TDawg's Madden 18 CFM Roster/Depth Chart Tool(Excel required)

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  • tdawg3782
    I hate you Norv
    • Nov 2003
    • 4803

    #1

    TDawg's Madden 18 CFM Roster/Depth Chart Tool(Excel required)

    VERSION 2.0 IS UP (12/7/17)

    V2.0 is now available (12/7/17) Details below:

    It's been awhile guys. I've been working and tweaking this tool ever since Madden 18 came out and finally decided I'd share what I have come up with. IMO it's a cool little companion to make your CFM have more lasting power and a way to really develop your team in the way you see fit. With that on to the new features:

    No More Macros
    This was a huge step in the right direction. I love Macros but it was a hassle to redo your depth chart every 4 weeks (or whenever you progressed your guys). Now when ever you change something in the Roster Tab it will automatically change in the correct Depth Chart Tab on the fly. I'm not sure why I didn't think of this before but there it is lol. So if progressing your QB you change his Awr from 80 to 84 in the QB Depth Chart Tab it will change automatically for you.

    Position Specific Attribute Percentages Located on Roster Tab
    I've put the percentages you use to calculate your personal Ovr for each position on the roster tab. This is just an easy way to see what values you covet most when upgrading your players. Anything you change in each Position Tab will automatically change on the Roster Tab. No need to have to change both.

    Ratings Formula Rework for Madden 18
    I've tweaked the formula to go more with Madden 18 (not a huge difference from 17) but also was much more thorough this time then before. This made the calculations even more precise.

    Ovr and Pot Difference Rows
    This is located on each Tab after the regular Ovr and Pot. It's just a quick look at how the players stack up with one another. For example it will quickly show the difference in Ovr and Pot from the starter and the 2nd string guy, from the 2nd string guy to the 3rd string guy, etc. If the guy below is withing 2 or less as the guy above him it will highlight pink to let you know they are very close in Ovr. With Pot if the guy below has a higher Pot then the guy above it will highlight pink. Again just a quick way to tell how close some of your backups are to over taking the starting spots and so forth.

    Team Ratings Reworked
    This was just a quick rework to coincide with the Ratings Formula Rework. Nothing to crazy here. Just some of the Ovr were lowered. Again this is just a quick visual guide based on my formulas and is not exact science.

    Salaries Tab
    I've included a Salaries Tab mainly because last year I went into cap hell a few seasons in because I didn't have a big picture way of keeping track of my contracts. Once you input all information you will have a lot on information at a glance such as: total salaries for the next 5 years, number of players under contract for the next 5 years, average salaries per player for the next 5 years, current salary cap, how much you are over/under the cap for the next 5 years (the last 4 years are an estimate because you don't know the exact cap number), and how much your average salaries can be to hit your cap and have a full 53 man roster. You will also be able to sort your players in many ways. Each year all you have to do is click on the "Sub 1 from Years Rem" button and it will automatically take one away from years remaining. Then select range F1 to I69 and paste to E1. Last step is to change I1 to the next year and input any data that needs to go into the year. One other thing is the 3 contract templates to the right. One for 5, 4, and 3 years. Simply plug in the total contract value in the correct years offered and it will break the contract down for you (would be nice if Madden did this). Now by no means is this a super accurate way to see how much you will be paying when you sign a new guy to a contract but it will give you a general idea so you can plan ahead better.

    QB Sense Pressure Trait
    Anybody who has done a lot of simming as I have (for my XP Sliders) knows that there is an issue down the road with to many QBs having the Ideal sense pressure trait. This causes issues with sack totals big time. We're talking league leaders having 10 sacks. So this chart is something I've created based off of JoshC1977's chart he has implemented in his slider thread. Basically it will rate a QBs sense pressure trait off of his Awr rating. It looks like this: Awr<70=Paranoid, Awr between 70-79=Trigger Happy, Awr is between 80-89=Average, and 90+=Ideal. So simply plug in the data and it will spit out the corresponding trait you need to change it to. This is an optional thing to do and is by no means necessary but I think it adds more to my CFM and I enjoy it.

    Notes and Future Stuff
    One note is that I don't have this set up to put OLB at DE and DE at OLB for 4-3 defenses. I hadn't planed on releasing this again this year and since I only use 3-4 defenses I didn't bother putting in the option. I believe its doable but I'm not in a hurry currently. If you'd like to do it with this version just plug in you OLB player data in the DE section of the roster tab and vice versa.

