OS Roundtable: Non-Licensed Football
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OS Roundtable: Non-Licensed Football
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Backbreaker for me. Reading everything they are inputing into the game, camera angles, control scheme, and the passing game, we may have something special. If the we already write this game off then there will never be competition, then we continue to play the NFL game without any soul. If we want EA to step there game up, we must purchase other non-licensed offerings. The football market has been theres since 05-06 and they are slipping, but we make exceptions because it is the only NFL or NCAA football game. At the end of the day we are EA's competition, once people stop letting them Eddie Guerrero us (lie, cheat, and steal) we'll have the best game ever. Peace. -
Sorry but I don't understand the "we have to hype Backbreaker because Madden sucks" philosophy. I've heard other folks argue the same thing last year, and it didn't work out too well for All-Pro Football when all was said and done.
Now I'm not saying Backbreaker might not be good, but I'll need a bit more than some videos of tackles from three angles to go ga-ga over a game when nobody knows what to expect.If you can read this, you don't need glasses.Comment
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I agree- most of the rumored games aren't anywhere near being released, or even being given actual release dates. I think we're all just a bit excited to have choices again... especially after the disappointment of APF2K8.Peace
AM Son
The unexamined life is not worth living...Comment
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Re: OS Roundtable: Non-Licensed Football
Patrick Williams: I'm not excited about any non licensed football games. Non licensed=boring to me. I can't relate to these teams or players, and I don't find it interesting.
If I have to pick something for the sake of this Roundtable then I will pick Backbreaker. Just to see the physics and everything that has been promised with the new engine. Hopefully Madden and EA can get this in their game.Comment
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It's thinking like this, that no matter how well a game ends up playing, if it's not madden, It gonna fail. I have come to this realization that the NFL license just means that much to people nowadays. No one remembers Madden 93. which despite not having and NFL, or NFL pa license was a fun football game. Or NFL PA 93 which only had the players license, but couldnt use the real NHL teams, but still one of the top hockey games of all time "MAKE GRETZKY BLEED" Video Games have been around so long, most people either, were too young to remember a time where noone had the major sports league licenses. or have been playing so long that the license is expected. Well the NFL, EA, Take 2, and other companies ar bringing us into a world with exclusive licenses. And I feel its our duty as consumers, to buy the best quality product, and that isn't always the one with the name brand. Case in point. If backbreaker for example does infact become something revolutionary, i still doubt it sells much more than APF 2k8, if it even elipses it at all. People are hooked on the license. NCAA MVP 06 improved upon everything on MVP 05 gameplay wise, but it was college baseball and you didnt have MLB teams players and stadiums. so it failed. everyone cried for mvp to comeback but they didnt support the version trhat came out after they lost the license, even though it was a superior game. when people lose this addiction to the license is when we may start seeing better games.
And it's not to discount your point, because if you're into a sport enough you'll play whatever game (license or not) -- not to mention if game plays well you'll at least give it a chance even if it doesn't have the license. But outside of that hardcore fan it's not such a slam dunk that a gamer sticks with it. It's the reason why putting NCAA names into the game etc is so important. You don't want to play with #11 instead of (insert player here) if you can help it.I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.Comment
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I think Tecmo Bowl on the DS will end up being the best of the bunch. From what I've read/heard, it's supposed to be an update of the original NES title. For a handheld system, that's the perfect way to go. Just update the teams and rosters and leave the gameplay pretty much the same (there are a few tweaks I'd like to see) and that's going to be a good (finally) sports title for the DS.Currently Playing:
MLB The Show 25 (PS5)Comment
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The whole license debate is a tricky subject, and honestly a great topic for a future roundtable.
At this point gamers are so used to having real teams and real players it provides a pretty big obstacle to overcome. And I think it blinds game developers as well.
Take APF. The folks at 2K Sports were so concerned about getting old players on board so they had something to market, they really neglected the idea of a franchise in their title. Personally I liked APF - it has the best on the field action of any next gen football game to date.
