OS Debate: Real Time Physics or Authentic True to Life Presentation?

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    OS Debate: Real Time Physics or Authentic True to Life Presentation?



    This is the first feature we've done like this, but I'm quite excited to see how it works out. I'm going to raise a point of debate and you guys will have at it and we'll post another feature tomorrow with the very best responses from each end and declare a winner of sorts.

    So today's debate is this: Which of these is more important for authenticity. You can't say both, you have to decide: Would having real time physics or a completely authentic true to life presentation be a bigger boost to a game's feeling of realism?

    Let's hear it!
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • Smallzin
    Rookie
    • Aug 2011
    • 4

    #2
    Real Time Physics is where it is at. The presentation last a FEW MINUTES, The game IS LIKE AN HOUR OF AUTHENTICITY AND REALISM!!!! Screw the presentation, give me gameplay all day everyday

    Comment

    • wynams
      Rookie
      • Feb 2011
      • 8

      #3
      +1 for properly implemented real-time physics.

      Presentation is nice, however it is also the first thing your brain diverts to the subconscious. Whereas a game playing as if actually being played on earth with gravity and other forces equates to some tight game-play that you will appreciate long after snappy intros, tired pbp or tickers.

      Comment

      • SHAKYR
        MVP
        • Nov 2003
        • 1795

        #4
        True life presentation is important; even though they need to go hand and to be a successful game.
        Poe is an advocate for realistic boxing videogames.

        Comment

        • unfriendlyghst
          Thread Killer
          • Aug 2007
          • 151

          #5
          RTP is more important.

          Just look at the extremes........

          If NBA 2k12 had that kind of presentation, but the gameplay was wonky......................

          And look at super techmo bowl for NES...........................

          No presentation ecxept for some cheerleader screens and an awesome high-five animation, but........................ sweet gameplay.

          I say gameplay makes or breaks the experience.

          If it looks like a tv broadcast, but it plays like a 5 year olds puppet show, no thanks. But If it looks like a 5 year olds puppet show, but plays like what I see on tv? Sign me up!
          "Life is not hard, it is you who is soft" - TUF Brazil

          Comment

          • ezio
            MVP
            • Jun 2003
            • 2853

            #6
            Has to be Real Time Physics

            Comment

            • grandchampbaby117
              Banned
              • Jun 2011
              • 122

              #7
              Presentation allllllllll day long

              Comment

              • Jadakiss88
                Rookie
                • Oct 2011
                • 70

                #8
                I would say real time physics because presentation only goes so far in video games. Unless developers plan to do constant updates, the presentation will start to sound like a broken record. 2k has been the leader in presentation yet it gets stale after so long. I would rather have real life physics so I can stretch a games limits in what I can do on any given play. I live for creating spectacular moments.

                Comment

                • TDurden46
                  Rookie
                  • Apr 2012
                  • 6

                  #9
                  Physics. The presentation gets old after a while no matter how good it is.

                  Comment

                  • booker21
                    MVP
                    • Jun 2003
                    • 4928

                    #10
                    gameplay. all day. presentation gets old after a while no matter how good it is. -> Agree 100%
                    English, is not my first language.

                    Comment

                    • NoLimits77
                      Rookie
                      • Aug 2011
                      • 283

                      #11
                      Presentation is more important than most gamers realize. If the game's presentation felt "arcadey", then the game itself wouldn't feel close to the real thing, even if the actual gameplay mirrored real-life. Yet, the it'
                      s the saem problem the other one around obviously. As much as I want real-time physics, I think that the presentation is actually more important to providing an authentic experience. But remember, being more authentic doesn't always mean better. Despite what I said, I would prefer a Madden that focuses more on the gameplay and the real-time physics than one that tries to gloss over the poor gameplay with a professional presentation.

                      Comment

                      • erich20012001
                        Pro
                        • Feb 2006
                        • 892

                        #12
                        Re: OS Debate: Real Time Physics or Authentic True to Life Presentation?

                        Comment

                        • tHurley2010
                          Pro
                          • May 2011
                          • 541

                          #13
                          Re: OS Debate: Real Time Physics or Authentic True to Life Presentation?

                          Real time physics is more important than true-to-life presentation. If you don't like the presentation, there always seems to be an option to adjust the settings, by either shutting off the commentators, or just even listening to music while you play.

                          But there isn't a way to adjust collisions, momentum, etc... so it just makes more sense that the game would feel more realistic if properly implemented real time physics were used.

                          Comment

                          • IndyColts2
                            Banned
                            • Mar 2009
                            • 570

                            #14
                            As much as I would love real time physics.. I honestly think that true to life presentation would be more beneficial to have.

                            True to life presentation would mean commentary that adapts to the game real time. Stat overlays that occur often, has the right info and covers the screen the right way. No gaps in commentary where there's complete silence. Pregame intros with stat overlays and commentary on the teams and how they are doing during the season. Adaptive commentary for new players where the commentators can say the names of these players and talk about their statistics no matter what week or year it is in franchise ( well connected careers). End of quarter highlights, in game and end of quarter game checks for other games. Half time show with highlights and game checks for other games. End of game recap. Adaptive commentary an presentation for preseason, beginning and midseason, end of season/teams in the playoff hunt, each week of the playoffs and the Super Bowl and even the pro bowl. Even add in offseason stuff for the combine, draft, camp and free agent signings...

                            Now if true life presentation means that ^^^^ i'm pretty sure that trumps real time physics for now. Right now the game is boring, repetitive, stale, and doesnt change. Yes, real time physics would do a lot for gameplay. But gameplay is IMO a hell of a lot harder to implement correctly than presentation. You need the right calculations and randomness yet still keeping things realistic while also having those crazy plays that happen every season but not so often. And then add in things that happen more in one game or season and less in another. Oline vs dline interactions. Wr vs db interactions... Etc. So much stuff that at the end of the day when you get it you will be crying that the presentation is stale. Right now I can play madden for a long time gameplay wise. But I hate the presentation with a passion

                            Comment

                            • bigsmallwood
                              MVP
                              • Aug 2008
                              • 1474

                              #15
                              All though we should have both.....RTP, if done properly will be more important to the gameplay, than a presentation that is flawless. Gameplay has to be #1 then, a decent presentation.
                              “What’s better than one billionaire? 2.....”

                              Comment

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