EA SPORTS FC 24 OS Community Sliders

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  • Jushin
    Rookie
    • Sep 2023
    • 90

    #106
    Re: EA SPORTS FC 24 OS Community Sliders

    Originally posted by hapa90
    Sounds like you are abusing the game mechanics.
    This game is never going to be 100 % realistic even with the sliders changes.
    Sometimes the simple thing is not abuse broken mechanics / stuff but try to find the balance what you can do and what not.

    Also you never tell what console you are using or what settings.
    The game is probaly much diffrent with older generation consoles than current gen and PC.

    Also here is my stats from 1 game after the changes. PC, FUMA, WC with 10 min half.
    Its not about abusing game mechanics, the issue is the insane amounts of space the cpu leave you and the fact they don't tackle you.

    What am i supposed to do? just play 150 passes inside my own penalty area?

    Surely we can play good, possession based football and look for openings and look to create without it being an abuse of the mechanics. The alternative is to completely ignore the opportunities that open up and play a backwards pass instead?

    This wasn't the case with fifa 23. i found it difficult to create chances on that game and the number of shots was less than half that of this game.

    Comment

    • JHedges2
      MVP
      • Jan 2007
      • 4651

      #107
      Re: EA SPORTS FC 24 OS Community Sliders

      Hello crew! Good to see the thread alive and well.

      Don’t have the game yet, but am curious about fouls. Are we seeing them? I don’t know that I’ve seen many (any?) posts about foul frequency.

      Hopefully not mostly non-existent like years past..


      Sent from my iPhone using Tapatalk
      Arsenal | New York Yankees

      Comment

      • Matt10
        Hall Of Fame
        • Apr 2006
        • 16621

        #108
        Re: EA SPORTS FC 24 OS Community Sliders

        Originally posted by JHedges2
        Hello crew! Good to see the thread alive and well.

        Don’t have the game yet, but am curious about fouls. Are we seeing them? I don’t know that I’ve seen many (any?) posts about foul frequency.

        Hopefully not mostly non-existent like years past..


        Sent from my iPhone using Tapatalk
        Yeah there's been a decent amount. Nothing crazy. Had my first red card from CPU on legendary earlier today.
        Youtube - subscribe!

        Comment

        • Fifatas
          Rookie
          • Oct 2018
          • 298

          #109
          Re: EA SPORTS FC 24 OS Community Sliders

          Originally posted by Matt10
          Yeah there's been a decent amount. Nothing crazy. Had my first red card from CPU on legendary earlier today.
          What's your early impressions matt? I've only played the 10hour demo and thinking of waiting a while b4 I make a purchase as I'm still enjoying 23.

          Sent from my VOG-L09 using Operation Sports mobile app

          Comment

          • MadKingCraig
            Rookie
            • Apr 2023
            • 30

            #110
            Re: EA SPORTS FC 24 OS Community Sliders

            I'm on World Class, I just had back to back games of the CPU getting double yellows. I haven't had much issues with the CPU being super passive honestly especially if they're a gegenpressing club.

            Comment

            • Matt10
              Hall Of Fame
              • Apr 2006
              • 16621

              #111
              Re: EA SPORTS FC 24 OS Community Sliders

              Originally posted by Fifatas
              What's your early impressions matt? I've only played the 10hour demo and thinking of waiting a while b4 I make a purchase as I'm still enjoying 23.

              Sent from my VOG-L09 using Operation Sports mobile app
              I'm really liking it now. Wasn't happy with it at one point, but that's pretty common with working on the sliders. Seen so many subtle things that just makes me believe a football brain is trying to get out of the dev/design crew. Version 2 will be posted here in a bit, and that includes the change to a lower sprint speed - which is something unheard of last year on FIFA 23. That change alone has made me really excited because we don't have to worry about slidey/skatey (as bad) animations anymore.
              Youtube - subscribe!

              Comment

              • Matt10
                Hall Of Fame
                • Apr 2006
                • 16621

                #112
                Re: EA SPORTS FC 24 OS Community Sliders

                Next page to post Version 2.
                Youtube - subscribe!

