EA SPORTS FC25 OS Community Sliders
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Re: EA SPORTS FC25 OS Community Sliders
Hi everyone! Please remember the forum ground rules and refrain from posting a full slider set. This allows us to focus our conversations on the OP sliders and have more efficient and productive discussions. Thanks and happy testing!Comment
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Re: EA SPORTS FC25 OS Community Sliders
I know Matt said just to leave them at custom 50 for now, so I'm sure testing is already underway, but personally, I'd love to see increased cross frequency, skill moves and tackle aggressiveness (can't remember seeing the CPU get a single yellow card yet).
Edit: Tried increasing most of these to high values (between 70-90) and dribble frequency to 25 (to encourage a CPU passing and moved attack. Truly think the ability to directly influence CPU and AI behavior can be a game changer. Saw more tackles, fouls, free kicks, crosses. Finding the right balance here can lead to amazing things.Comment
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Re: EA SPORTS FC25 OS Community Sliders
YOU SHOULD TRY THIS
Ultimate -- 6 min
Sprint 39
Acc 50
Shoot 76
Pass 56
Shot speed 49
Pass speed 42
Injuries Freq 80
Injuries Severity 20
GK 69
Marking 51
Run Freq 40
Height 62
Length 31
Width 54
FB 82
FT control 95
New🚨🚨
Tackle aggression 60
Fast construction 52
Shot Freq 72
One pass touch Freq 59
Cross Freq 79
Dribble Freq 1
Technical Freq 1
Two games, legendary, 30 minutes, both finished 0-0. Which I'm very pleased about.
The animations are completely broken when reducing the sprint speed, but I'll settle for that if it means slowing the game down.
Also, reducing the CPU dribble all the way down doesn't mean they never dribble, but they a less annoying and shoot more often, which is a big plus.Comment
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Re: EA SPORTS FC25 OS Community Sliders
Just tried this but with the speed related ones (sprint, Acc, Pass and Shot Speed) slightly reduced... And with the pass and shot error slightly increased.
Two games, legendary, 30 minutes, both finished 0-0. Which I'm very pleased about.
The animations are completely broken when reducing the sprint speed, but I'll settle for that if it means slowing the game down.
Also, reducing the CPU dribble all the way down doesn't mean they never dribble, but they a less annoying and shoot more often, which is a big plus.Comment
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Re: EA SPORTS FC25 OS Community Sliders
whats the reason we are using a line height of 40 as opposed to a higher one (58 or above) which i am starting to see people use?Comment
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Re: EA SPORTS FC25 OS Community Sliders
The goal here is to give the midfielders more room to breathe. Height serves as an upfield pressure/marking mechanic, so higher it is will squeeze players up the pitch, even though they are trying to retreat and come back and tackle someone from behind.Comment
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Re: EA SPORTS FC25 OS Community Sliders
I’ve read about every post of the thread and one main thing lots of us our encountering is to find the proper speed acc to get the best game feeling cause this year we kinda have our hands tie cause no more game speed option to choose slow ,defaut ,fast it’s really the slider that dictates the pace ,my question is it still a thing like the last few years where the player on the ball is always at defaut speed? Because my ideas is that their idea of slow would be the 32 speed and 55 acceleration of the SIM mode wich is crazy fast i can’t understand how they considered that pace would be the proper sim pace,right now im getting a better tempo at 50 speed 50 acc cause anything else kinda messed up the whole game !! Anyway like many of us said game have lots of potential just the few tweak we need to find but the biggest one for me that making me take my time to start a proper career is to find the right balance of game speedLast edited by illp8989; 09-22-2024, 02:22 PM.Comment
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Re: EA SPORTS FC25 OS Community Sliders
Matt10: Did you notice bug when it comes to Champions League game speed? Seems like simulation sliders doesn't work in Champions League games
From evo-web forum
I have a theory that, in sim mode, the base game speed (which impacts all physics) is turned up or down depending on the match - just hunch based on what I'm seeing, but if that's the case, that would be appalling.
The main reason I think this, is that some games, my players feel grounded and it's a beautiful feeling (and the opposition too). Then the next game, they're on rocket skates (along with the opponent). If the speed is just being turned up or down to make it feel different... That would be such an insult.
