Madden 20 Coach Mode and CPU vs. CPU Mod

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  • Landeye
    Rookie
    • Oct 2014
    • 155

    #1

    Madden 20 Coach Mode and CPU vs. CPU Mod

    Hello everybody, I've been a big CPU vs. CPU player since NCAA14 and have been working on a Mod designed for this style of gameplay. I've gotten to a point where I feel comfortable sharing what I currently have but you should expect updates in the future as I can never seem to satisfy myself that something cant be improved. This mod is focused on the CPU behaving as realistic as possible. Some key things that have been reworked are...

    • Pass Blocking
      - Focused on eliminating defenders running past oblivious blockers (RB's at the moment can still be troublesome sometimes) and more realistic pocket formation.
    • Run blocking
      - Lead blockers should be much better at not running past defenders right in front of them and open field blocking in general.
    • Pass leading and accuracy
      - Still a work in progress but QB's will be able lead receivers more and sometimes even "throw receivers open" so to speak. Tried to also have realistic misfires on passes at times, especially under pressure.
    • Open field running
      - You should notice that ball-carriers in the open field will not be as likely (or shouldn't ever) cut back inside when they have open field to run to. Kick and punt returns should also be improved as a result.
    • Special move usage
      - Ball-carriers will use special moves. (no stiffarms as of yet but hopefully they can be added in the future with patches from EA).
    • QB reaction to pressure and scrambling
      - This is something I'm really happy about. As a cpu vs. cpu player it always annoyed me how QB's reacted to pressure and that pocket passers were basically the worst of the 3 types due to them being extremely limited in their options on dealing with pressure. Too many times I would see QB's on the goal line or in a short yardage situations not take the easy yardage for a TD/first down where realistically even a QB like Tom Brady would have tucked it and ran. This led to them being turnover machines. As it is now all QB types can potentially scramble on any down if the situation makes sense for them to do so. Overall reaction to pressure has also been improved for all QB types. (Note that at the moment QB's are tucking and running on bootlegs a little more than I would like so that will be looked at moving forward)


    Other aspects of the gameplay have been improved upon but those are the big ones in my mind. I made this mod by using Sabo's Revival mod as a starting point and have included his Playbook and AI Game management mod edits as well because lets be honest you were going to want to add those anyway. I would like to thank Sabo for his work on creating the Revival mod and for being willing to help me out when I have a thousand random questions to ask him about Frosty. Also a shoutout to Sticks2681 for being my beta tester the past few weeks.

    Settings should be set to
    • All-Madden simulation.
    • 75 speed threshold.
    • All other gameplay and penalty sliders at 50 or "on".
    • All assists turned off except auto flip play on defense.
    • *I personally play with superstar abilities turned off but I don't know if it would be gamebreaking to have them on so use at your own risk.
    • Quarter length is personal preference but I use 10 min with no accel clock.


    Version 1.1
    MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.


    Version 1.2.1 (includes project file) *new file with error corrected
    MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.


    Version 1.3
    MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.


    Version 1.4
    MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
    Last edited by Landeye; 12-31-2019, 12:00 AM.
  • Landeye
    Rookie
    • Oct 2014
    • 155

    #2
    Re: Madden 20 Coach Mode and CPU vs. CPU Mod

    I'll be posting some clips/highlights here in a minute.

    Watch "Madden NFL 20 2019.09.28 - 21.00.39.01" on Streamable.










    Last edited by Landeye; 10-03-2019, 05:00 PM.

    Comment

    • sticks2681
      Rookie
      • Nov 2018
      • 45

      #3
      Re: Madden 20 Coach Mode and CPU vs. CPU Mod

      As Landeye mentioned, I've been lucky enough to be able to test out his mod. I've tried out several slider sets since Madden 20's release and I've got to say that the current version of this mod is hands down the best I've seen this game play (no offense intended towards slider creators. I definitely respect and appreciate the work you do).
      I do 32 team, watching every game played CPU vs CPU. Week 5 of my offline CFM was played entirely with this release version and I've seen a really nice variety of stats and scores and really seem to play to the player/team ratings, while staying within "realistic" averages.
      If you're playing on the PC and are a fan of CPU vs CPU, I highly recommend giving this mod a shot. Watch a week's worth of games and see what you think!

      My settings:
      All-Madden.
      Speed threshold at 75.
      All other sliders and penalties at default (50), including injury, as noted in the OP.
      15 minute quarters, 13 second play clock.
      Superstar abilities off.

