EA SPORTS FC 24 OS Community Sliders

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  • CinKid73
    Rookie
    • Nov 2023
    • 38

    #1366
    Re: Gameplay Difficulty and Slider Adjustments

    NorbertArsenal

    Hello. In this year's rendition of the game on consoles the allotted number of career mode auto saves was reduced from three to one. I am unaware of the number of auto saves on the PC version of the game, however, my belief would be just the one. In addition, on PC versions there may be supplementary hidden metadata files.

    To Clear FIFA 24 Cache On Windows 10 or 11:

    Open the Start menu and find EA, then click the downward arrow to expand.
    Select “App Recovery.”
    A confirmation window will pop up; click “Clear Cache.”

    This action will replicate the procedure that console gamers use to clear system caches (shut down and unplugging power supply).

    Personally, in EA FC 24 there appears to be a reduction in the CPU 'cheating', in comparison to FIFA 23 and prior, when there were three auto save files. Only in the most egregious circumstances do I exit career mode, delete the auto save file, and reload the career in a single gaming session. The disconnection of the power source has merely become Ritual de lo Habitual (Jane's Addiction reference for anyone old enough to remember 1990) that I conduct at the end of every day.

    Comment

    • Dbaja22
      MVP
      • Nov 2016
      • 1434

      #1367
      Re: EA SPORTS FC 24 OS Community Sliders

      Originally posted by Champpy84
      Just test the version 6 beta1 with careermode with PSV. Play on WC 10 min halves slow.



      Its play really well, and I have score some lovely goals and really some good buildups.



      I have make a PSV goals galore, really like the animation.







      Thx for the team that make the game more enjoyable
      Not hating so please don't get offended here , but this just showcased how awful the defending is . Just filled with DAA all over , CPU defenders literally move out the way to give u all the space needed . What acceleration and sprint do u have for the CPU?

      Sent from my LM-G850 using Tapatalk

      Comment

      • Dbaja22
        MVP
        • Nov 2016
        • 1434

        #1368
        Re: EA SPORTS FC 24 OS Community Sliders

        Originally posted by cmoog
        Quick Q,

        I currently play on WC no FUMA. I have tried FUMA in the past but I end up just having an incredibly difficult time with build up and can't seem to win/score much at all. But at times WC no FUMA feels way to easy and my pass accuracy can be as high as 96%. Should I move up to Leg or really try stick it out with FUMA and hope it improves? Want it to feel as realistic as possible.
        Pause the game once u started one , and go to ' Fifa Trainer ' and turn on ' Show Movement Arrow '
        This is perfect for learning Full Manual. That's how I learned . It works wonders , and once u get the hang of it turn it off again .

        Sent from my LM-G850 using Tapatalk

        Comment

        • Basche
          Rookie
          • Jan 2022
          • 9

          #1369
          Re: EA SPORTS FC 24 OS Community Sliders

          Currently on world class and thinking of moving up to legendary, and curious of the gameplay of the CPU is dynamic. I usually stick with world class since the CPU are more dynamic, and when trying legendary in past fifas, CPU tends to play the same way and no longer dynamic. Wondering if that is the case now since teams have playstyles and whatnot

          Comment

          • Gee_Simpson
            Pro
            • Apr 2015
            • 743

            #1370
            Re: EA SPORTS FC 24 OS Community Sliders

            Originally posted by archi79
            If you want realism, continue with FUMA. In real life matches, the ball never goes straight like a train on the rails. In FUMA, there is always more scenario and position richness. Because the possibilities increase. I have been playing Fuma since Fifa 2020, except for shooting (semi-supported). Once you get used to it, you won't be able to give it up.
            Without a doubt. Moving to FUMA was the best decision I ever made in a football game. Been playing this way since PES 2021, and I would never go back to assisted. Every goal feels so rewarding and enjoyable, even simple finishes.