But they concentrated too much on the legends, not enough on actually having a franchise system - killing the long term playability of the game and leaving a big hole in the list of features on the back.
If I had a nickel for every time I talked to somebody who was all excited about APF, until seeing the life drain from their faces as they found out the franchise was just a series of seasons strung together with no draft, no trades, no salaries - well I'd have a ton of nickels.
This is my concern about Backbreaker (should it ever be released). I'm afraid we're going to get a game that concentrates so much on the mechanics of game play that we're left with a title that does little else. Sure the tackles are going to look purty - but you need more than purty tackles for a game to be successful.If you can read this, you don't need glasses.Comment
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Re: OS Roundtable: Non-Licensed Football
I think with sports games though the license is just crucially important, unlike basically any other genre. A lot of times you play the sports games because you've watched the sport for so long and want to treat it like a simulation, except now you are making the sport your own experience. You wouldn't care as much if you played a FPS that didn't have a Tom Clancy name in front of it or something else along those lines. Also as odd as it sounds, how the game play is not everything. It sounds strange to say, and obviously how the game plays is the biggest thing, but you need to feel a connection with that game outside of just the depth of the experience on the field. Without the investment in the people you play with the drive isn't the same. If you're able to build a relationship with the fake players and all that then you can get by that, but it's obviously easier to do that with players you already know from some other context outside a videogame.
And it's not to discount your point, because if you're into a sport enough you'll play whatever game (license or not) -- not to mention if game plays well you'll at least give it a chance even if it doesn't have the license. But outside of that hardcore fan it's not such a slam dunk that a gamer sticks with it. It's the reason why putting NCAA names into the game etc is so important. You don't want to play with #11 instead of (insert player here) if you can help it.Comment
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Re: OS Roundtable: Non-Licensed Football
The whole license debate is a tricky subject, and honestly a great topic for a future roundtable.
At this point gamers are so used to having real teams and real players it provides a pretty big obstacle to overcome. And I think it blinds game developers as well.
Take APF. The folks at 2K Sports were so concerned about getting old players on board so they had something to market, they really neglected the idea of a franchise in their title. Personally I liked APF - it has the best on the field action of any next gen football game to date.
But they concentrated too much on the legends, not enough on actually having a franchise system - killing the long term playability of the game and leaving a big hole in the list of features on the back.
If I had a nickel for every time I talked to somebody who was all excited about APF, until seeing the life drain from their faces as they found out the franchise was just a series of seasons strung together with no draft, no trades, no salaries - well I'd have a ton of nickels.
This is my concern about Backbreaker (should it ever be released). I'm afraid we're going to get a game that concentrates so much on the mechanics of game play that we're left with a title that does little else. Sure the tackles are going to look purty - but you need more than purty tackles for a game to be successful.
I wouldn't have said this a couple of years ago, but to me franchise > than license. Backbreaker will more than likely be the only football game i pick up this year. Madden has a decent franchise, but playing an actual game within its existing state is not enjoyable or compelling - I'd rather sim through, but what's the point in that case, I NEED to actually enjoy playing.Liquor in the front, poker in the rear.Comment
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Re: OS Roundtable: Non-Licensed Football
Sorry but I don't understand the "we have to hype Backbreaker because Madden sucks" philosophy. I've heard other folks argue the same thing last year, and it didn't work out too well for All-Pro Football when all was said and done.
Now I'm not saying Backbreaker might not be good, but I'll need a bit more than some videos of tackles from three angles to go ga-ga over a game when nobody knows what to expect.
I want it to be good, as I don't like madden and fizzled out on APF in like a week, but I've been reading how people want it to have serious customization, full franchise, and other features that even EA and 2k struggled with. They're probably working with fewer resources than 2k had for APF2k8, and Backbreaker won't even have the cult fanbase that 2k had starving for APF2k8.Last edited by bkfount; 04-09-2008, 01:35 PM.Comment
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