      Note: I'm currently going to test out a week of games with superstar abilities turned on, so I'll update with how it looks.

      Comment

      • sticks2681
        Rookie
        • Nov 2018
        • 45

        #4
        Re: Madden 20 Coach Mode and CPU vs. CPU Mod

        I've run six games now with superstar abilities on and the mod seems to still play well. The abilities may allow for an extra sack or two in a game, or something similar, if a player gets hot but I haven't seen any end-game stats that looked wildly outside of the norm.

        Comment

        • rizzo20
          Rookie
          • Jan 2019
          • 12

          #5
          Re: Madden 20 Coach Mode and CPU vs. CPU Mod

          Downloading now! CPU vs CPU is how I play the game. I'll let ya know how it works for me.

          Comment

          • Landeye
            Rookie
            • Oct 2014
            • 155

            #6
            Re: Madden 20 Coach Mode and CPU vs. CPU Mod

            Some clips from testing today.

            Avoiding defenders for the TD


            Crazy pick 6


            Nice run/lead blocking
            https://streamable.com/rl6kq

            RPO Screen TD
            https://streamable.com/om737

            Pick play TD
            https://streamable.com/nsc5t

            I will probably have a small update here soon with how well these games were playing with the recent edits in testing.

            Edit: A few more clips

            Rollout left throw on run
            https://streamable.com/dow2q
            will need to work on the sideline catches some.

            Strip FF scoop and score
            https://streamable.com/y2rxj

            Jumping over teammate on the ground on the way to the endzone
            https://streamable.com/ndmsw
            Last edited by Landeye; 10-05-2019, 09:21 PM.

            Comment

            • rizzo20
              Rookie
              • Jan 2019
              • 12

              #7
              Re: Madden 20 Coach Mode and CPU vs. CPU Mod

              I'm really liking it, great mod! I played 3 games and here's what I noticed:

              The runners most definitely are turning it outside if its there.
              QB's are for sure taking the easy first down by running (few yards) if its there instead of throwing away or forcing a stupid throw.
              Also, I'm finally seeing some long ball throws that lead the WR's, I've actually seen a few overthrown.

              I'm really liking it. I have seen a lot of interceptions (more than usual) but I need to watch more games to see if that continues. I'll let you know how it looks after a few days of "playing".

              Comment

              • Landeye
                Rookie
                • Oct 2014
                • 155

                #8
                Re: Madden 20 Coach Mode and CPU vs. CPU Mod

                Originally posted by rizzo20
                I'm really liking it, great mod! I played 3 games and here's what I noticed:

                The runners most definitely are turning it outside if its there.
                QB's are for sure taking the easy first down by running (few yards) if its there instead of throwing away or forcing a stupid throw.
                Also, I'm finally seeing some long ball throws that lead the WR's, I've actually seen a few overthrown.

                I'm really liking it. I have seen a lot of interceptions (more than usual) but I need to watch more games to see if that continues. I'll let you know how it looks after a few days of "playing".
                Glad you're enjoying it! I've noticed the same thing with interceptions. Not sure exactly what is leading to it but I'm looking at it.

                Comment

                • sticks2681
                  Rookie
                  • Nov 2018
                  • 45

                  #9
                  Re: Madden 20 Coach Mode and CPU vs. CPU Mod

                  A nice little run I thought I'd share.

                  https://streamable.com/04jvb

                  Comment

                  • Landeye
                    Rookie
                    • Oct 2014
                    • 155

                    #10
                    Re: Madden 20 Coach Mode and CPU vs. CPU Mod

                    Updated the link with the new version. Biggest changes are that I made some adjustments to head-tracking and running. Also adjusted pass coverage to tone down the interceptions.

                    Some recent clips

                    Long pass break tackle TD
                    https://streamable.com/9279t

                    Nice deep pass catch
                    https://streamable.com/h05am
                    Last edited by Landeye; 10-08-2019, 01:11 AM.

                    Comment

                    • MvPeterson2828
                      MVP
                      • Feb 2014
                      • 1364

                      #11
                      Re: Madden 20 Coach Mode and CPU vs. CPU Mod

                      Trying these out now in my current Dolphins franchise in Year 2. I love CPU vs CPU and everything I've tried just hasn't worked for me. This looks super promising! My biggest issues was an insane amount of interceptions and just poor blocking, and how HB's would cut up the field diagonally instead of going straight for that extra yard or two. I do have one question, is the CPU time management in two minute warning improved? Thanks for your hard work! I'll report after a few games with results.