            Comment

            • educatedear
              Just started!
              • Jan 2013
              • 3

              #1371
              Re: EA SPORTS FC 24 OS Community Sliders

              Thank you to Matt and all the people that helps this project going. After all these years I’m finally having fun playing a football game. Trying the new set on Legendary, FUMA, championship league.

              Only issue I have is AI always plays relatively same or trying to score the same kind of goal I should say. I feel like there isn’t much difference in tactical visions that teams have. They always try to work from half space and use short pass while on attack. I don’t see many crosses, they always try to dribble byline and trying to short pass. Not seeing enough long passes from the teams that play long pass and counter attack. I don’t know if this is fixable by sliders.

              I tried to play world class to fix this but then it is too easy to break down the AI and I am having 10+ shots on goal every single game. Does anybody have any suggestions?

              Comment

              • Champpy84
                Rookie
                • Apr 2017
                • 34

                #1372
                Re: EA SPORTS FC 24 OS Community Sliders

                Originally posted by Dbaja22
                Not hating so please don't get offended here , but this just showcased how awful the defending is . Just filled with DAA all over , CPU defenders literally move out the way to give u all the space needed . What acceleration and sprint do u have for the CPU?

                Sent from my LM-G850 using Tapatalk
                Well i can see what you mean. I dont get offended here. Its a open forum and we all have opions about everything, and i like the discuss and that makes the sliders even better because we can talk and tweak things together to make the game better than the normal state of the game.

                But i also play in eredivisie and play with PSV, there is on the paper is a better team of the most in the league. So is ok to correct if im wrong, but i think is has been something with that tactic i practice in the game, that make the cpu take some weird direction in how they defend. I play the version 6 beta 1 WC stats. 20/35 and 51/55 10 min halves.

                Comment

                • JulianP
                  Rookie
                  • Mar 2020
                  • 122

                  #1373
                  Re: EA SPORTS FC 24 OS Community Sliders

                  Friends, I want to play FUMA again.

                  I always play in Legendary, the only thing I am going to leave in Semi is the archery shot.

                  If I change the flat pass to Full Manual, do I have to leave the Pass Error Sliders at 50 or 60?

                  Comment

                  • MRapide
                    Rookie
                    • Oct 2022
                    • 109

                    #1374
                    Re: EA SPORTS FC 24 OS Community Sliders

                    Originally posted by JulianP
                    Friends, I want to play FUMA again.

                    I always play in Legendary, the only thing I am going to leave in Semi is the archery shot.

                    If I change the flat pass to Full Manual, do I have to leave the Pass Error Sliders at 50 or 60?
                    I'd recommend setting user pass error at 50 to start. If you get more comfortable over time and need more of a challenge passing you can then start increasing the user pass error to increase the difficulty.

                    Comment

                    • sonicadv27
                      Rookie
                      • Oct 2023
                      • 25

                      #1375
                      Re: EA SPORTS FC 24 OS Community Sliders

                      My, the current setup plays better than ever. The combo of Pass Speed and Pass Error really does make the CPU play way more variations in attack. No longer i see the same down the wing attacks looking for a cutback all the time. Plus, they actually miss passes now which makes the game a lot more balanced.

                      A couple of things i'd like to ask you guys to try. Have you noticed how CPU controlled defenders a lot of times jog backwards directly away from an incoming pass inside their own box? I've tested around a bit with this and marking seems to have something to do with this but i'd like to tackle these situations because they make defending even more of a losing battle than it already is.

                      Also, CPU free kicks are deadly. Decreasing the shot speed seems to address this but then long shots would be impossible again. It's a pick your poison scenario but at the moment any free kick outside the box is an easy goal for the CPU.

                      One final thing: the speed of user passes seems way lower than the CPU. Is this entirely dependent on stats? I feel like i have to bump the pass speed for me to account for that discrepancy...
                      Last edited by sonicadv27; 11-18-2023, 11:28 AM.

