Madden NFL 16: Penalties Are Finally Going to Be a Thing
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
This is the first thing that I heard that makes me excited about madden.PS4 Twitch: http://www.twitch.tv/candyman5os
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
This has been a huge issue for me not only with the Madden series but with also NCAA Football since I could remember they never got the penalties right and if you tweak the sliders effects the gameplay its so frustrating that these minor issues have never been addressed effectively along with Blocked Kicks, Sideline issues, Injuries and Substitutions. Madden is the only option for NFL football EA Sports needs to focus on making the game options geared toward real simulation in all aspects and revamp NFL Street for the arcade players...Comment
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
Have there been any videos of these penalties, specifically DPI (and/or OPI), Illegal Contact and the like. I haven't seen a video and other than CMHooe discussing having penalties maxed there has been very little new info on this. Really hope this doesn't go the way of QB inaccuracy went last year.Moderator
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
Have there been any videos of these penalties, specifically DPI (and/or OPI), Illegal Contact and the like. I haven't seen a video and other than CMHooe discussing having penalties maxed there has been very little new info on this. Really hope this doesn't go the way of QB inaccuracy went last year.
I simply don't get it, if the sliders work as they claimed and you don't want penalties set them to zero, problem solved.<a href="http://www.operationsports.com/Danimal/blog/6756-going-old-school-v1/">Read my blog Going Old School v1 GridIron! football.Comment
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
Brother i was thinking the same thing yesterday. In my mind I saw Rex looking at people complaining about penalties in threads like this and saying tone it down before we even started.
I simply don't get it, if the sliders work as they claimed and you don't want penalties set them to zero, problem solved.
I am going to wait and see how all this plays out before purchasing. Another aspect I need to wait and see on were the abundant number of sacks that were in last years game. They said last year after all the complaints that they did not see sacks as a problem. If they were unable to see that then one wonders what else are they missing? Just gong to take a wait and see approach, I'm really tired of purchasing this game only to become frustrated very quickly.Originally posted by ImTellinTimIf I lived in Waco, I would find you and kick you right in the nuts.Comment
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
It will be interesting to see how / if this works. The problems with adjusting sliders in this game in the past have been twofold. One, some of the penalty sliders worked, at least somewhat and others did not. Two, if one adjusted sliders significantly, say putting them at O then other aspects of the game play were affected, normally in an adverse way.
Same fears. Usually in Madden if you move one slider it impacts like 3 other sliders, especially when you tool around with penalty sliders. Crossing my fingers that Madden 16 will not give the slider makers total fits like 15 did.49ers Faithful since 1985Comment
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
It will be interesting to see how / if this works. The problems with adjusting sliders in this game in the past have been twofold. One, some of the penalty sliders worked, at least somewhat and others did not. Two, if one adjusted sliders significantly, say putting them at O then other aspects of the game play were affected, normally in an adverse way.
I am going to wait and see how all this plays out before purchasing. Another aspect I need to wait and see on were the abundant number of sacks that were in last years game. They said last year after all the complaints that they did not see sacks as a problem. If they were unable to see that then one wonders what else are they missing? Just gong to take a wait and see approach, I'm really tired of purchasing this game only to become frustrated very quickly.
Clint Oldenburg told me repeatedly that gameplay sliders only affected gameplay, penalty sliders only affect penalties, and all sliders operate the same in every mode of the game. He specifically said there is "no difference" (his words, he invited me to quote him haha) in function of gameplay sliders in Play Now and Connected Franchise (I specifically asked about that).Comment
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
Have there been any videos of these penalties, specifically DPI (and/or OPI), Illegal Contact and the like. I haven't seen a video and other than CMHooe discussing having penalties maxed there has been very little new info on this. Really hope this doesn't go the way of QB inaccuracy went last year.Comment
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
Around E3 I asked him if that has been corrected and at first he had no idea what I was talking about. Then he said that the sliders have never did such a thing. This is not the first time he has contradicted himself on twitter. Possible, maybe even likely, that there was a misunderstanding somewhereComment
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
With the way they've said they have penalties set up, there really shouldn't be any need for them to have changed anything since E3 or change anything into the future (other than maybe minor tuning as the data changes) regardless of what any group says basically from this Madden on. The way it was mentioned at E3 seems just about perfect to please everyone; no CPU-triggered penalties in PvP, MUT, or DC and sliders that work.Comment
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
So many of Madden's "legacy" issues and game play complaints could be fixed if they simply tried to make a more authentic football experience, rather than catering to the casual crowd.
When people talk about nano-blitzes, those come from an exploit of the AI offensive line blocking logic and mechanics. In Madden, the AI knows who is supposed to be rushing the passer and from where so you can't set up stock blitzes with any consistency. However, if you user rush with a defender who was supposed to drop into zone, then the AI freaks out because it wasn't expecting that. Also, telling the Defensive Tackles to spy or contain and so forth screws up the guards and centers, opening up lanes for Linebackers, who "weren't supposed to be blitzing," to shoot through unblocked. Instead, if there were dynamic pass protections schemes as part of the play design, and offensive linemen weren't tethered to the defensive play call, then the experience would be far more authentic and more difficult/less likely to exploit... at least in any unrealistic manner. When pressed on this issue, they responded by saying how time consuming and difficult such a task would be to undertake and it just wasn't "worth it." So, we are stuck with what we have.
A variety of "money plays" are again based on a lack of realistic football fundamental and interactions. I could give countless more examples, but in the end... "I'll belive it when I see it."Comment
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