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AJ's Madden 19 Progression XP Sliders

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Old 08-15-2018, 05:30 AM   #1
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AJ's Madden 19 Progression XP Sliders

Current version 0.3.0 (WIP)

Update, version 0.3: I've pretty much rebuilt these from scratch, and they're good at the high end. The next step is to determine what the lower levels of development produce on a position by position basis, then I will begin re-balancing draft classes to fit this.

First off, these will look strange for those accustom to TDawg/BleedGreen710. Understand that I'm approaching the problem from a different angle and thus I have a different outcome. Which you use is up to you.

The TDawg method is effective and has the aim of maintaining the base roster's talent distribution. This is a valid approach and given that approach, his sliders are the best you will find year-in-year-out (and BleedGreen710 has done a fine job of replicating his work in the short term).

My approach is different. I don't care about the talent distribution. I don't believe the XP system and the core roster can match up, so I dispensed with the problem and I'm going for a progression system that feels rewarding and will create a reasonable distribution of talent from among the rookies. The emphasis is key- this will make your roster get kind of out of whack if you judge it by the mixture of generated and default players. This is because the default roster is flawed, where as the generated rookies are... well, still flawed but less so.

Plans: I list this set as version 0.1. Just means it's my first release, but not my first final. It will be my first final when I've run another 10 sims to year 20 looking into the Star and Superstar progression.*

The next step will be to take a long hard look at rerating the default roster. This will depend on how willing I am to put up with short term weirdness in my league. If it ends up not feeling all that bad, I'll skip this.

Final step- Draft classes. Yes, I still plan to do*draft classes, but not the 5-10 original classes I had planned (I even had a "scouting guide" written up with stories and everything!), but rather, I will take default classes and adjust them to more create a realistic league talent distribution.

What this version gives you- A median of 2 skill points (the mean varies, but I tried to get it around 2.75-3.00) per year for all QUICK players who*are within the progression window (age 20-25).

If you sim to year 10, your distribution will look weird. If you sim to year 20, however, when the default roster is gone, it'll look a lot better and I think you'll see where I'm going with this.

Without further ado.

QB- 182 ** (75-125)
HB- 128
TE- 187*
WR- 64
FB- 132
OT- 122
OG- 199*
OC- 143*
——
DE- 76*
DT- 79*
MLB- 93*
OLB- 87*
CB- 84*
FS- 80*
SS- 74*
——
K- 232*
P- 179*


* Changed with latest version
** ATTENTION: This will produce far too many exceptional QBs with the default draft classes. If you are not using my classes (available in the near future), keep this between 75-125. Higher will feel more satisifying as you develop Qbs, 75 will keep your distribution closer to the default roster.
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Last edited by adembroski; 09-05-2018 at 06:32 PM. Reason: Updated version
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Old 08-15-2018, 05:31 AM   #2
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Re: AJ's Madden 19 Progression XP Sliders

Version convention- X.Y.Z
X = Release. Incremented when I feel people should switch to this for their live franchise.
Y= Current testing version, resets to 0 when X is incremented.
Z= Hot fix version, small changes to account for immediately noticeable flaws. Resets to 0 when Y is incremented.

0.2.0
QB- 182*
HB- 128*
FB- 132*
WR- 64*
TE- 161
OT- 122*
OG- 259
OC- 158
DE- 86
DT- 94
OLB- 113
MLB- 114
CB- 105
FS- 98
SS- 94
K- 248
P- 210

0.1.1
QB- 127
HB- 127
FB- 162
WR- 97
TE- 161
OT- 275
OG- 259
OC- 158
DE- 86
DT- 94
OLB- 113
MLB- 114
CB- 105
FS- 98
SS- 94
K- 248
P- 210

v.0.1.0
QB- 161
HB- 127
FB- 162
WR- 97
TE- 161
OT- 300
OG- 259
OC- 158
DE- 86
DT- 94
OLB- 113
MLB- 114
CB- 105
FS- 98
SS- 94
K- 248
P- 210
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There are two types of people on OS: Those who disagree with me, and those who agree.

The first kind is wrong. The second is superfluous.

The only difference between reality and fiction is that fiction needs to be credible.
-Mark Twain.

Last edited by adembroski; 08-27-2018 at 09:49 PM.
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Old 08-15-2018, 02:06 PM   #3
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Re: AJ's Madden 19 Progression XP Sliders

Definitely agree more with AJ's set versus Bleedgreen. Bleedgreen is so low that in 10 years, the league's best players are like an 87. The set i'm using is very close to this with the exception of quarterback. (I set mine at 102).

I simmed a couple times on default xp and looked at the rosters. Qb looked almost perfect. (3 guys at 90+, a few 80-89 guys and most high 70's). The stats looked good too. I worried with qb set so high we'll end up with too many amazing qb's.

O-line needs to be like you have it. On default, they simply do not progress at all.

For the most part, this set looks good. Maybe rethink qb.

Nice job, mate.
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Old 08-15-2018, 03:11 PM   #4
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Re: AJ's Madden 19 Progression XP Sliders

Something seems off to me. I simmed 10 years multiple times for the ones in TDawgs thread and the results were pretty much the same on average. Below is my last one. The number of 90 rated players per position and the ratings.

One thing I noticed, most starters are low 80s mid 70s. It was especially bad on the online. Most starters are mid 70s, quite a few in low 60s. Which is weird, since those are the highest XP settings at 200 for tackles and guards and 175 for centers. But on a whole most players were really, really low. Which I guess is fine for the league as everyone is close to same page and no position is over powered, still seems off to me though. .

