FIFA 17 OS Community Sliders

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  • Sarezar
    Rookie
    • Oct 2015
    • 151

    #151
    Re: FIFA 17 OS Community Sliders

    Originally posted by Tomba
    I'm wondering if any sliders are reversed?

    In my testing I'm seeing much better CPU control with the cpu touch control all the way to the right rather than left?

    Professional difficulty seems to be key
    First touch error always worked this way. 100 is perfect control.

    Originally posted by Sneaky Deaky
    This morning the game felt too fast to me, but since taking a long break and playing a League Cup game just now it felt great. Had to drop pass speed to 40 though, and Acceleration to 48.
    This is something that I was posting repeatedly last year. Since FIFA 14, there is something that happens (I call it a memory leak but it's probably something else) and the speed of the game will change without touching the settings. If you keep reloading, either once or 10 times, the game eventually plays at the speed it's supposed to. At least on the PS4, I haven't played FIFA on the PC since 2000 and never owned an Xbox.


    Originally posted by Sneaky Deaky
    I noticed something, not really relevant to sliders, but Career mode doesn't seem to have the option to turn handballs on? At least, it doesn't for me, and I tried restarting the game, starting a new career. It's in exhibition though.
    I think you need to set Handballs in the default settings before you start a CM, then it will stay on throughout all your career.

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    • Sneaky Deaky
      Rookie
      • Sep 2015
      • 75

      #152
      Re: FIFA 17 OS Community Sliders

      Hey thanks Sarezar I will do that. I always thought it was something I could just change in the career menus, I guess not.


      And yeah, I think you may be right about that speed glitch. The game played very different for me when I restarted it later in the day. I also noticed later, when playing the Journey, that when I changed the difficulty from World Class to Professional the game sped up again, and again I restarted it and it was normal. But I have no clue why a difficulty change would do that, unless I'm just imagining things. I do believe in the placebos of updates, so maybe it was that, but I don't think so.
      Last edited by Sneaky Deaky; 09-27-2016, 06:45 PM.

      Comment

      • Stimuli
        Rookie
        • Nov 2014
        • 311

        #153
        Re: FIFA 17 OS Community Sliders

        Originally posted by Sarezar
        First touch error always worked this way. 100 is perfect control.
        That's not true

        Comment

        • GoBlue81188
          MVP
          • Jul 2004
          • 1801

          #154
          Re: FIFA 17 OS Community Sliders

          Don't see why all the negativity surrounding this release. This game is a HUGE improvement over 16! The player movement, crossing, and positioning is almost like a new game. Seeing attacking avenues from the CPU like I've never seen before. I can't tell you how pleased I am with the crossing. I actually saw a ball come into the box, two guys wrestling for position, both miss the ball, and it bounces at the 8yd box and out to the wing... doesn't sound like much but you'd never see that type of randomness last year.

          My area for concern initially is the player movement and speed is a bit quick in relation to the ball.. bursting of course is there but honestly it's not a factor for my style of play. If you try tricks and feints to beat a man, vs just blasting the turbo, you don't even notice it.
          Twitch: Goblue81188

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          • Velocityy
            Rookie
            • Sep 2015
            • 485

            #155
            Re: FIFA 17 OS Community Sliders

            Originally posted by Stimuli
            That's not true
            Yea, 100 FT Error means a LOT more error. We had it up that high last year to create the feeling of loose balls and bad first touches when doing the Fifa 16 sliders.
            Teams:
            Yankees // Broncos // Blazers // Syracuse // Devils // Southampton // Timbers

            Comment

            • Matt10
              Hall Of Fame
              • Apr 2006
              • 16621

              #156
              Re: FIFA 17 OS Community Sliders

              Sliders Status: Testing Phase

              Test Number: #1 (9/27/16)

              Purpose: Bursting

              Video Example: @30 secs

              <iframe width="853" height="480" src="https://www.youtube.com/embed/zFEWlolmgCc" frameborder="0" allowfullscreen></iframe>

              Difficulty Level: World Class and Legendary (Professional will be tested after these two are addressed)

              Slider Values:

              User/CPU

              Length: 45/50


              Notes: Bursting is a product of the poor defensive angle taken by the CPU. This animation cannot be completely removed, but its effectiveness does seem to be lessened when lowering the CPU's length. The problem is the CPU stops "caring" as you get deeper into the sprint, especially the backline. For now, let's get some info on how you guys get on with Test #1.