As someone has already pointed out, Champions League games in-particular are like going from "sim mode" to "Ultimate Team mode", but it's not just the horrible accuracy (which IS bad, mainly because the pass-related "PlayStyles" OP bull**** makes it impossible to miss a pass for example)... It's the speed of the entire game. All players turn so quickly it looks like they're having a seizure, and the ball moves like a bullet.Comment
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Re: EA SPORTS FC25 OS Community Sliders
Originally posted by WesyhoodBro you are right, I was skeptical at first but 50/50 is the way to go, I'm getting better animations with run frequency set to 35 and first touch at 98Last edited by illp8989; 09-22-2024, 05:10 PM.Comment
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Re: EA SPORTS FC25 OS Community Sliders
I'm having a real blast right now with the following settings/sliders
Disconnected to the EA servers
10 mins
Attributes Classic
Camera: Classic
Sprint 35/35
Acc 50/50
Shot Error 65/90
Pass Error 55/50
Shot Speed 30/30
Pass Speed 40/20
Injury 75/75, 30/30
GK Ability 55/55
Marking 55/55
Run Freq 35/35
Height 55/55
Length 40/40
Width 45/45
FB 50/50
FT 98/98
CPU Attributes
Tackle Aggresion 50
Build Up pace 50
Shot Freq 70
One touch 50
Cross Freq 95
Dribble Freq 50
Tech Freq 50Comment
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Re: EA SPORTS FC25 OS Community Sliders
Updated OP, more to come -
►Brief History and Origin:
We have been working on FIFA sliders since FIFA 15 as a community. The goal is always to achieve the closest realism the game gives us.
►How we test:
Always in Career Mode. You are investing in sliders for a reason, and most of the time that is to play in Career Mode. So, it only makes sense to test in that same environment. With so many values to be looked at, and those values being in 1 point increments, it is very easy to come up with multiple versions of sliders. We will always test on Default first, then identify the main areas to look at. From there, it's about collaborating and finding workarounds for those problem areas. With sliders, it is always a balancing act, fix one thing - potentially break the next.
►Helpful Reminders:
As always, remember that the thread moves very fast. I will do my best to update this Original Post as much as possible. I have learned a lot about how to be the "project manager" of this whole thing, so if I do not respond to every post, it is either because it got lost in the shuffle, or that replying to it would deter the thread from achieving the goal of establishing a slider set.
►The Main Rules of the Thread:1. Do not post your own full set. This deters the entire thread. All slider values are relative to one another, so if we see a value like 30 pass speed with a line length of 70, then that's not relevant to someone using a 50 pass speed with a line length of 35. It's better to leave it out of the thread, and create your own.
2. Feedback in Animation. The Match Stats only give so much information. Telling us the CPU has 99% passing is not helpful. Were they passing the ball through the backline the entire time? Details are important, and throughout the years I have asked for details in animations. What this means is simply "What do you see"? Is the CPU having that high passing because your defending players are too slow? Too far away? Too wide? In the end, VIDEO NEVER LIES, so if you have video to provide - please do so. That will save so much time and less of a Q&A.
3. We are not your customer service. This is a collaboration space. No-one is being paid here by EA. Provide feedback because you want to help, not because you feel entitled to let us do all the hard work and you sit back and criticize.
4. Respect each other. Thankfully, we have not run into this issue as much, but there have been times where it's close. First, regarding myself, I am the project manager here. What that means is I am going for a goal, and discussion about conspiracies, theories or ET is not going to be helpful. Secondly, we all have opinions and some know how to filter them, some do not. There is a message there, so do not get offended if someone disagrees with you. We love the game, and just want what is best for it - so keep it civil!
5. Please keep general impressions in the FIFA impressions thread, not here. This is a solution based thread, and general complaints will be ignored. We understand each iteration of FIFA has issues, what game doesn't, but we are given the tools to find workarounds. Remember, this is a slider thread, which means the sample size of play is significantly increased. Chances are if you are having an issue, we have most likely looked at it.
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Re: EA SPORTS FC25 OS Community Sliders
Good morning everyone. May I know what controller settings Matt uses?Comment
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