OS Roundtable: Non-Licensed Football

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    OS Roundtable: Non-Licensed Football

    This week on the OS Roundtable we get the staff's reaction to the question of, "What Non-Licensed Football Title are you most excited about?" Be sure to read through the responses and add your own input to the topic!
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • Sausage
    MVP
    • Feb 2003
    • 3905

    #2
    Backbreaker for me. Reading everything they are inputing into the game, camera angles, control scheme, and the passing game, we may have something special. If the we already write this game off then there will never be competition, then we continue to play the NFL game without any soul. If we want EA to step there game up, we must purchase other non-licensed offerings. The football market has been theres since 05-06 and they are slipping, but we make exceptions because it is the only NFL or NCAA football game. At the end of the day we are EA's competition, once people stop letting them Eddie Guerrero us (lie, cheat, and steal) we'll have the best game ever. Peace.

    Comment

    • BlyGilmore
      Have you seen my baseball
      • Nov 2007
      • 561

      #3
      Sorry but I don't understand the "we have to hype Backbreaker because Madden sucks" philosophy. I've heard other folks argue the same thing last year, and it didn't work out too well for All-Pro Football when all was said and done.

      Now I'm not saying Backbreaker might not be good, but I'll need a bit more than some videos of tackles from three angles to go ga-ga over a game when nobody knows what to expect.
      If you can read this, you don't need glasses.

      Comment

      • MassNole
        Banned
        • Mar 2006
        • 18848

        #4
        I'd be all for someone redoing a good version of Sierra Football Pro.

        Goalline Blitz is fun as well.

        Comment

        • brandonW
          Rookie
          • Jan 2008
          • 3

          #5
          @MassNole

          or have sierra do a finally deliver us a BUG free version of tthe old games.

          ontopic: i think that backbreaker will have a bigger impact than we might suspect because of the physics and hope its get turned into madden 2010

          Comment

          • yamabushi
            MVP
            • Feb 2006
            • 1265

            #6
            Its pretty hard to get excited about vapor-ware.
            Originally posted by Alexis de Tocqueville
            The America Republic will endure until the day Congress discovers that it can bribe the public with the public's money.

            Comment

            • A.M. Son
              Rookie
              • Oct 2005
              • 210

              #7
              Originally posted by yamabushi
              Its pretty hard to get excited about vapor-ware.
              I agree- most of the rumored games aren't anywhere near being released, or even being given actual release dates. I think we're all just a bit excited to have choices again... especially after the disappointment of APF2K8.
              Peace
              AM Son

              The unexamined life is not worth living...

              Comment

              • ManiacMatt1782
                Who? Giroux!
                • Jul 2006
                • 3982

                #8
                Re: OS Roundtable: Non-Licensed Football

                Patrick Williams: I'm not excited about any non licensed football games. Non licensed=boring to me. I can't relate to these teams or players, and I don't find it interesting.

                If I have to pick something for the sake of this Roundtable then I will pick Backbreaker. Just to see the physics and everything that has been promised with the new engine. Hopefully Madden and EA can get this in their game.
                It's thinking like this, that no matter how well a game ends up playing, if it's not madden, It gonna fail. I have come to this realization that the NFL license just means that much to people nowadays. No one remembers Madden 93. which despite not having and NFL, or NFL pa license was a fun football game. Or NFL PA 93 which only had the players license, but couldnt use the real NHL teams, but still one of the top hockey games of all time "MAKE GRETZKY BLEED" Video Games have been around so long, most people either, were too young to remember a time where noone had the major sports league licenses. or have been playing so long that the license is expected. Well the NFL, EA, Take 2, and other companies ar bringing us into a world with exclusive licenses. And I feel its our duty as consumers, to buy the best quality product, and that isn't always the one with the name brand. Case in point. If backbreaker for example does infact become something revolutionary, i still doubt it sells much more than APF 2k8, if it even elipses it at all. People are hooked on the license. NCAA MVP 06 improved upon everything on MVP 05 gameplay wise, but it was college baseball and you didnt have MLB teams players and stadiums. so it failed. everyone cried for mvp to comeback but they didnt support the version trhat came out after they lost the license, even though it was a superior game. when people lose this addiction to the license is when we may start seeing better games.
                www.twitch.tv/maniacmatt1228
                www.youtube.com/maniacmatt1782

                Comment

                • ChaseB
                  #BringBackFaceuary
                  • Oct 2003
                  • 9844