              <iframe width="853" height="480" src="https://www.youtube.com/embed/fnl6zpgftoY" frameborder="0" allowfullscreen></iframe>

              Feedback: Please provide feedback in this format
              1. Feedback
              2. Video?
              3. Possible solutions?
              Last edited by Matt10; 09-27-2016, 07:49 PM.
              Youtube - subscribe!

              Comment

              • talucchesi
                Pro
                • Nov 2012
                • 509

                #157
                Re: FIFA 17 OS Community Sliders

                I've never fully understood what bursting was until now. Jeez, that's egregious
                Forca Barca!

                Twitch-->https://go.twitch.tv/talucchesi
                Youtube--> https://www.youtube.com/channel/UCMu...IuhyZmHB2PIjDQ

                NBA 2k21 Realistic Pace, Fouls, TO's My League Slider/Roster Set (Next-Gen)

                Comment

                • JHedges2
                  MVP
                  • Jan 2007
                  • 4651

                  #158
                  Re: FIFA 17 OS Community Sliders

                  Originally posted by Matt10
                  Sliders Status: Testing Phase

                  Test Number: #1 (9/27/16)

                  Purpose: Bursting

                  Video Example: @30 secs


                  Difficulty Level: World Class and Legendary (Professional will be tested after these two are addressed)

                  Slider Values:

                  User/CPU

                  Length: 45/50
                  Is length the only thing you adjusted from default for this test?
                  Arsenal | New York Yankees

                  Comment

                  • Matt10
                    Hall Of Fame
                    • Apr 2006
                    • 16621

                    #159
                    Re: FIFA 17 OS Community Sliders

                    Originally posted by JHedges2
                    Is length the only thing you adjusted from default for this test?
                    Yes, that's the only thing for now.
                    Youtube - subscribe!

                    Comment

                    • Captain.Falafel
                      Rookie
                      • Oct 2014
                      • 23

                      #160
                      Re: FIFA 17 OS Community Sliders

                      Hey Matt. Not looking to gum up the works in the testing thread, but really interested to hear your overall impressions of this year's iteration if you get the chance.

                      Comment

                      • orion523
                        All Star
                        • Aug 2007
                        • 6709

                        #161
                        Re: FIFA 17 OS Community Sliders

                        Originally posted by lhsballa11
                        Wow this frostbite engine is taking a bit to adjust to. Players have much more weight to their movements. CPU AI seems much more dangerous.. could just be my stick skills getting used to the game though.

                        Not sure what the current test is, but going to run with pass speed 45, error 55 and first touch 55 just to start with. Yes, you can burst, but I just don't really find myself abusing it. Felt the same way as last year TBH
                        Yea, I'm in the same boat. Bursting isn't a problem for me personally, I rarely have an issue with it, but it definitely needs to be addressed as issue #1 because for some, it completely kills the game.

                        Comment

                        • Josam27o7
                          Pro
                          • Sep 2009
                          • 605

                          #162
                          Re: FIFA 17 OS Community Sliders

                          Originally posted by Sneaky Deaky
                          This morning the game felt too fast to me, but since taking a long break and playing a League Cup game just now it felt great. Had to drop pass speed to 40 though, and Acceleration to 48.


                          I noticed something, not really relevant to sliders, but Career mode doesn't seem to have the option to turn handballs on? At least, it doesn't for me, and I tried restarting the game, starting a new career. It's in exhibition though.
                          You do realize that by dropping acceleration to 48 you are amplifying the bursting problem. Wonder how long until you realize the cpu is just letting you go by.... LOL

                          Comment

                          • Josam27o7
                            Pro
                            • Sep 2009
                            • 605

                            #163
                            Re: FIFA 17 OS Community Sliders

                            I am so frustrated by PES 17s player positioning that I am starting to feel I will get a better footy fix from mundane FIFA 17 slider adjusting. Hard to believe! LOL

                            Comment

                            • BL8001
                              MVP
                              • Jul 2010
                              • 1884

                              #164
                              Re: FIFA 17 OS Community Sliders

                              In my opinion the bursting issue is both what matt sees with the poor angles but also a completely idiotic assignment handoff system.

                              I am seeing the latter cause all sorts of issues all over the pitch. I see no way sliders can fix this part.

                              What I mean is this. As a defender, there are threats on the pitch

                              1 is the ball
                              2 is a player or players
                              3 is space
                              4 is angle


                              Ball
                              When you have the ball and you see who on AI is focused on you, if you run past them the game has a terrible time at handing you off to the next defender. By the time the logic kicks in and the next defender "wakes" up if you are going by him holding sprint the AI has to kick into it's handoff logic again. Rinse and repeat.

