
First announced in March, Cross-network compatibility between Xbox One and Steam PC users is scheduled to arrive at 6:00 PM ET today, with the possibility for PlayStation 4 users to get into the mix at a later date.
With this new addition, players can now easily include (or not include) cross-network rivals in both public and private matches, thanks to an easy-to-find toggle check box in the Options menu.
"We're really excited to bring Xbox One and PC players closer together," said Jeremy Dunham, Vice President, Psyonix. "Cross-network play has been something that Xbox One gamers have been asking us for since the day we launched, and thanks to Microsoft's new cross-network policies, we're proud to give it to them."
UPDATE: The update has arrived, check out the details of the 1.18 patch below.
GENERAL
- (PC/XB1) Cross-Network Play is available now between Xbox One and Steam platforms.
- *Cross-Network Play is enabled by default. Players can disable this feature in the Misc. tab of the Options menu.
- If any player within a party has Cross-Network Play disabled, that party will only find games with players on their own platform.
- (XB1) Players from Steam platform will appear with a Rocket League shield icon on the in-game scoreboard (instead of the Psynet icon like on the other platforms).
- Leaderboards now have a platform-specific filter option that only shows rankings for the network you are playing on.
BUG FIXES
- Fixed a crash in Free Play when Reset Ball was used after scoring
- Fixed issues preventing players from spawning when playing offline/splitscreen modes.
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