                Comment

                • Matt10
                  Hall Of Fame
                  • Apr 2006
                  • 16621

                  #113
                  Re: EA SPORTS FC 24 OS Community Sliders

                  --------------------
                  --------------------

                  Changelog & Updates:

                  Timestamp: 9/28/23 | 12:00 AM CST --

                  The Second Version

                  We appreciate everyone's patience on this one. I think we've really put in some good work here. Thanks so much for those that provided feedback in the thread regarding the first version, it helped gain a lot of information and insight on what to look for.

                  I'll be honest, there was a point in which things looked grim. The higher sprint was doing what it was supposed to do, but the feel of the game just felt...rapid. It felt wild and chaotic, to the point that I had to just pause the game, put it all in rest mode - and call it a day. Of course that lasted about 5 minutes, and before you know it, it was time to just go crazy and test everything from scratch. Scratch started to get frustrating and we even found our way to sod it and use last year's FIFA 23 final set. It was that close.

                  In the end, here's a slider set that makes me very proud. The game itself is brilliant. There is something to be applauded by the devs that are able to allow the incredible gameplay to be displayed on the pitch. Hidden amongst all the FUTball disguises, there is genuinely someone who played their cards close to their chest and said "Watch this, I'll make the defenders support the attack, I'll make the players pass to where they're facing, I'll make them pass backwards, I'll make them take players 1on1, I'll put pressure on the outside mids so their backs are facing towards goal, I'll clog up the middle of the pitch..." - someone, not sliders, someone in FC land did that - and I'm completely surprised and grateful.

                  With that said. The focus was lower sprint and making it work. Instead of going higher sprint, we went higher on the acceleration for the slow speed, which allows the CPU stay engaged on World Class, and we reverse it for the harder difficulties on Legendary and Ultimate. The importance of lower sprint is not just a slower game, but it's more of a controlled game. There is less momentum, or extra frames, when the player is supposed to stop. There is more weight to the players, and that weight can be felt different amongst different body types.

                  From the lower sprint, the next focus was going to figure out pass speed. While 40 was doing great to keep the ball alive, it went overboard with crosses and long balls. The camera could barely keep up with the velocity of these passes, so it only made sense to go lower - but not so low that every ball is a under-hit hospital ball.

                  The next value combo was Shot Speed and GK Ability. While shot speed at 48 looked great, it didn't help that the keepers were terrible at 48 and too good at 50 - to the point they started to dive backwards unrealistically to make saves. So as subtle and arbitrary as 49 sounds, it works really good with the shot speed at 48. Less near post goals, but also some brilliant goals - and saves - can be had throughout the difficulties.

                  Marking was the next focus to get the midfielders to anticipate the passing at the top of the box, but also keep the congestion in the middle that puts pressure on their opposition to get rid of the ball quickly - or get creative. When we combine that with the line settings of HLW 52/32/49, it really works and really brings the modern day game of attacking thirds into the equation, with still that battle in the central midfield. The slight bump in length allowed the midfielders to breathe away from the defenders a bit as well.

                  The last thing done was to go through the different set ups and difficulties. Legendary and Ultimate are quite hard, and I think it will take a really skilled player to play on those levels. The advantage for the user on slow pace really helps the user's players stay engaged in those 50/50 battles, and the lower pass speed for the CPU gives the user a chance to intercept the ball, because the CPU makes really good contact regardless of pass error it seems.

                  Every year it's about figuring out what the threshold of a value is. For example shot error on Legendary and Ultimate are into the 70's, and even then the CPU still makes great contact. They sky the ball as a miss, but it's still great contact. This year is not different with that, and it's been a busy week in trying to sort it all out. It's by no means perfect to the point that Legendary CPU crosses all the time. No, the passing teams love to pass inside the box, so control your CB or CDM manually and get into that path when they drive inside the box.

                  Overall, I'm glad we got this done and ready to post for everyone. Let this one be the base to work off of for future versions. FC24 has surprised me a lot on the potential it has. Lowering Sprint alone has been a breath of fresh air. Hope you all enjoy it - keep the feedback fresh as always. Thanks!

