Madden 24 Franchise sim stats

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  • oceanstan13
    Rookie
    • Nov 2012
    • 32

    #1

    Madden 24 Franchise sim stats

    How is the simulated stats this year?
  • michaelhawj
    MVP
    • Jul 2015
    • 1852

    #2
    Re: Madden 24 Franchise sim stats

    Originally posted by oceanstan13
    How is the simulated stats this year?

    It is pretty solid so far

    Comment

    • haloofduty
      Pro
      • Aug 2008
      • 861

      #3
      Re: Madden 24 Franchise sim stats

      Originally posted by oceanstan13
      How is the simulated stats this year?
      Qb stats over inflated like always. To many guys over 30 td and to many over 4000 yards passing. Sometimes 3 or 4 guys over 5000. A couple guys hit 5600 in my sims

      Comment

      • ijumpedthegun
        Rookie
        • Jan 2016
        • 360

        #4
        Re: Madden 24 Franchise sim stats

        Any difference between sim & online stats? I'd like to be able to keep my franchises offline so I don't have to fork over $ for Live Gold just to have a working franchise mode.

        Also, how are sim stats during games? Will my halftime adjustments still show that the opposing QB only attempts short passes?

        Comment

        • GameBreaker35
          Rookie
          • May 2012
          • 382

          #5
          Re: Madden 24 Franchise sim stats

          Originally posted by oceanstan13
          How is the simulated stats this year?


          As another user commented, it’s really good from my vantage point. Its been noticeably off for sometime now — with something new wildly wrong each release — but I’m confident that this is the best simulation engine that Madden has ever put forth (I’ve been playing since 2005).

          It’s my favorite thing about franchise mode updates at the moment.



          Sent from my iPhone using Operation Sports
          Alabama Crimson Tide | Jacksonville Jaguars

          Comment

          • gr18
            MVP
            • Sep 2007
            • 2286

            #6
            Re: Madden 24 Franchise sim stats

            I tried the sim a win for each week1 franchise game and got nearly 120 plays per game and very reasonable scores.I don't think anyone hit 40 points and run/pass ratios were close to 50/50.

            Definitely a viable option.

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            • Mattanite
              MVP
              • Sep 2015
              • 1716

              #7
              Re: Madden 24 Franchise sim stats

              Originally posted by ijumpedthegun
              Any difference between sim & online stats? I'd like to be able to keep my franchises offline so I don't have to fork over $ for Live Gold just to have a working franchise mode.



              Also, how are sim stats during games? Will my halftime adjustments still show that the opposing QB only attempts short passes?
              I've seen two posts:

              Super sim - qbs not passing longer than 30yds.

              Offline - noticeably higher ints than online, but could be a problem of sample size.

              Sent from my H3113 using Tapatalk
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              • ReturnoftheTmac
                Pro
                • Nov 2012
                • 796

                #8
                Re: Madden 24 Franchise sim stats

                I’ve read a lot of it is still tied to playbooks which is pretty disappointing.

                Comment

                • Skuxx24
                  Pro
                  • Sep 2008
                  • 703

                  #9
                  Re: Madden 24 Franchise sim stats

                  Two tests so far both offline few good things few bad nothing game breaking bad like previous years.


                  QBS have a way to high TD to Int Ratio. Mahomes had a 50-1 season one year highest int i saw was 17 from Aaron Rodgers.

                  QBS rushing yards are fine save Lamar and Fields being under a 1000 but everyone else that scrambles is decent Hurts crossed for 10 tds plus both tests. Allen,Hurts Mahomes, Burrow and Lawerence had near their totals irl from last year.

                  Running back receptions continue to be on the low end guys like C-Mac Kamara and Ekeler not even getting near 50 receptions per season. On going problem from past years. Reception average has been toned down most are under 10 per game.

                  TE yards are also down only Kelce got over a 1000 yards both times Andrews And other elite TEs barely cracked 900 yards.

                  WR yards are ok for the most part nothing really stood out.

                  Sacks Ints and tackles are ok quite in line with what we have seen recently few 10 int seasons and 20 sack seasons but nothing outta of the ordinary.

                  Kickoff returns are low league leader had less than 10 returns both times hardly any TDs on punt return or kick return.




