First thing i want to say is that you won't get every player position to 100% scouted. Many people complain about it, but i think it adds that mystery of boom or bust. Secondly, and it adds to the boom or bust, is that this isn't 100% foolproof. A guy can fit every mold of what i am presenting to you, and he may come out with amazingly high numbers, but be a normal dev. This is just a guideline i follow, and after MANY drafts of 3+ hidden devs I thought i would try and help others who may be struggling. Without further rambling, let's begin.
Scouting----
Letter grades are the first thing we will focus on during the early parts of the year, with a slight emphasis on physicals. Ideally, with physicals, you want elite. Overall, the "elite" traits outlined pretty much have a very high probability that he will be a hit. In many cases, especially the later rounds you want as close to elite as you can get, coupled with the right combine/pro day results. Many guides or youtube videos say "elite or else", i found that to be fodder. For example, if you find someone with Elite speed, but great accel, and the guide calls for elite in both, i would favorite him and then check his combine/pro day results to see if he fits the mold.
Combine/pro day----
If you are in rounds 1-3, i look for top 5 results in combine/pro day in categories that fit the desired position. After the 3rd round, i look for top 10. This gives you a chance to get a high overall player in the later rounds, even if their dev trait is normal. I will emphasize more in detail with certain positions in the breakdown below.
Letter grades-
Keep in mind that if the guide calls for an "A," and the player is A-B, keep track of him as if it's an A until you unlock his true letter grade. I wouldn't keep track of a player if it's more than one grade below the proposed requirement. An example is A-C. If you dont completely unlock that letter grade, follow the process of looking above in regards of combine/pro day.
I personally dont start adding favorites until after the combine workouts, this way i can make a determination if the player is going to be worth it. You can add/subtract whenever you want, its personal preference. For focus players, i write them down in a notepad in my phone to reference later.
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QB-
I look for at least "B" ratings in all three accuracy letter grades. From there its Elite throw power, unless hes a freak of an athlete. And when i say freak, its top 3 in combine results for scrambling QB's. With combine/pro day and non-elite throw power, l look for top 5 in strength.
HB-
Depends on what you are looking for. I normally look for anything to be an "A", then check the following. Elite speed/accel for elusive backs, or elite strength/ "A" break tackle for the power backs. Once you unlock combine results, i look for a back thats relatively top 5 in the majority of categories. (Power backs dont need top 10 speed, you want top 1-5 in strength)
WR-
Anything with an "A" or two "B"s. Then you look for elite speed/accel. I personally like speedy receivers, so its top 5 in pro day/combine for speed, jumping, accel etc.
TE-
I look for one "A" or two "B" letter grades. Stud TE's will have elite speed combined with top 5 combine/pro day. I have not experimented with blocking TE's and what to look for, but i would assume strength.
Oline-
For tackles, Pass block MUST be an "A". I dont even look at them if its not. Elite strength is ideal, but top 5 in strength paired with no less than Great strength has gotten me a hidden dev before.
For interior guys, its an "A" at either pass or run block. Same rules apply above for everything else.
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Dline-
Two "B" letter grades in whatever, or an "A" a either finese or power moves. Beyond that strength is the most important factor. I dont personally venture outside top 5 strength in combine/pro day results. Do keep an eye out on DT's that have "A" finese moves, and above great speed/accel.
LB's-
Two "B"s or an "A" at zone coverage or pursuit. Elite speed/accel is ideal, but top 5 in combine/pro day at 40 yard paird with other top 10 grades works as well.
CB's-
"B" letter grade at either man or zone coverage (your scheme preference of course) and elite speed/accel. For combine/pro day i tend to stay in top 5 of 40 yard dash. You can certainly pick top 10 in 40 yard, but his jumping and cone HAVE to be top 5. I dont draft CB'S personally outside of round 3 unless there is a freak occurrence one fits the mold later on.
S's-
Two "B" grades or "A" at man or zone coverage (again your scheme preference) same rules apply for combine/pro day as CB.
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Whew, that was a lot. I really hope this helps anyone who is struggling with any aspects of scouting/drafting and what to be looking for. I apologize if anything is poorly explained, i got the ADHD and it often times makes it difficult to explain stuff the way i see it.
If you need further explanation, please respond, and i will clear up anything that's poorly laid out. Also, if you have tips/tricks i dont have listed, let me know, and I'll add it and give you credit.
Sent from my SM-F946U using Operation Sports mobile app
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