                  --------------------
                  --------------------
                  Thanks to discord testers: bman, laxing_ , Hapa90, jrn, TopSide

                  If you are interested in joining the discord to test, please message me directly. It's a good group of guys that I call friends, so I trust their judgement a lot over the years. I will always consider expanding, but they are a big part in that decision making as well.

                  --------

                  --------------------
                  --------------------
                  Streamers (Twitch, YouTube, etc): [i]Please message me or post in the thread to be added!

                  --------------------
                  Youtube - subscribe!

                  Comment

                  • PetritH
                    Rookie
                    • Sep 2019
                    • 58

                    #114
                    Re: EA SPORTS FC 24 OS Community Sliders

                    Thank you Matt and testing team.

                    Comment

                    • BubbaBubbaBubba
                      Just started!
                      • Mar 2021
                      • 4

                      #115
                      Re: EA SPORTS FC 24 OS Community Sliders

                      A rather odd bug I’ve noticed in about 3 games is, when certain names are said the main commentators switch in match. So guy Mowbray will be on commentary, then when the ball is passed to certain players it will be Derrick Rae saying their name?

                      Comment

                      • Urkaun
                        Rookie
                        • Aug 2021
                        • 159

                        #116
                        Re: EA SPORTS FC 24 OS Community Sliders

                        Originally posted by Matt10
                        --------------------
                        --------------------

                        Changelog & Updates:

                        Timestamp: 9/28/23 | 12:00 AM CST --

                        The Second Version

                        We appreciate everyone's patience on this one. I think we've really put in some good work here. Thanks so much for those that provided feedback in the thread regarding the first version, it helped gain a lot of information and insight on what to look for.

                        I'll be honest, there was a point in which things looked grim. The higher sprint was doing what it was supposed to do, but the feel of the game just felt...rapid. It felt wild and chaotic, to the point that I had to just pause the game, put it all in rest mode - and call it a day. Of course that lasted about 5 minutes, and before you know it, it was time to just go crazy and test everything from scratch. Scratch started to get frustrating and we even found our way to sod it and use last year's FIFA 23 final set. It was that close.

                        In the end, here's a slider set that makes me very proud. The game itself is brilliant. There is something to be applauded by the devs that are able to allow the incredible gameplay to be displayed on the pitch. Hidden amongst all the FUTball disguises, there is genuinely someone who played their cards close to their chest and said "Watch this, I'll make the defenders support the attack, I'll make the players pass to where they're facing, I'll make them pass backwards, I'll make them take players 1on1, I'll put pressure on the outside mids so their backs are facing towards goal, I'll clog up the middle of the pitch..." - someone, not sliders, someone in FC land did that - and I'm completely surprised and grateful.

                        With that said. The focus was lower sprint and making it work. Instead of going higher sprint, we went higher on the acceleration for the slow speed, which allows the CPU stay engaged on World Class, and we reverse it for the harder difficulties on Legendary and Ultimate. The importance of lower sprint is not just a slower game, but it's more of a controlled game. There is less momentum, or extra frames, when the player is supposed to stop. There is more weight to the players, and that weight can be felt different amongst different body types.

                        From the lower sprint, the next focus was going to figure out pass speed. While 40 was doing great to keep the ball alive, it went overboard with crosses and long balls. The camera could barely keep up with the velocity of these passes, so it only made sense to go lower - but not so low that every ball is a under-hit hospital ball.

                        The next value combo was Shot Speed and GK Ability. While shot speed at 48 looked great, it didn't help that the keepers were terrible at 48 and too good at 50 - to the point they started to dive backwards unrealistically to make saves. So as subtle and arbitrary as 49 sounds, it works really good with the shot speed at 48. Less near post goals, but also some brilliant goals - and saves - can be had throughout the difficulties.

                        Marking was the next focus to get the midfielders to anticipate the passing at the top of the box, but also keep the congestion in the middle that puts pressure on their opposition to get rid of the ball quickly - or get creative. When we combine that with the line settings of HLW 52/32/49, it really works and really brings the modern day game of attacking thirds into the equation, with still that battle in the central midfield. The slight bump in length allowed the midfielders to breathe away from the defenders a bit as well.

