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M17 XP Slider Discussion

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Old 08-22-2016, 05:37 PM   #9
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Re: M17 XP Slider Discussion

Quote:
Originally Posted by kwpit79
Good work! I did the same thing back in Madden 16, but went 20 years in the future to eliminate all the "real" players. Looks like Madden really improved with the QBs progression. Last year there was an overabundance of great QBs in the league at one time, something like 24 QBs with a 90 OVR or better rating.
Ya it was real solid for the most part. QBs were way better then last year. To be honest there wasn't that many real players left either. Some of the rookies this year and just a few others. But overall I was quite impressed. Got the 2nd sim running now so should have another update later today.
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Old 08-22-2016, 06:17 PM   #10
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Re: M17 XP Slider Discussion

Terrific work tdawg.

My question is, do you think there will be a change in your results if you actually played games in this dynasty as opposed to doing a 10 year sim? Or do you think the results would be similar even if you play half the games in a CFM each year?
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Old 08-22-2016, 06:28 PM   #11
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Re: M17 XP Slider Discussion

Quote:
Originally Posted by catcher_0_3
Terrific work tdawg.

My question is, do you think there will be a change in your results if you actually played games in this dynasty as opposed to doing a 10 year sim? Or do you think the results would be similar even if you play half the games in a CFM each year?
Maybe for your team but I wouldn't think it would alter things to much. Even if you play every game for your team we are only talking 16 out of 256 games. Plus playoffs if you make it. I can't imagine that would make much difference for cpu teams.

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Old 08-22-2016, 06:29 PM   #12
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Re: M17 XP Slider Discussion

Sim #2 is done. Just have to compile data. Should be up in a bit.

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Old 08-22-2016, 06:33 PM   #13
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Re: M17 XP Slider Discussion

I heard that a change was made to make Custom xp progression available for offline CFM in 17, not just online? Can anyone confirm?
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Old 08-22-2016, 06:35 PM   #14
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Re: M17 XP Slider Discussion

Quote:
Originally Posted by smoove7
I heard that a change was made to make Custom xp progression available for offline CFM in 17, not just online? Can anyone confirm?
Yeah XP sliders are in for offline. Millennium confirmed that on his stream.
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Old 08-22-2016, 08:31 PM   #15
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Re: M17 XP Slider Discussion

2nd sim is in the books:

Rules: 75 Man Preseason Roster/XP Sliders adjusted (details by position)/Progress set to Every 4 Weeks

How to read chart: Base is how many players were rated in each group and +10 Years is how many after simming 10 seasons. The % is just the % of players rated in each group to give you a visual that way. Total is the total amount of players rated 80+.

QB(90%):
Spoiler


HB(120%):
Spoiler


FB(100%):
Spoiler


WR(110%):
Spoiler


TE(90%):
Spoiler


T(110%):
Spoiler


G(130%):
Spoiler


C(130%):
Spoiler


DE(100%):
Spoiler


DT(100%):
Spoiler


OLB(90%):
Spoiler


MLB(100%):
Spoiler


CB(120%):
Spoiler


FS(100%):
Spoiler


SS(90%):
Spoiler


K(100%):
Spoiler


P(100%):
Spoiler


2nd sim is in the books. I think I've locked down most of the positions. Will do another sim when I can to try to nail down those final few positions. Also any input is welcome. If someone has a good idea I'm all ears.

What I have so far:
Spoiler
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Old 08-22-2016, 08:50 PM   #16
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Re: M17 XP Slider Discussion

Loving this thank you a ton

I was thinking there might be an issue with CPU upgrading every 4 weeks, when you get to higher levels 85 or 90 plus players the CPU can't afford to spend on stats that matter s(and it doesn't save XP) they spend it on stats that don't help overall nearly as much (ea released a % break down by position while back) which is why I think the 90 plus players are low and the depth is high

Might be better having it upgrade once a year
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