                      Comment

                      • Landeye
                        Rookie
                        • Oct 2014
                        • 155

                        #12
                        Re: Madden 20 Coach Mode and CPU vs. CPU Mod

                        Originally posted by MvPeterson2828
                        Trying these out now in my current Dolphins franchise in Year 2. I love CPU vs CPU and everything I've tried just hasn't worked for me. This looks super promising! My biggest issues was an insane amount of interceptions and just poor blocking, and how HB's would cut up the field diagonally instead of going straight for that extra yard or two. I do have one question, is the CPU time management in two minute warning improved? Thanks for your hard work! I'll report after a few games with results.
                        I know certain scenarios with CPU time management were improved with the things Sabo's CPU ai management edits did. However I have noticed different scenarios are still kind of off at the moment. I had a team kick a field goal on 2nd down with 20 seconds left on the clock and 1 timeout left so there are definitely still things that need to be looked at. I haven't really looked into the logic file for that stuff yet but will be in the future.

                        Comment

                        • MvPeterson2828
                          MVP
                          • Feb 2014
                          • 1364

                          #13
                          Re: Madden 20 Coach Mode and CPU vs. CPU Mod

                          Originally posted by Landeye
                          I know certain scenarios with CPU time management were improved with the things Sabo's CPU ai management edits did. However I have noticed different scenarios are still kind of off at the moment. I had a team kick a field goal on 2nd down with 20 seconds left on the clock and 1 timeout left so there are definitely still things that need to be looked at. I haven't really looked into the logic file for that stuff yet but will be in the future.
                          Good to know, thanks for the fast reply! I noticed though (3 game sample size) in my dolphins franchise there is still a fair amount of a lot of picks. I've played Brady, Rivers, and Mayfield. Brady had two, rivers 3 and Mayfield 4. Majority these ints came when the ball was deflected up straight into the air like a rocket and my defense would run under it and pick it. Its happening a lot. Besides that, gameplay is great. Variety scores and outcomes. I'm loving it. Had a 3-20 loss, 24-42 win and a 20-21 loss. I'm going to keep playing to see if interceptions remains an issue or not. I'm miami, my secondary isn't that great lol. Thanks for the mod! It's fantastic.

                          Sent from my SM-G975U1 using Operation Sports mobile app

                          Comment

                          • Landeye
                            Rookie
                            • Oct 2014
                            • 155

                            #14
                            Re: Madden 20 Coach Mode and CPU vs. CPU Mod

                            Originally posted by MvPeterson2828
                            Good to know, thanks for the fast reply! I noticed though (3 game sample size) in my dolphins franchise there is still a fair amount of a lot of picks. I've played Brady, Rivers, and Mayfield. Brady had two, rivers 3 and Mayfield 4. Majority these ints came when the ball was deflected up straight into the air like a rocket and my defense would run under it and pick it. Its happening a lot. Besides that, gameplay is great. Variety scores and outcomes. I'm loving it. Had a 3-20 loss, 24-42 win and a 20-21 loss. I'm going to keep playing to see if interceptions remains an issue or not. I'm miami, my secondary isn't that great lol. Thanks for the mod! It's fantastic.

                            Sent from my SM-G975U1 using Operation Sports mobile app
                            Thanks for the feedback! I've started to experiment with trying to get the tipped balls to have less beach ball style physics so hopefully that helps with the interceptions.

                            Comment

                            • Landeye
                              Rookie
                              • Oct 2014
                              • 155

                              #15
                              Re: Madden 20 Coach Mode and CPU vs. CPU Mod

                              A few more clips I thought I'd share. I'm still trying to get ballcarriers to move as realistically as possible as far as I would like to see highlight reel caliber runs from the better cpu players from time to time. The settings I'm adjusting seem like there is no real overall better or worse setting, just better or worse in certain situations so its taking some time to get it where I want it to be.

                              Once I'm satisfied with that I should be able to start looking at more aspects of gameplay. I've watched every game in my franchise up to week 6 and have only had 1 kickoff returned for a TD and not many big returns otherwise so I'd like to see what can be done with that.

                              55+ yard rushing TD
                              https://streamable.com/66ksa

                              Dropped it right in the bread basket
                              https://streamable.com/2me9m

                              Safety pick 6
                              https://streamable.com/18r6f

                              Overthrow interception to seal the win
                              https://streamable.com/i0m2e

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