                              Player
                              The AI is too hung up on I have no idea what...I am seeing players drop off of run marking, running into each other which leaves an O player wide open, falling for the OP body feint, not tracking wing threats off the ball, the whole off the ball player tracking is highly suspect

                              Space
                              Never a strong suit in FIFA. I haven't seen the AI play player and space protection once yet. IRL if the RM creeps in, baiting me inside on D, I have to try to angle him either towards his wish of a ball into space and prepare to chase him down knowing if I allow this the ball may come deep but it's still out wide and I can press ball while knowing my D is behind me or angle him more inward sealing him off and relying on internal help D. Not seeing any of this. Lots of north south defending paths only.

                              Angle
                              I covered it a little above but more than anything as a defender you have to be aware of your relationship between ball and goal. Simply live in between. Too many mf's and defenders in Fifa don't heed this simple rule. If all else fails block the path of ball to goal.

                              I just don't see the slider settings to fix these things.

                              The only people really liking FIFA right now are excited about the goals they are scoring.

                              But these goals that are so wild to score now are because of having basic defensive fundamentals absent from the game currently.
                              Last edited by BL8001; 09-28-2016, 12:57 PM. Reason: changed the word off to up so it makes more sense
                              resident curmudgeon

                              Comment

                              • TeleTex82
                                Rookie
                                • Jan 2015
                                • 219

                                #165
                                Re: FIFA 17 OS Community Sliders

                                Originally posted by BL8001
                                In my opinion the bursting issue is both what matt sees with the poor angles but also a completely idiotic assignment handoff system.

                                I am seeing the latter cause all sorts of issues all over the pitch. I see no way sliders can fix this part.

                                What I mean is this. As a defender, there are threats on the pitch

                                1 is the ball
                                2 is a player or players
                                3 is space
                                4 is angle


                                Ball
                                When you have the ball and you see who on AI is focused on you, if you run past them the game has a terrible time at handing you off to the next defender. By the time the logic kicks in and the next defender "wakes" up if you are going by him holding sprint the AI has to kick into it's handoff logic again. Rinse and repeat.

                                Player
                                The AI is too hung off on I have no idea what...I am seeing players drop off of run marking, running into each other which leaves an O player wide open, falling for the OP body feint, not tracking wing threats off the ball, the whole off the ball player tracking is highly suspect

                                Space
                                Never a strong suit in FIFA. I haven't seen the AI play player and space protection once yet. IRL if the RM creeps in, baiting me inside on D, I have to try to angle him either towards his wish of a ball into space and prepare to chase him down knowing if I allow this the ball may come deep but it's still out wide and I can press ball while knowing my D is behind me or angle him more inward sealing him off and relying on internal help D. Not seeing any of this. Lots of north south defending paths only.

                                Angle
                                I covered it a little above but more than anything as a defender you have to be aware of your relationship between ball and goal. Simply live in between. Too many mf's and defenders in Fifa don't heed this simple rule. If all else fails block the path of ball to goal.

                                I just don't see the slider settings to fix these things.

                                The only people really liking FIFA right now are excited about the goals they are scoring.

                                But these goals that are so wild to score now are because of having basic defensive fundamentals absent from the game currently.
                                I agree wholeheartedly. They can slap some new lighting effects and textures on their game, but the fundamentals are as broken as they have been for years now. EA has reached the limits of their development team.

                                I think a lot of these problems stem from the way the game is calibrated towards multiplayer. It is a philosophy that started to become commonplace practice since the mid 2000's. Video game execs dont want their games to be too difficult or punishing when it comes to multiplayer. Wheyher its FIFA or COD, execs are on record saying they want a complete noob to be able to pick up the game and play with pros and have an incentive to continue to pick up the game. How is this achieved? By building in or breaking a few subtle little things here and there. Bursting allows a lower skilled player who isnt going to string together a 10 pass masterpiece to get around an already dumb as bricks defense and get in on goal, ADD opens up space on the pitch, ball physics make sure the ball is never really out of the its trajectory towards one goal or another, add the "scripting" or whatver term you like for the invisible hand of the developer skewing things one way or the next to create artificial dynacisim, this all creates an environment where a person with as much knowledge of gaming ot football as your average gran can hang with or beat a pro. Unfortunately, this cant be turned off, only slightly adjusted. Hence sliders. Problem is sliders only help to bend the devs rules, which the game always wants to return to. This is the fundamental and fatal (for me) flaw with FIFA.

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