FIFA 17 Simulation Sliders

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  • ricardodc
    MVP
    • Oct 2014
    • 1237

    #46
    Re: FIFA 17 Simulation Sliders

    Originally posted by The Old Dane
    The upcoming patch looks really good with regard to several aspects, not least bursting. But if you're hoping that EA has made the tactical part, or what we call team ID, then I think you will be disappointed. Just played three matches between Bordeaux and Genoa. I saw several long balls in Game 1, High pressure in Game 2 was not convincing. And in Game 3 (very strange match 3-6 ?) with possesions tactics for Genoa CFC things got really badly wrong ?! . It is Bordeaux which controls the game and smashes Genoa. Although it is Genoa via tactics should play possesions football (and no, I have not made a mistake, checked it). But one could also claim that if you put a team to play possesions football, and the team is not set for it, so it must go wrong. The problem I did not see them try on the pitch. One aspect I like, the Genoa's pass accurasy is relatively low (83) all matches !. It has actually virtually been all their matches ?. Is it due to Genoa to play 3-5-2 ?, it be tested later. Is Team ID and tactics working? - not yet, I'm afraid it does not happen in fifa 17.
    Cheers
    Don't worry. I am not expecting any future patch to fix custom tactics. I am also a little cautious about the recent patch fixing bursting. We will see...

    About teams id or teams playing differently, maybe is something exclusive to BPL teams. Just guessing...

    Cheers!

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    • ricardodc
      MVP
      • Oct 2014
      • 1237

      #47
      Re: FIFA 17 Simulation Sliders

      Originally posted by The Old Dane
      I doubt. Waiting for the patch .
      Cheers mate
      I am hours away from testing it. What are your thoughts? Bursting? Custom tactics?

      Cheers!

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      • ricardodc
        MVP
        • Oct 2014
        • 1237

        #48
        Re: FIFA 17 Simulation Sliders

        18/10/2016. v1.02 Test #1:

        Accrington (1*) vs Arsenal (5*)
        15 min halves
        CPU vs CPU
        Default sliders

        v1.01 stats between ()

        WORLD CLASS
        Goals 0-1 (0-2)
        Shots 5-26 (1-19)
        Shots on target 2-13 (1-10)
        Possession% 35-65 (39-61)
        Tackles 31-16 (21-29)
        Fouls 5-1 (0-2)
        Injuries 1-0 (1-0)
        Offsides 1-0 (0-1)
        Corners 2-8 (1-3)
        Shot accuracy% 40-50 (100-52)
        Pass accuracy% 81-94 (87-95)

        PROFESSIONAL
        Goals 1-2 (3-5)
        Shots 4-23 (6-23)
        Shots on target 1-13 (3-12)
        Possession% 35-65 (37-63)
        Tackles 25-26 (20-19)
        Fouls 0-3 (4-1)
        Injuries 1-0 (0-0)
        Offsides 0-1 (1-0)
        Corners 0-6 (1-6)
        Shot accuracy% 25-56 (50-52)
        Pass accuracy% 83-93 (88-95)

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        • ricardodc
          MVP
          • Oct 2014
          • 1237

          #49
          Re: FIFA 17 Simulation Sliders

          First impressions of v1.02 at default (only CPU vs CPU):

          Plus
          - better decision making in offense
          - shots (more long shots, less first-timers)
          - more FT error
          - needing the same sliders adjustments (lowering pace, increasing error)

          Minus (no fix to)
          - same high pass accuracy
          - same low foul count
          - custom tactics don't work
          - same boring goal kicks

          Cheers!
          Last edited by ricardodc; 10-18-2016, 06:00 PM.

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          • ricardodc
            MVP
            • Oct 2014
            • 1237

            #50
            Re: FIFA 17 Simulation Sliders

            Originally posted by The Old Dane
            Yes broadly agrees, but I'm not quite sure with fouls
            Average BPL total fouls per game is higher than 20. Currently, if you get lucky you will see a total of 10 fouls per game, but the average is surely way less than 10. I continue to see many physical contacts that should be called a foul and some situations when the advantage rule shouldn't be applied. But, as I said before, I wasn't expecting the patch to correct it.

            , and what do you mean by boring goal kicks?. How do you make them more exciting ?.
            CPU has only 2 types of goal kicks: a) short pass to a defender, or b) kick to the center of the midfield where a striker tries to head it. There's no other! You won't see GK kicking to the sidelines or anywhere else on the pitch. Players positioning is always the same (reflects exactly the overall team formation). There's no movement, no switching positions, no variation! That's so unrealistic!

            I do not know how much you have played (yourself) in relation to making cpu vs cpu test?
            None. LOL I will only play it after the CPU set is finished.

