depends on what sport, if its something physical with lots of contact id have to go with Physics all the way, but if its something less physical with very little or no contact at all id say presentation as it would not need the physics, if its football (which is pretty much what this is referring to) id say physics
OS Debate: Real Time Physics or Authentic True to Life Presentation?
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Re: OS Debate: Real Time Physics or Authentic True to Life Presentation?
depends on what sport, if its something physical with lots of contact id have to go with Physics all the way, but if its something less physical with very little or no contact at all id say presentation as it would not need the physics, if its football (which is pretty much what this is referring to) id say physicsGo Huskers, Go Packers, Go Bulls, Go Cubs, Go Bruins
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Re: OS Debate: Real Time Physics or Authentic True to Life Presentation?
RTP in a walk. Presentation could never keep me playing a sports game for more than a day, let alone weeks, and months. NCAA Basketball 10 went super heavy on presentation over gameplay, and that got them a one way ticket to Cancelationville.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: OS Debate: Real Time Physics or Authentic True to Life Presentation?
RTP hands down.
RTP will increase the re-playabilty of a game, if I go into a season and play all 16 games and the hits/throws/catches/swats pileups or lack thereof are the same few animations all the time I (as well as a whole lot of others) will get bored and get bored quickly, RTP changes that with a wide variety of different things that can happen on every play of every game.
That being said RTP could potentially make a game very good, TTL Presentation makes a game cool to see a few times but both implemented properly could make a game great.I <3 FootballComment
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Re: OS Debate: Real Time Physics or Authentic True to Life Presentation?
RTP. RTP is more important for football, however, for most other sports I'd choose presentation over RTP."My body could stand the crutches but my mind couldn't stand the sideline"- Michael JordanComment
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Re: OS Debate: Real Time Physics or Authentic True to Life Presentation?
I don't care how awesome the presentation is if it feels like I'm playing an arcade game.
Gameplay first... presentation second.
Both are extremely important though.Total Sim Football League (M13) - Commissioner
We Play Football, Not Madden
http://www.operationsports.com/forums/tsfl/
5 Teams Still Available For Madden 2013Comment
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Re: OS Debate: Real Time Physics or Authentic True to Life Presentation?
Gameplay over presentation, especially in physical sports like hockey and football. I'm perfectly happy with PS2 Madden-like presentation.Comment
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Re: OS Debate: Real Time Physics or Authentic True to Life Presentation?
always gameplay over presentation. But you want both with the amount of tech available but only in well thought out places and not dwelled on.
NCAA 13 demo= I was tapping X to get through the score updates immediately. They just get in the way of my gameComment
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Re: OS Debate: Real Time Physics or Authentic True to Life Presentation?
I like real-time physics.Comment
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Re: OS Debate: Real Time Physics or Authentic True to Life Presentation?
I would say real-time technology because display only goes so far in film games. Unless developers way to do ongoing up-dates, the display will start to sound like a broken record. 2k has been the go in display yet it gets boring after so long. I would rather have real technology so I can increase a film games limitations in what I can do on any given execute. I stay for creating awesome moments.Comment
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Re: OS Debate: Real Time Physics or Authentic True to Life Presentation?
I would rather have real life physics thus I will stretch a games limits in what I will do on any given play. I live for making spectacular moments.Comment
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