Bravo Joel Smith!
For years I have wondered why sports games cannot start with a foundation of fundamental strategy, logic, and biomechanics based on reality. This would be boring to most, but from there it would be easy to bend and distort reality by applying various modes and using sliders.
Also, unlike other game genres, sports have huge statistic databases listing likely probabilities based entirely on reality. A disadvantage of a reality-based Skyrim is the lack of dragon fighting statistics.
At the moment, NBA 2K is struggling with Steal outcomes: There are a finite number of turnovers in an NBA game, and of those, approximately half are defensive steals and the other half are offensive mistakes. It would seem pretty easy to attain a probability based on the number of possessions in an NBA game. From there onscreen win/loss outcomes from game theory would need to be linked to the probabilities, along with outcomes linked to what happens when the threshold is exhausted. That is just off the top of my head, but it is hard to understand how this is not a foundation in this particular game.
I wholeheartedly agree with you.
Could companies just make hardcore statistically probable sports games, and then turn them over to various creatives to make them more fun for the casual majority? After all, anyone can put mag wheels on a Mercedes and paint it like an Easter egg if they really wanted to; hardcore Mercedes drivers would prefer the factory reality.
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