There have been a lot of threads on this topic and the developers know it's a priority, but we also know how much time and work they would need to spend on it to make it happen.
My guess would be not in this years Madden, but I could be wrong.
Clint just said yesterday that it possibly could be in 18 but personally I'd highly doubt it based on how difficult they've mentioned it being recently. Also says they're not even allowed to have head injuries in the game anymore.
Clint just said yesterday that it possibly could be in 18 but personally I'd highly doubt it based on how difficult they've mentioned it being recently. Also says they're not even allowed to have head injuries in the game anymore.
Thanks DD, didn't even see that.
Maybe it will be in 18, but later in the form of a title update or by the street date.
Maybe it will be in 18, but later in the form of a title update or by the street date.
I gotta be honest, it's not something I'm looking forward to. Just going off of online cfm experience a good OL player is the most difficult to replace, especially when you have people have figured out the pass rush formula. Then you have little in the game to help you scheme around that injury. Until they give me more in the game to help deal with a injury like that I'd prefer they not have the injuries.
I pitched an idea to EA for injuries in CFM through the practice/game planning process. Basically there would be levels (Full contact, "Shells", walk through) of game planning that increased XP from it but also added to risk of injuries during it. This would be one way to introduce O line injuries into the game, but not into the actual games being played (assuming the didn't correct the issues precluding it in 18).
It's crazy how little attention the line and line play gets. Even when it's revamped, it looks and plays terribly. And for as long as madden has existed, they haven't been able to be hurt really and that means half the offense doesn't need backups which throws the entire roster, franchise mode off. How is this being discussed 12 years after this version of madden first hit the PS3, Xbox 360?
How is this being discussed 12 years after this version of madden first hit the PS3, Xbox 360?
Probably because no one was loudly complaining about the lack of off-ball injuries before this year (there were isolated complaints, but this year was the first year that the issue got any major attention on OS), the lack of off-ball injuries has never been one of the biggest gameplay issues with Madden year-over-year (compared to WR-DB interaction, zone coverage, etc. etc.), the lack of off-ball injuries is not a major game-changing feature in the eyes of an average Madden player, and the average Madden player also does not enjoy experiencing injuries to their players in the first place.
Combine all these things and it's very easy to see why off-ball injuries aren't a development priority and how a project manager would repeatedly justify punting adding off-ball injuries to a later version. Speaking to making a video game which appeals to the greatest possible audience and gets the most bang-for-buck out of the development man-hours available, in the grand scheme of things they aren't that important. That's a very "anti-sim" thing to say, sure, but please recognize the reality of how AAA video games (not just Madden) are built.
Until this is in the game I can't call Madden anywhere near sim football and won't purchase it. The fact you can have five OL on your roster and never need backups so you can stack your tean depth elsewhere is so unrealistic.
Or at least give us the option to manually injure players like MLB The Show does. Then I can create my own form of randomness and create injuries, or follow real life injuries.
Gotta be a way this day and age to get this into Madden football.
Probably because no one was loudly complaining about the lack of off-ball injuries before this year (there were isolated complaints, but this year was the first year that the issue got any major attention on OS), the lack of off-ball injuries has never been one of the biggest gameplay issues with Madden year-over-year (compared to WR-DB interaction, zone coverage, etc. etc.), the lack of off-ball injuries is not a major game-changing feature in the eyes of an average Madden player, and the average Madden player also does not enjoy experiencing injuries to their players in the first place.
Combine all these things and it's very easy to see why off-ball injuries aren't a development priority and how a project manager would repeatedly justify punting adding off-ball injuries to a later version. Speaking to making a video game which appeals to the greatest possible audience and gets the most bang-for-buck out of the development man-hours available, in the grand scheme of things they aren't that important. That's a very "anti-sim" thing to say, sure, but please recognize the reality of how AAA video games (not just Madden) are built.
I'd have to disagree it's never been important to the average gamer, especially offline franchise players. It minimizes the need for backups, alters how you spend your teams salary cap and gives the human players a huge advantage compared to CPU run teams.
I can understand how it has never been a priority compared to wr/db interaction, zone coverages, high qb accuracies, lack of proper physics, good line play from qbs and punters..along with a myriad of other complaints, but that really speaks more to how many issues and how poor this game has been over the years rather than the idea that having 1/4 of your starting line up being immune to injury not being an issue to madden players.
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