QB - 3 (92, 91, 90)
RB - 3 (95, 92, 92)
FB - 0 (78)
WR - 10 (95,90 90 92 91 90 93 90 92 92)
TE - 3 (95, 91, 90)
LT - 0 (89) most low 80s and 70s some 60s starters
LG 1 (93) most low 80s and 70s some 60s starters
C - 0 (86) most were high 70s to high 60s
RG 1 (94) most were low 80s and 70s
RT - 0 (86) same as other lines. Low 80s

LE - 4 (93,92,92,90)
RE - 2 (96,92)
DT - 3 (96,96,90)
LOLB - 1 (91)
MLB - 2 (93,92)
ROLB - 0 (89)
CB - 1 (90)
FS - 2 (91,90)
SS - 1 (93)
K - 2(93,90)
P - 1 (89)
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Old 08-15-2018, 04:15 PM   #5
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Re: AJ's Madden 19 Progression XP Sliders

Quote:
Originally Posted by sljivo
Definitely agree more with AJ's set versus Bleedgreen. Bleedgreen is so low that in 10 years, the league's best players are like an 87. The set i'm using is very close to this with the exception of quarterback. (I set mine at 102).

I simmed a couple times on default xp and looked at the rosters. Qb looked almost perfect. (3 guys at 90+, a few 80-89 guys and most high 70's). The stats looked good too. I worried with qb set so high we'll end up with too many amazing qb's.

O-line needs to be like you have it. On default, they simply do not progress at all.

For the most part, this set looks good. Maybe rethink qb.

Nice job, mate.
So QB is really volatile, and a 10 year sim really isn't a good sample because you're mixing default and generated. A 20 year sim controls out the default roster so you can see how the xp works with players alone. It's a lot easier to correct the roster than all of the draft classes.

Remember that there are more good young QBs in the NFL right now than perhaps we've ever had at one time. It stands to reason that a 10 year sim will produce what looks like too many good QBs.

I'm going to spend a lot more time on QBs, though, I know it's not perfect.
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Last edited by adembroski; 08-15-2018 at 04:36 PM.
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Old 08-15-2018, 04:17 PM   #6
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Re: AJ's Madden 19 Progression XP Sliders

Quote:
Originally Posted by Brandwin
Something seems off to me. I simmed 10 years multiple times for the ones in TDawgs thread and the results were pretty much the same on average. Below is my last one. The number of 90 rated players per position and the ratings.

One thing I noticed, most starters are low 80s mid 70s. It was especially bad on the online. Most starters are mid 70s, quite a few in low 60s. Which is weird, since those are the highest XP settings at 200 for tackles and guards and 175 for centers. But on a whole most players were really, really low. Which I guess is fine for the league as everyone is close to same page and no position is over powered, still seems off to me though. .

QB - 3 (92, 91, 90)
RB - 3 (95, 92, 92)
FB - 0 (78)
WR - 10 (95,90 90 92 91 90 93 90 92 92)
TE - 3 (95, 91, 90)
LT - 0 (89) most low 80s and 70s some 60s starters
LG 1 (93) most low 80s and 70s some 60s starters
C - 0 (86) most were high 70s to high 60s
RG 1 (94) most were low 80s and 70s
RT - 0 (86) same as other lines. Low 80s

LE - 4 (93,92,92,90)
RE - 2 (96,92)
DT - 3 (96,96,90)
LOLB - 1 (91)
MLB - 2 (93,92)
ROLB - 0 (89)
CB - 1 (90)
FS - 2 (91,90)
SS - 1 (93)
K - 2(93,90)
P - 1 (89)
Wait, are these TDawg or my results?
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There are two types of people on OS: Those who disagree with me, and those who agree.

The first kind is wrong. The second is superfluous.

The only difference between reality and fiction is that fiction needs to be credible.
-Mark Twain.
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Old 08-15-2018, 04:36 PM   #7
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Re: AJ's Madden 19 Progression XP Sliders

Not sure if this data helps. I just marked down the number of 90+ guys and the numbers generated are guys who were drafted and not default roster.

QB - 92 92 93 98 97 94 98 96 90 (6 generated)
RB - 1 (91) generated
FB -0 (84) generated
WR - 10 (97, 96, 92, 92, 92, 92, 92, 92, 91, 90) all generated
TE - 2 (94,91) all generated
LT - 16 (99, 99, 99, 99, 99, 99, 99, 99, 99,.99, 97, 93,91,90, 90, 90) 14 generated
LG - 8 (99,99,99,99, 97, 96, 95, 92) all generated
C - 2 (93, 91) 1 generated
RG - 5 (99,99,99,99, 93) all generated
RT - 14 (99 ,99, 99, 99, 99, 99, 99, 95, 94, 93, 91, 91, 90, 90) 12 generated

LE - 2 (92,90) all generated
RE - 2 (93,91) 1 generated
DT - 6 (94, 91, 92, 90, 90, 90) 5 generated
LOLB - 4 (95, 93, 93, 91) all generated
MLB - 3 (93 92 95) 2 generated
ROLB - 3 (92, 94, 93) all generated
CB - 4 (93, 91, 90, 90) 2 generated
FS - 1 (93, 91, 90) all generated
SS - 4 (93, 91, 90, 90) all generated
K - 2 (91,90) both default
P - 1 (90) default
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Old 08-15-2018, 04:36 PM   #8
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Re: AJ's Madden 19 Progression XP Sliders

Quote:
Originally Posted by adembroski
Wait, are these TDawg or my results?
Those were BleedGreen

Last edited by Brandwin; 08-15-2018 at 04:38 PM.
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