            I have started a new CM with S****horpe and had some wonderful matches (default settings wc 20 min) but you have to be careful not to judge these Champ. Trophy tournaments are reasonable scriptet. But clearly feel that one attack has been strengthened, and the defense now require more skills to do properly. The ball feels more free, and it's good. I love the idea that the ball (is) must be faster than the players. It will be a challenge with sliders, let's see.
            Cheers!
            True. The ball needs to be faster than players (average), but at default both (players and ball) are too fast. I am not talking about players while sprinting or at top speed. I am talking about transition between animations (standing, walking, dribbling, jogging, running). The transitions should be smother.

            How about bursting and the so called ADD? Are they really gone?

            Cheers!
            Last edited by ricardodc; 10-18-2016, 06:33 PM.

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            • ricardodc
              MVP
              • Oct 2014
              • 1237

              #51
              Re: FIFA 17 Simulation Sliders

              Originally posted by The Old Dane
              Regarding Goal kick. It's not what I see. You can kick the ball and deliver where you want, you control GK. L2 (call player) and you control where the ball is going.
              I am talking about CPU goal kicks, not users. Like i descrived above, CPU is restricted to the same 2 types of goal kicks.

              But also users goal kicks could be more diverse. You could indicate your teammates to concentrate in some pitch area where you are kicking the ball to (left, right, deeper, etc). You see it in RL all the time. Goal keepers should be able to kick the ball further, so you could over kick it...

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              Last edited by ricardodc; 10-19-2016, 05:32 AM.

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              • jandropatope
                Just started!
                • Oct 2016
                • 2

                #52
                Re: FIFA 17 Simulation Sliders

                However, the sliders depend on the type of camera used, these sliders Matt10 do not have the same effect with TV camera that using another camera as crane for example. It totally changes the feelings, the game speed, etc ... It is also not the same sliders playing in full manual playing with automated controls. I play full manual camera crane, and now I'm trying to play with TV camera, and feelings with each type of camera are different, with the same sliders.
                With camera TV seems much harder bargain, and make plays, it is also more difficult to passes in full manual with the camera angles instead with crane camera, I find it easier to haggle and game speed is faster .
                Matt10 play full manual or automatic ?? I've been playing many years with full hand camera crane, yet with TV camera seems more difficult to play in manual.

                Great work you are doing with the sliders, thank you very much

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                • ricardodc
                  MVP
                  • Oct 2014
                  • 1237

                  #53
                  Re: FIFA 17 Simulation Sliders

                  Originally posted by jandropatope
                  However, the sliders depend on the type of camera used, these sliders Matt10 do not have the same effect with TV camera that using another camera as crane for example. It totally changes the feelings, the game speed, etc ... It is also not the same sliders playing in full manual playing with automated controls. I play full manual camera crane, and now I'm trying to play with TV camera, and feelings with each type of camera are different, with the same sliders.
                  With camera TV seems much harder bargain, and make plays, it is also more difficult to passes in full manual with the camera angles instead with crane camera, I find it easier to haggle and game speed is faster .
                  Matt10 play full manual or automatic ?? I've been playing many years with full hand camera crane, yet with TV camera seems more difficult to play in manual.

                  Great work you are doing with the sliders, thank you very much
                  Sorry but what camera are you referring as "crane"?

                  I don't like to play with the tv camera because it has blind spots. It makes the gameplay harder for the user in an artificial way. It might look better but only for CPU vs CPU.

                  Also, as stated in the OP, these sliders are (will be) meant to be played with manual controls. It will need adjustments for automatic.

                  Cheers!

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                  Last edited by ricardodc; 10-19-2016, 08:13 AM.

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                  • ricardodc
                    MVP
                    • Oct 2014
                    • 1237

                    #54
                    Re: FIFA 17 Simulation Sliders

                    Todays test. CPU vs CPU (20 min halves). To make the video shorter I had to cut part of the game.

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/qPWbCPwOCaI" frameborder="0" allowfullscreen></iframe>


                    Please watch and comment.

                    Cheers!

                    P.S.: will resume testing friday.
                    Last edited by ricardodc; 10-20-2016, 06:27 PM.

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                    • ricardodc
                      MVP
                      • Oct 2014
                      • 1237

                      #55
                      Re: FIFA 17 Simulation Sliders

                      Hi!

                      This was the set played in the video:

                      50 Sprint Speed
                      49 Acceleration
                      60 Shot Error
                      60 Pass Error
                      51 Shot Speed
                      46 Pass Speed
                      50 Injury Frequency
                      50 Injury Severity
                      40 GK Ability
                      55 Marking
                      05 Run Frequency
                      55 Line Height
                      50 Line Length
                      50 Line Width
                      05 FB Positioning
                      55 FT Control

                      Fell free to make suggestions.

                      Cheers!
                      Last edited by ricardodc; 10-21-2016, 05:39 PM.

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                      • ricardodc
                        MVP
                        • Oct 2014
                        • 1237

                        #56
                        Re: FIFA 17 Simulation Sliders

                        Originally posted by The Old Dane
                        I test right now how the game can be made more calm (if it can be done?). And I have as I said earlier, a new religion = ball must be (or could be) faster than the players. Try sprint-acceleration 48/48 and pass speed 49/49. What else can make the game more calm and less count attack after count... ?.
                        Hi mate!