                  #9
                  Originally posted by ManiacMatt1782
                  It's thinking like this, that no matter how well a game ends up playing, if it's not madden, It gonna fail. I have come to this realization that the NFL license just means that much to people nowadays. No one remembers Madden 93. which despite not having and NFL, or NFL pa license was a fun football game. Or NFL PA 93 which only had the players license, but couldnt use the real NHL teams, but still one of the top hockey games of all time "MAKE GRETZKY BLEED" Video Games have been around so long, most people either, were too young to remember a time where noone had the major sports league licenses. or have been playing so long that the license is expected. Well the NFL, EA, Take 2, and other companies ar bringing us into a world with exclusive licenses. And I feel its our duty as consumers, to buy the best quality product, and that isn't always the one with the name brand. Case in point. If backbreaker for example does infact become something revolutionary, i still doubt it sells much more than APF 2k8, if it even elipses it at all. People are hooked on the license. NCAA MVP 06 improved upon everything on MVP 05 gameplay wise, but it was college baseball and you didnt have MLB teams players and stadiums. so it failed. everyone cried for mvp to comeback but they didnt support the version trhat came out after they lost the license, even though it was a superior game. when people lose this addiction to the license is when we may start seeing better games.
                  I think with sports games though the license is just crucially important, unlike basically any other genre. A lot of times you play the sports games because you've watched the sport for so long and want to treat it like a simulation, except now you are making the sport your own experience. You wouldn't care as much if you played a FPS that didn't have a Tom Clancy name in front of it or something else along those lines. Also as odd as it sounds, how the game play is not everything. It sounds strange to say, and obviously how the game plays is the biggest thing, but you need to feel a connection with that game outside of just the depth of the experience on the field. Without the investment in the people you play with the drive isn't the same. If you're able to build a relationship with the fake players and all that then you can get by that, but it's obviously easier to do that with players you already know from some other context outside a videogame.

                  And it's not to discount your point, because if you're into a sport enough you'll play whatever game (license or not) -- not to mention if game plays well you'll at least give it a chance even if it doesn't have the license. But outside of that hardcore fan it's not such a slam dunk that a gamer sticks with it. It's the reason why putting NCAA names into the game etc is so important. You don't want to play with #11 instead of (insert player here) if you can help it.
                  I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

                  Comment

                  • DJ
                    Hall Of Fame
                    • Apr 2003
                    • 17756

                    #10
                    I think Tecmo Bowl on the DS will end up being the best of the bunch. From what I've read/heard, it's supposed to be an update of the original NES title. For a handheld system, that's the perfect way to go. Just update the teams and rosters and leave the gameplay pretty much the same (there are a few tweaks I'd like to see) and that's going to be a good (finally) sports title for the DS.
                    Currently Playing:
                    MLB The Show 25 (PS5)

                    Comment

                    • BlyGilmore
                      Have you seen my baseball
                      • Nov 2007
                      • 561

                      #11
                      The whole license debate is a tricky subject, and honestly a great topic for a future roundtable.

                      At this point gamers are so used to having real teams and real players it provides a pretty big obstacle to overcome. And I think it blinds game developers as well.

                      Take APF. The folks at 2K Sports were so concerned about getting old players on board so they had something to market, they really neglected the idea of a franchise in their title. Personally I liked APF - it has the best on the field action of any next gen football game to date.

                      But they concentrated too much on the legends, not enough on actually having a franchise system - killing the long term playability of the game and leaving a big hole in the list of features on the back.

                      If I had a nickel for every time I talked to somebody who was all excited about APF, until seeing the life drain from their faces as they found out the franchise was just a series of seasons strung together with no draft, no trades, no salaries - well I'd have a ton of nickels.

                      This is my concern about Backbreaker (should it ever be released). I'm afraid we're going to get a game that concentrates so much on the mechanics of game play that we're left with a title that does little else. Sure the tackles are going to look purty - but you need more than purty tackles for a game to be successful.
                      If you can read this, you don't need glasses.

                      Comment

                      • Brandwin
                        Hall Of Fame
                        • Jul 2002
                        • 30621

                        #12
                        I'm not looking forward to any of them. I am playing the wait and see approach.

                        Comment

                        • ManiacMatt1782
                          Who? Giroux!
                          • Jul 2006
                          • 3982

                          #13
                          Re: OS Roundtable: Non-Licensed Football

                          Originally posted by Slizeezyc
                          I think with sports games though the license is just crucially important, unlike basically any other genre. A lot of times you play the sports games because you've watched the sport for so long and want to treat it like a simulation, except now you are making the sport your own experience. You wouldn't care as much if you played a FPS that didn't have a Tom Clancy name in front of it or something else along those lines. Also as odd as it sounds, how the game play is not everything. It sounds strange to say, and obviously how the game plays is the biggest thing, but you need to feel a connection with that game outside of just the depth of the experience on the field. Without the investment in the people you play with the drive isn't the same. If you're able to build a relationship with the fake players and all that then you can get by that, but it's obviously easier to do that with players you already know from some other context outside a videogame.