                      Comment

                      • CalCPFC
                        Rookie
                        • Nov 2023
                        • 103

                        #1376
                        Re: EA SPORTS FC 24 OS Community Sliders

                        Hi Matt and everyone still loving version 6 beta 1 after about 15 games now, is there any slider settings that you’re currently working on or anything?

                        Comment

                        • Matt10
                          Hall Of Fame
                          • Apr 2006
                          • 16621

                          #1377
                          Re: EA SPORTS FC 24 OS Community Sliders

                          Originally posted by CalCPFC
                          Hi Matt and everyone still loving version 6 beta 1 after about 15 games now, is there any slider settings that you’re currently working on or anything?
                          We're done as of a few minutes ago. I'm about to post it in full. Think it's a good balance of what we had in this Version 6, beta 1, but also addresses slow game speed in particular.
                          Youtube - subscribe!

                          Comment

                          • Falken
                            Rookie
                            • Dec 2022
                            • 46

                            #1378
                            Re: EA SPORTS FC 24 OS Community Sliders

                            Originally posted by Matt10
                            We're done as of a few minutes ago. I'm about to post it in full. Think it's a good balance of what we had in this Version 6, beta 1, but also addresses slow game speed in particular.
                            I swear, every time you post the new sets is like a mini Christmas eve.

                            Really enjoyed the upped pass and shot error in v6 beta 1, found it led to not just better, varied gameplay but way more accurate passing stats compared to real life. Very excited to see what you've cooked up this time around.

                            Comment

                            • Ranx86
                              Rookie
                              • Oct 2018
                              • 76

                              #1379
                              Re: EA SPORTS FC 24 OS Community Sliders

                              With free kicks ALWAYS put a defender on the line. Works wonders !

                              Originally posted by sonicadv27
                              My, the current setup plays better than ever. The combo of Pass Speed and Pass Error really does make the CPU play way more variations in attack. No longer i see the same down the wing attacks looking for a cutback all the time. Plus, they actually miss passes now which makes the game a lot more balanced.

                              A couple of things i'd like to ask you guys to try. Have you noticed how CPU controlled defenders a lot of times jog backwards directly away from an incoming pass inside their own box? I've tested around a bit with this and marking seems to have something to do with this but i'd like to tackle these situations because they make defending even more of a losing battle than it already is.

                              Also, CPU free kicks are deadly. Decreasing the shot speed seems to address this but then long shots would be impossible again. It's a pick your poison scenario but at the moment any free kick outside the box is an easy goal for the CPU.

                              One final thing: the speed of user passes seems way lower than the CPU. Is this entirely dependent on stats? I feel like i have to bump the pass speed for me to account for that discrepancy...
                              Last edited by Ranx86; 11-18-2023, 04:45 PM. Reason: X

                              Comment

                              • Matt10
                                Hall Of Fame
                                • Apr 2006
                                • 16621

                                #1380
                                Re: EA SPORTS FC 24 OS Community Sliders

                                --------------------
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                                Changelog & Updates:

                                Timestamp: 11/18/2023 - Version 6 Complete

                                Shortly after releasing Version 5, we found ourselves really enjoying the game, and the resistance throughout the pitch was felt. Something was missing though, and that was the ball physics and the ball being alive. Meaning, it just didn't feel like the ball was to be controlled, it was more so being absorbed - a term I've used in the past. Balla (goblue) mentioned that he was loving the set, but had pass speed at 42, and we became intrigued as there is always a want to have better ball physics without experiencing the FIFA like speed. Once we used the pass speed, it felt great, it provided animations we hadn't seen before and from there, version 6 started to take shape.

                                The main focus was to get pass speed at 42 to work within the set and look good on the eyes. As lower pass errors were used in Version 5, we had to balance the increased pass speed with a higher pass error value. This way, we reintroduce what we saw in FIFA 23, a more calm CPU attack, and a more realistic weight to the ball. While physics and FIFA are usually defied rather than honored, the ball was alive at least enough that it didn't feel like a flat volleyball everytime it made contact with the players' feet.