                        I've playing CPU vs CPU Southampton-Burnley for hours (got my wife mad at me! LOL) with your suggested 48 sprint/accel 49 pass speed. Tried really dozens of sliders combinations. I am sorry to say: yes, it looks realistically slower, but it doesn't work. Any acceleration lower than 49 allows the weaker side to balance the game. With 48 acceleration Burnley hold on Southampton easily and sometimes even got the upper hand. I tried everything to make it work. Default, near default, extreme values for several sliders. Nothing worked.

                        As soon as I set acceleration back to 49 Southampton got dominant (like they were in RL). Uploaded the last test. Stats and set values are at the end of the video.

                        <iframe width="560" height="315" src="https://www.youtube.com/embed/XOdMJBj9hMA" frameborder="0" allowfullscreen></iframe>


                        Have you settled on the difficulty level you want to play ?. So far I am satisfied with World Class, and yes it has not become easier because of EA FIFA 1.02 update, directly attacks. But if all matches are so hard as now ?. Arsenal must not only win narrow 2-1 against Accrington, yes it can happen one out of 50 matches. The point is let's see if there will be "easy" matches in CM mode ?.
                        Cheers!
                        Today I only tested CPU vs CPU at WC. Still need to do more WC vs Professional tests to decide, but maybe WC is the way to go this year.

                        Cheers!
                        Last edited by ricardodc; 10-22-2016, 03:27 PM.

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                        • ricardodc
                          MVP
                          • Oct 2014
                          • 1237

                          #57
                          Re: FIFA 17 Simulation Sliders

                          Originally posted by The Old Dane
                          I understand your point (Perhaps therefore Gillingham were so strong?). We must try something else . The overall game speed of the cpu vs.. video is too restless fast for my liking, and There is too little structure in the game. Gonna make some testing. Is Your wife calmed down ?.
                          Cheers!
                          I agree. Overall pace is too high, but unfortunately I don't know how (if possible) lower it without making CPU worthless or the gameplay boring. But I am open for suggestions.

                          Yeah. She is fine as long as the PS4 is turned off. [emoji2]

                          Cheers!

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                          • ricardodc
                            MVP
                            • Oct 2014
                            • 1237

                            #58
                            Re: FIFA 17 Simulation Sliders

                            Originally posted by The Old Dane
                            Maybe we should think vice versa ?. Tried with normal game speed and makes the sprint-acceleration starting with 40/40 and then pass speed 45/45. So far it looks promising. Have you seen jogging animation at all ?. Even with 40/40 I have not seen it. You can not change the game speed of the cpu vs cpu as I recall ?. To be continued...
                            If you lower acceleration under 49 fatigue will disappear.

                            Sprint Speed can be lowered without too much jogging animation, but I think it won't reduce the pace of the game. Actually I find lower sprint speeds odd. It looks like players are running fast in a treadmill. Fast animation with low movement.

                            I also tried extreme values for pass error, marking, lines and FT. Nothing lowered the pace without breaking something else.

                            I am out of ideas. [emoji53] I wish you can find out something. [emoji106]

                            Cheers!




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                            • Bra2il
                              Just started!
                              • Oct 2016
                              • 2

                              #59
                              Re: FIFA 17 Simulation Sliders

                              Hi all

                              Im new here. I am keen to test these sliders out, i am obsessed with realistic immersive football gaming.

                              Ricardo, i have noticed in my gaming and in your videos ( man utd vs Liverpool) that the wing backs, eg man utds valencia and shaw, tend to hug the Centre of the pitch at times and dont hold the width, you can see valencia play cm at times.

                              This was a issue in fifa 16 too,

                              Have you noticed this? Any ideas of a fix?

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                              • ricardodc
                                MVP
                                • Oct 2014
                                • 1237

                                #60
                                Re: FIFA 17 Simulation Sliders

                                Originally posted by Bra2il
                                Hi all

                                Im new here. I am keen to test these sliders out, i am obsessed with realistic immersive football gaming.

                                Ricardo, i have noticed in my gaming and in your videos ( man utd vs Liverpool) that the wing backs, eg man utds valencia and shaw, tend to hug the Centre of the pitch at times and dont hold the width, you can see valencia play cm at times.

                                This was a issue in fifa 16 too,

                                Have you noticed this? Any ideas of a fix?
                                Hi and welcome!

                                Are you Brazilian (nickname)?

                                Yes I did. That was why I increased line width. Did you noticed the same in the current video or in your games with the current set? If so we need to increase it more.

                                What do you think about the pace of the game?

                                Cheers!

                                P.S.: I re-watched the Southampton vs Burnley video and this time I did not noticed the FB moving to the center of the pitch, so I think that was a line width issue that is solved.

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                                Last edited by ricardodc; 10-23-2016, 07:00 AM.

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