    I don't know about future ideas. I don't have any currently. It's more of me playing, seeing a need, and creating from that idea. I'm always open to suggestions though and welcome any and all.

    I plan on making a quick video tutorial using this to make it as easy to understand as possible. Hope you guys enjoy.

    V1.4 is now available.(12/20/16) Details below:
    Spoiler


    v1.3 update info below (12/12)
    Spoiler

    v1.2 update info below (12/9)

    Spoiler


    v1.1 update info below (11/22)
    Spoiler


    v1.0 Info below (11/18)
    Spoiler

    Attached Files
    Last edited by tdawg3782; 12-09-2017, 01:02 AM.

  • tdawg3782
    I hate you Norv
    • Nov 2003
    • 4803

    #2
    Re: TDawg's Madden 18 CFM Roster/Depth Chart Tool(Excel required)

    Wanted to start a new thread because the old one said Madden 17 and this is for Madden 18.

    Comment

    • tdawg3782
      I hate you Norv
      • Nov 2003
      • 4803

      #3
      Re: TDawg's Madden 18 CFM Roster/Depth Chart Tool(Excel required)

      Not sure how many are using this or have interest but I had an idea and need input. Last year there was a suggestion to add some kind of weekly matchup tool to this. To compare your team to the opposing team and see where you can exploit a weakness by comparing say your LT to their RE and so forth. My question is what ratings would we weigh against each other? I can guess for sure based off general knowledge of how the game works but was just wondering if anybody had more insight on this? Thanks in advance.
      Last edited by tdawg3782; 12-09-2017, 07:32 PM.

      Comment

      • Joshduvernay
        Rookie
        • Aug 2014
        • 23

        #4
        Re: TDawg's Madden 18 CFM Roster/Depth Chart Tool(Excel required)

        What's up T-Dawg,
        Hey im on one of those silent guys who lurk around all of your guys post without ever saying anything but i figured its time to actually comunicate with the madden community. Lol. Anyways im going to download this tonight and try it out and il let you know what i think. Also did you consider possibly adding something so for contract suggestion?. For example a player with a certaing good rating at this position should get offerd at least a certain amount of years or money. Just curious. Since i usually try to build through draft i seem to always be way under salary cap anymore and i never try to lowball people unless its and oldrolder ffrege free agent on a 1 year prove it deal. Just a thought on making things more challenging. Thanks for all u do brother to try to make this game better. I swear u guys on here do more than ea itself. HA

        Comment

        • tdawg3782
          I hate you Norv
          • Nov 2003
          • 4803

          #5
          Re: TDawg's Madden 18 CFM Roster/Depth Chart Tool(Excel required)

          Originally posted by Joshduvernay
          What's up T-Dawg,
          Hey im on one of those silent guys who lurk around all of your guys post without ever saying anything but i figured its time to actually comunicate with the madden community. Lol. Anyways im going to download this tonight and try it out and il let you know what i think. Also did you consider possibly adding something so for contract suggestion?. For example a player with a certaing good rating at this position should get offerd at least a certain amount of years or money. Just curious. Since i usually try to build through draft i seem to always be way under salary cap anymore and i never try to lowball people unless its and oldrolder ffrege free agent on a 1 year prove it deal. Just a thought on making things more challenging. Thanks for all u do brother to try to make this game better. I swear u guys on here do more than ea itself. HA
          I haven't. My strategy usually when resigning is to offer the initial contract. If denied I will up both base salary and signing bonus by 5 clicks. But I do know Armor & Sword had an awesome method of resigning guys that should still be in his slider thread. At some point I could put a tab in with his method if he'd be cool with it. Not super high priority though.

          Comment

          • Joshduvernay
            Rookie
            • Aug 2014
            • 23

            #6
            Re: TDawg's Madden 18 CFM Roster/Depth Chart Tool(Excel required)

            Man i completely forgot about that. Ive been jumping around so many threads trying to get the game the way i like it it just slipped my mind. Ill check it out. Thanx

            Comment

            • RogueHominid
              Hall Of Fame
              • Aug 2006
              • 10899

              #7
              Re: TDawg's Madden 18 CFM Roster/Depth Chart Tool(Excel required)

              Hey TDawg!

              This looks really cool, but I have a couple of dumb tech questions. I'm a Mac guy, so I had to DL an extractor to open the .rar file on my laptop. The xlsx file that I extracted appears to just have 3 tabs: one for team ratings, one for team OVRs, and one for QB traits.