                                Once pass speed was sorted, it was onto the next issue. This one was pretty significant for the slow-speed users. I have to thank Ukraun for his continued observation on the Sprint Speed and how it was important to pretty much accept that following concept:
                                The dribbler is always at 50 speed. So the defending player will be at the Sprint Speed value, meaning if we have the CPU at a 35 Sprint, and the user is dribbling the ball, the user will always have the advantage as we are actually at 50 Sprint. This is why it can be easy to use R1 dribble past the CPU, or cut across the field to beat multiple players. So raising their Sprint Speed value to 50+ ensures these game breaking events happen less.

                                I've kept that concept somewhat out of the limelight because I didn't want to cloud the thread with these arbitrary "labbing" experiments that end up making things more chaotic to getting a set done. However, the truth is this concept is one that has to be respected and in a way the slow-speed users have to accept that in order to get an actual challenge, the CPU has to have the advantage in Sprint. So, that is why there are values on the slow-pace section of Sprint 20/55 (World Class), 40/50 (Legendary) and we evened it up for Ultimate at 40/40.

                                The higher Sprint will do what it is supposed to do. It helps with the CPU's defensive reaction, their interest in 50/50 balls, their recovery when they get caught out of position. They are a real challenge overall, and it is not in a bad way. You can still out-sprint the CPU, you can still take advantage of their poor defensive angles (DAA) and you can still absorb some pretty vicious challenges depending on the player.

                                Moving on, the next value was to further confirm the Height, Length and Width values were on point. To be honest, the testers told me to stop, and I didn't stop. I work as a quality engineer in my day job, so not reviewing something final without doing some form of regression testing (making sure everything still works after new values are inputted) is just not in my DNA. However, I can go a bit overboard because I want to see something immediately, so I use a significant value from the "original" to see that change. The original that I always come back to his the HLW of Version 4 (50/35/49), but the more we played with something near it, the more it was clear that the Version 5 values resulted in much more fun and appreciate for the little things throughout the pitch. It was so clear how much more resistance was felt, especially on the wings, compared to using a lower height and increased length, so there was no turning back.

                                Once that was sorted, we wanted to reintroduce the fullbacks so they aren't instantly retreating all the way back to a preset shape, or they don't overlap in full, etc. Basically we bumped FB positioning to get more variety in the attack, but also in the counter - such as from a center back trying to clear the ball opts to send a ball long towards the wings because the fullback is recovering from his advanced position.

                                After we felt pretty good there, the next was just to make sure the shot speed looked realistic. For me, it was to the point I couldn't keep up with the ball on 50 shot speed. Several times the camera could not even keep up with the shot's velocity. So, dropping this value to 49 shot speed has allowed us to see the velocity in shots a tad bit more, and that makes a difference because when you score screamers, you get to see it hit the back of the net rather than just have the camera quickly pan back.

                                With shot speed adjusted, it's important to note that GK ability is going to be affected. We were seeing a lot of shots get pushed up into the air, and then recovered by the GK in the same sequence. This is just highly unrealistic, and became a real eye sore. Other issues with the keeper have been the keeper saving "behind" their dive, which may have further confirmed shot speed is too high at 50.

                                Regardless, a lower shot speed should help animations. The worry is understandable that it will not be as easy to score screamers against the GK, but this is not the case at all. Just earlier, Brad had a heck of a goal: https://clips.twitch.tv/PleasantBrai...aimL387LYDJMlj

                                Overall, we are ecstatic with this set. The ball physics stand out, the resistance through the pitch is there. The variety that stems from that resistance is something that makes you just want to play another game after another game.

                                We hope you do just that - enjoy the Version 6 sliders!! Thanks

                                Previous Version 6 beta testing
                                Spoiler


                                --------------------
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                                Thanks to discord testers: bman, laxing_ , Hapa90, jrn, TopSide, atsmash, Aaron458f, goblue8118, QB,Urkaun
                                --------

                                --------------------
                                Youtube - subscribe!

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