                        The last thing done was to go through the different set ups and difficulties. Legendary and Ultimate are quite hard, and I think it will take a really skilled player to play on those levels. The advantage for the user on slow pace really helps the user's players stay engaged in those 50/50 battles, and the lower pass speed for the CPU gives the user a chance to intercept the ball, because the CPU makes really good contact regardless of pass error it seems.

                        Every year it's about figuring out what the threshold of a value is. For example shot error on Legendary and Ultimate are into the 70's, and even then the CPU still makes great contact. They sky the ball as a miss, but it's still great contact. This year is not different with that, and it's been a busy week in trying to sort it all out. It's by no means perfect to the point that Legendary CPU crosses all the time. No, the passing teams love to pass inside the box, so control your CB or CDM manually and get into that path when they drive inside the box.

                        Overall, I'm glad we got this done and ready to post for everyone. Let this one be the base to work off of for future versions. FC24 has surprised me a lot on the potential it has. Lowering Sprint alone has been a breath of fresh air. Hope you all enjoy it - keep the feedback fresh as always. Thanks!

                        --------------------
                        --------------------
                        Thanks to discord testers: bman, laxing_ , Hapa90, jrn, TopSide

                        If you are interested in joining the discord to test, please message me directly. It's a good group of guys that I call friends, so I trust their judgement a lot over the years. I will always consider expanding, but they are a big part in that decision making as well.

                        --------

                        --------------------
                        --------------------
                        Streamers (Twitch, YouTube, etc): [i]Please message me or post in the thread to be added!

                        --------------------
                        Will test these tonight after work, Matt.

                        Is the issue of Sprint Speed only affecting players off-the-ball and the player with the ball at feet is fixed at 50? So, in theory it’s 20/20 but in practice it could be 20/50 or 50/20 depending on who has the ball?

                        Comment

                        • GabryBon
                          Rookie
                          • Mar 2023
                          • 19

                          #117
                          Re: EA SPORTS FC 24 OS Community Sliders

                          Originally posted by Urkaun
                          Will test these tonight after work, Matt.

                          Is the issue of Sprint Speed only affecting players off-the-ball and the player with the ball at feet is fixed at 50? So, in theory it’s 20/20 but in practice it could be 20/50 or 50/20 depending on who has the ball?

                          I was wondering the same! I hope Matt can answer this.

                          Comment

                          • aussie_pride
                            Rookie
                            • Jun 2014
                            • 321

                            #118
                            Re: EA SPORTS FC 24 OS Community Sliders

                            Originally posted by hapa90
                            Sounds like you are abusing the game mechanics.
                            This game is never going to be 100 % realistic even with the sliders changes.
                            Sometimes the simple thing is not abuse broken mechanics / stuff but try to find the balance what you can do and what not.

                            Also you never tell what console you are using or what settings.
                            The game is probaly much diffrent with older generation consoles than current gen and PC.

                            Also here is my stats from 1 game after the changes. PC, FUMA, WC with 10 min half.

                            When you cycle through those passing maps did the game crash at all?

                            Comment

                            • Fifaplayer99
                              Rookie
                              • Apr 2020
                              • 37

                              #119
                              Re: EA SPORTS FC 24 OS Community Sliders

                              Thanks, can't wait to use these. I still think some guidance on game settings would be useful though.

                              Comment

                              • Matt10
                                Hall Of Fame
                                • Apr 2006
                                • 16621

                                #120
                                Re: EA SPORTS FC 24 OS Community Sliders

                                Originally posted by Urkaun
                                Will test these tonight after work, Matt.

                                Is the issue of Sprint Speed only affecting players off-the-ball and the player with the ball at feet is fixed at 50? So, in theory it’s 20/20 but in practice it could be 20/50 or 50/20 depending on who has the ball?
                                I don't think so because in theory a player that pushes the ball ahead, like they tend to do this year, would never get caught by a player in low sprint value.

                                Last year I subscribed to the findings but it really isn't as significant as the numbers suggest. Naturally a player with the ball will be slower than someone without it. So this honestly hasn't crossed my mind at all.
                                Youtube - subscribe!

                                Comment

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