 minutes because Crystal Palace back 4 retreated and played deep. I got the ball off a loose slide tackle from the CPU after they kicked a long ball due to my dribbler pressure.
Had another two chances before the 15 minute mark. The line settings hardly make the game more defensive. With the lower height the back fours set their ground in the penalty box instead of trying to keep me outside of it like before. I dislike it very much because it makes it easy to hold the ball around the penalty box for my attack. Before my attack would have to build up from outside the penalty box and beat the defenders to get INTO the box.
Plus since they let me into the box easier thats where the penalties come from since youre chilling in the box and they are slide tackling. I almost had one on the goal but he barely got the ball first.
To each his own but I'm good with the settings the way they were. If I need an increase challenged there are ways about it. Hopefully everyone finds their happy medium.
hang on ... just re reading it, you said you had three chances in 15 minutes? That's a good thin imo ... with:
height 65
length 54
width 49
I was having about 10 or 11 chances a half on 15 minutes.Comment
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Re: FIFA 15 OS Community Sliders
well tell us all how you can do this? because right now thats the holy grail in finding the happy medium for alotta people.
maybe it is because you're new to it all ... there's many great,fine things about the game ... there's plenty of things missing and that are off as far as sim goes.Comment
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Re: FIFA 15 OS Community Sliders
[QUOTE=FluffyTonka;2046763792]@ wordtobigbird.
I'll try and answer your questions.
Fatigue I am talking about is down to the orange on the slider on the setup screen. Once it's there, you'll see players go on a sprint and pull a hammy or quad and tat's their night. Injuries in my CM season is 60 freq & 35 severity.
I'm seeing more injuries from collisions than from pulling muscles. I know what youre talking about because I see it in pro clubs. I would like to increase fatigue SLIGHTLY, wish there was an individual slider that just decrease the bar a bit faster.
I'm not judging fatigue from 6mins halves either. Just finished a 15 minute half Vs Cardiff, and with line settings wide open, there just isn't enough fatigue. I cannot explain it. I seem to do heaps more chasing down the wings but its not equating to fatigue?!!
For sim, you should see red cards every few games, and suspensions from a collection of yellows. Hell, Rio Ferdinand just got banned 3 games for a twitter comment. So if you want sim, you need cards.
I'm new to the game but I've been watching games every time they play. Every sat/sun/mon. Champions league, el clasico, EPL, all arsenal games. Reds are not that common. I can't remember any game where a team was missing a player due to a red or someone got one during the game. Let alone two yellows. Usually the refs let them get away with 2nd fouls so they dont get 2 yellows. It happens but youre looking for way more than me.
New Castle vs Liverpool was a VERY physical game. 21 combined fouls and 7 yellows in 90 minutes. Could've been a red when that guy straight up flipped Balotelli. You got 20 fouls and 7 yellows too. That's pretty good. But in 30 mintues vs 90 which is good translation to video game football. The Arsenal game only had 11 follows and 1 yellow in comparison. Every game can't and shouldn't be a card fest.
However, it's your play style. I couldn't foul the CPU that many times if I tried. I never get more than a couple fouls. I rarely use slide tackles. I just don't play that way. I don't even let the CPU get close enough to foul and if they do they are stealing the ball lol.
Now I've seen yellows and reds in my season but in 28 games no one on my team has ever gotten a red. The CPU has gotten maybe 2 or 3.
another point I should make is matt plays legacy defending, I play tactical. I can shut down the CPU passing lanes and then pick them off with tackles. This could also be why Matt's twitch is so much difference to my games. Matts also a helluva lot better than me, I can't do manual crossing at all ... so I'm on assisted.
possibly matts sliders might be perfect for legendary, as it allows you more time on the ball, more space to find and execute the perfect pass and with the space, it's actually easier to defend as you can clog the passing lanes and then tackle the CPU.
some food for thought anyway.
I don't have anywhere near all the answers, I just know somethings are looking really right when matt plays, while others are a bit whack.
I think we can all agree we are just trying to get the best out of this game. I just think if we start having unrealistic expectations, they will never be met. One of those is thinking everyone will see the same things the same ways when they play. For example, if someone NEVER uses precision dribble they probably think the touches are way too heavy and clumsy so they would change a setting.Last edited by wordtobigbird; 11-02-2014, 04:09 AM.Comment
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Re: FIFA 15 OS Community Sliders
Settings on page 14.Comment
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Re: FIFA 15 OS Community Sliders
well tell us all how you can do this? because right now thats the holy grail in finding the happy medium for alotta people.
maybe it is because you're new to it all ... there's many great,fine things about the game ... there's plenty of things missing and that are off as far as sim goes.
Now if you want me to change the AI of the players to get them to play sloppier and with more bad intentions which are why REAL fouls happen? I don't develop videogames and theres no slider for that. Like trying to get pass interference in Madden. SIM yellows and reds would be from players losing their composure, making a bone headed mistake, or mistiming a tackle. In FIFA they are from the CPU making constant wild slide tackles or the ticky tacky penalty system that calls fouls in the box for incidental contact.
Missing like what? Of course it's not a complete sim. There's plenty of improvements to be made. Mainly to the AI but thats every video ever created. AI is never good enough. As far as the PHYSICAL elements. It's pretty damn sim. Especially compared to some other sports games.
Now maybe you are looking for FIFA to be too realistic. You have to accept the game for it is. From watching games today only things that stood out to me was that in real life players are WAYYYYY worse than they are in FIFA. Some of the things we see in real life if we saw them if FIFA people would be btching up a storm. Which is why in real life quality players stand out so well because they always do something good with the ball and make few mistakes while everyone else is kicking the ball to the other team, going for glory shots, making horrible passes, not defending with enough effort, teams not playing together, etc. In FIFA every team seems to be a cohesive unit from minute 1 to 90 and only small individual errors occur every now and then. In real life, most games are sloppy until those few moments of quality by the quality players. Because we can see the ENTIRE pitch we play FIFA like Bayern/Real Madrid when they are in top form. The routine attacks we make in FIFA would be top 10 high lights in real life.
Last edited by wordtobigbird; 11-02-2014, 04:32 AM.Comment
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Re: FIFA 15 OS Community Sliders
The penalty you pay for chasing, I guess, is that when the cpu escapes your pressing, the chances it gets are more dangerous.
One more difference between the members of the community now is the level of assistance. Are you playing manual, semi-assisted or assisted?Playing with Community sliders V4 beta.
Full manual, legacy defending, slow, world class, 10 min halves.
Southampton career.Comment
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Re: FIFA 15 OS Community Sliders
Must jump in here and would give my own experiences with all the sliders I have played with and tested out. Believe me I know how football/soccer plays, I am 45 years old, have played the game myself in real as young boy and man.
The best sliders before patch were Matt's v7 version.
The best sliders after patch are Placebo's from Evo Web.
But all in all the best games I had with v7.
So my opinion and advice to all the great slider makers in this community is to achive the v7 gameplay, but I dont know if this is possible after the damn patch.
RegardsComment
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