                  Sent from my iPhone using Operation Sports
                  NBA:Philadelphia 76ers
                  NFL:Philadelphia Eagles
                  NHL:Philadelphia Flyers
                  NRL:New Zealand Warriors

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                  • GR5Noles
                    MVP
                    • Aug 2010
                    • 1255

                    #10
                    Re: Madden 24 Franchise sim stats

                    Originally posted by haloofduty
                    Qb stats over inflated like always. To many guys over 30 td and to many over 4000 yards passing. Sometimes 3 or 4 guys over 5000. A couple guys hit 5600 in my sims
                    Interesting. I did a sim season today and only had 4 QBs over 4000 yards. No one got to 5000 — Mahomes led the league with ~4700. Passing TDs were definitely inflated though. 4 guys with 40+ TD passes.
                    Last edited by GR5Noles; 08-17-2023, 01:39 AM.

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                    • haloofduty
                      Pro
                      • Aug 2008
                      • 861

                      #11
                      Re: Madden 24 Franchise sim stats

                      Originally posted by GR5Noles
                      Interesting. I did a sim season today and only had 4 QBs over 4000 yards. No one got to 5000 — Mahomes led the league with ~4700. Passing TDs were definitely inflated though. 4 guys with 40+ TD passes.
                      I was fooled lol. I was on last gen. So last gen sim stats are better. Passing yards are high but it's a passing league. Changing playbooks can help alot with that. Last gen also don't have a guy getting 30 sacks in a season. I downloaded current gen and like you said passing sim stats are low. To low. Passing attempts are low and completion percentages are to high. So many 70 plus passers and some high 70s.

                      I was actually satisfied with last gen sim stats. I could change some traits of Qb to lower completion percentage a tad and change playbooks for teams that passed to much. Not possible with current gen. Completion percentages are to high and pass attempts are to low. So many guys average around 200 and less yards per game. I wish they could tune it to be like last gen. There's no way to increase pass attempts. You can give everybody the same playbook but that's not a solution. Also supersim Qb rarely throw for a pass longer then 30 yards.

                      If any developer sees this please at least tune current gen sim stats to be like last gen. Low pass attempts and completion percentage to high for current gen. Passing Td are to high. If anyone is confused I'm referring to Xbox series and Ps5 as current gen. I haven't played Madden in 8 years cause of sim stats. I was actually satisfied with last gen with a couple edits. Not knowing I was on last gen though. Played current gen tried to do the exact samething and it looks like I won't be playing again.

                      Current gen passing td are high as hell with low pass attempts and high completion percentages. I even changed Mahomes trait to oblivious and lowered his accuracy in each category by 10. Still had a 69 percent completion percentage with 47 td. Some Qb averaging like 160 yards per game and still throwing 60 percent. Come on Ea
                      Last edited by haloofduty; 08-17-2023, 10:26 AM.

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                      • tdogg097
                        Pro
                        • Jun 2012
                        • 842

                        #12
                        Re: Madden 24 Franchise sim stats

                        What about special teams and turnovers? Field goals have been a problem for years now because of all the TDs. The league leader usually doesn't even crack 20 FGAs. Also, fumble recoveries have been broken for years. The league leader usually has 5 or 6 on the season.

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                        • tdogg097
                          Pro
                          • Jun 2012
                          • 842

                          #13
                          Re: Madden 24 Franchise sim stats

                          [QUOTE=haloofduty;2050808701
                          Qb averaging like 160 yards per game and still throwing 60 percent. Come on Ea[/QUOTE]

                          Justin Fields 60% cmp pct while averaging 150 yards passing. Just sayin

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                          • Kyleimb
                            Rookie
                            • Aug 2016
                            • 157

                            #14
                            Re: Madden 24 Franchise sim stats

                            This may not bother people but for whatever reason always gets me, they still don't sim any receptions over 30 yards (I believe) unless it's a TD, and far more annoyingly, no rushes over 10 yards unless it's a TD. First sim test and there were too many guys with 200+ carries and their long rush on the season was 10 yards. Hopefully, it's just an aberration but I was bummed to still see this. It's even more obvious when you super-sim during a game and actually see it visualized.

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                            • Mattanite
                              MVP
                              • Sep 2015
                              • 1716

                              #15
                              Re: Madden 24 Franchise sim stats

                              Originally posted by Kyleimb
                              This may not bother people but for whatever reason always gets me, they still don't sim any receptions over 30 yards (I believe) unless it's a TD, and far more annoyingly, no rushes over 10 yards unless it's a TD. First sim test and there were too many guys with 200+ carries and their long rush on the season was 10 yards. Hopefully, it's just an aberration but I was bummed to still see this. It's even more obvious when you super-sim during a game and actually see it visualized.
                              Do you mean in the super-sim and not while simulating a week?
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