                          And it's not to discount your point, because if you're into a sport enough you'll play whatever game (license or not) -- not to mention if game plays well you'll at least give it a chance even if it doesn't have the license. But outside of that hardcore fan it's not such a slam dunk that a gamer sticks with it. It's the reason why putting NCAA names into the game etc is so important. You don't want to play with #11 instead of (insert player here) if you can help it.
                          I understand completely. I can play a game based solely on great gameplay. I realize some people need that something extra. Most people, all they know is licenses. either that or its been so long since the played a game that was unlicensed that they forget. I don't think the license was completely necesarry for football. I think a Winning Eleven Soccer approach to football could be VERY SUCCESSFUL if they get the core things right. Gameplay has to be top notch. (winning eleven did this in soccer) Then you have to have an indepth franchise/continous seasons mode. (winning eleven also did this). Lastly you have to have good customization. edit colors, maybe a logo design, something more than generic looking logo to select. (winning eleven also did this). Then you customize the rosters the way you want. (ie rename your generic players with ratings eerily similar to the city of the same name's nfl counterpart) then you have yourself a top notch football game that sells, and makes EA actually try to improve Madden for a change instead of getting cheerleader mode this year where if you shake the pom poms the right way your team gets a stats boost.
                          www.twitch.tv/maniacmatt1228
                          www.youtube.com/maniacmatt1782

                          Comment

                          • allBthere
                            All Star
                            • Jan 2008
                            • 5847

                            #14
                            Re: OS Roundtable: Non-Licensed Football

                            Originally posted by BlyGilmore
                            The whole license debate is a tricky subject, and honestly a great topic for a future roundtable.

                            At this point gamers are so used to having real teams and real players it provides a pretty big obstacle to overcome. And I think it blinds game developers as well.

                            Take APF. The folks at 2K Sports were so concerned about getting old players on board so they had something to market, they really neglected the idea of a franchise in their title. Personally I liked APF - it has the best on the field action of any next gen football game to date.

                            But they concentrated too much on the legends, not enough on actually having a franchise system - killing the long term playability of the game and leaving a big hole in the list of features on the back.

                            If I had a nickel for every time I talked to somebody who was all excited about APF, until seeing the life drain from their faces as they found out the franchise was just a series of seasons strung together with no draft, no trades, no salaries - well I'd have a ton of nickels.

                            This is my concern about Backbreaker (should it ever be released). I'm afraid we're going to get a game that concentrates so much on the mechanics of game play that we're left with a title that does little else. Sure the tackles are going to look purty - but you need more than purty tackles for a game to be successful.
                            I fall in the apf2k8 boat you mentioned...if it had a franchise and the ability to edit teams maybe i'd still be interested in playing it. I'm excited for Backbreaker (Which I believe will indeed be released) and would also like to think that they have seen what failed with apf2k8 (lack of customization and franchise). Now I believe they will release the game that has almost knock-off free, with lots of customization and a franchise, simply because they would be a little dim not to after being witness to and seeing the clear and loud complaints and dissapointments that came out of apf's release.

                            I wouldn't have said this a couple of years ago, but to me franchise > than license. Backbreaker will more than likely be the only football game i pick up this year. Madden has a decent franchise, but playing an actual game within its existing state is not enjoyable or compelling - I'd rather sim through, but what's the point in that case, I NEED to actually enjoy playing.
                            Liquor in the front, poker in the rear.

                            Comment

                            • bkfount
                              All Star
                              • Oct 2004
                              • 8467

                              #15
                              Re: OS Roundtable: Non-Licensed Football

                              Originally posted by BlyGilmore
                              Sorry but I don't understand the "we have to hype Backbreaker because Madden sucks" philosophy. I've heard other folks argue the same thing last year, and it didn't work out too well for All-Pro Football when all was said and done.

                              Now I'm not saying Backbreaker might not be good, but I'll need a bit more than some videos of tackles from three angles to go ga-ga over a game when nobody knows what to expect.
                              that's what I've been saying in the Backbreaker thread. People want to hype it up as the savior of football games, but it's ultimately just a new football game being developed by a company that has little experience actually making games. There's not even much more out about it than some short clips and interviews. It'll be a nice thing to try because of the euphoria engine, but to expect it to do much right out of the gate is a little foolish.

                              I want it to be good, as I don't like madden and fizzled out on APF in like a week, but I've been reading how people want it to have serious customization, full franchise, and other features that even EA and 2k struggled with. They're probably working with fewer resources than 2k had for APF2k8, and Backbreaker won't even have the cult fanbase that 2k had starving for APF2k8.
                              Last edited by bkfount; 04-09-2008, 01:35 PM.

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