              Am I missing something? It sounds like I should be seeing more sheets within this file with other functions, but I'm not.

              Any thoughts?

              Comment

              • tdawg3782
                I hate you Norv
                • Nov 2003
                • 4803

                #8
                Re: TDawg's Madden 18 CFM Roster/Depth Chart Tool(Excel required)

                Originally posted by Trojan Man
                Hey TDawg!

                This looks really cool, but I have a couple of dumb tech questions. I'm a Mac guy, so I had to DL an extractor to open the .rar file on my laptop. The xlsx file that I extracted appears to just have 3 tabs: one for team ratings, one for team OVRs, and one for QB traits.

                Am I missing something? It sounds like I should be seeing more sheets within this file with other functions, but I'm not.

                Any thoughts?
                There should be a little arrow pointing left that will move to more tabs. It looks like this:

                roster tab help.jpg
                Last edited by tdawg3782; 12-11-2017, 10:54 AM.

                Comment

                • RogueHominid
                  Hall Of Fame
                  • Aug 2006
                  • 10899

                  #9
                  Re: TDawg's Madden 18 CFM Roster/Depth Chart Tool(Excel required)

                  Originally posted by tdawg3782
                  There should be a little arrow pointing left that will move to more tabs. It looks like this:

                  [ATTACH]144060[/ATTACH]
                  Bwah! Thank you for being kind about that. Lo and behold, there IS a little arrow, and there ARE lots more tabs .

                  What an excellent tool. Thanks, man!

                  Comment

                  • tdawg3782
                    I hate you Norv
                    • Nov 2003
                    • 4803

                    #10
                    Re: TDawg's Madden 18 CFM Roster/Depth Chart Tool(Excel required)

                    Originally posted by Trojan Man
                    Bwah! Thank you for being kind about that. Lo and behold, there IS a little arrow, and there ARE lots more tabs .

                    What an excellent tool. Thanks, man!
                    No problem bud lol. We've all missed things like that at some point (or numerous times in my case lol).

                    Sent from my SM-G950U using Operation Sports mobile app

                    Comment

                    • The Chef
                      Moderator
                      • Sep 2003
                      • 13684

                      #11
                      Re: TDawg's Madden 18 CFM Roster/Depth Chart Tool(Excel required)

                      Nice tool man, thanks for sharing. I downloaded it and will be playing around with it today when I fire up Madden. I especially love the salary tab as I used to do something very similar so I could stay on top of my finances going forward and where to trim the fat so to speak. Again, thanks for sharing and it looks really good.
                      Last edited by The Chef; 12-11-2017, 12:25 PM.
                      http://www.twitch.tv/kitm9891

                      Comment

                      • rouk58
                        Rookie
                        • Aug 2013
                        • 23

                        #12
                        Re: TDawg's Madden 18 CFM Roster/Depth Chart Tool(Excel required)

                        I was late to the party on this cycle of Madden and have not had much time to play, but I did have some time to take what you had worked with on your previous version and expand it some for my use. I added in some other positions, slot WR/CB, 1/3 tech DT/DE. I even added in returner. I also added a color coding feature that compared stats to the averages across the league for positions.

                        I think having impact blocking on the defensive players might be a good thing also, at least I read somewhere that this now means something for them. Weight might not be a bad thing, although I guess you can always edit that for your players and rationally explain the change in weight.

                        Having said that I like the new changes you made, I didn't take the time to see the new calcs you did, but am excited to dig into it.

                        As for the idea of match ups. The idea was sound at first, but it is certainly a very complex thing to try and capture. I had been giving some thought on how to achieve it, but came up blank. Things like a 1 tech DT vs your center. Comparing strength, block shed/run block, impact block, weight, and also pass rush vs pass block. The issue comes in, this same comparison would be needed against each of your guards vs that same 1 tech. Both of your guards and tackles would need to be looked at for a 3 tech and such.

                        Looking at the skill positions you could compare your TE/HB to LB/S, and WR to CB. But do you just compare MCV or do you include ZCV? I started getting lost in the weeds thinking about all of the combinations to examine. I can only imagine what it is like for an actual coach.

                        I hope this doesn't come off as being critical. I think the work you did here is awesome and I have really enjoyed learning how you made it work. I am looking forward to digging into your newest version.

                        Comment

                        • tdawg3782
                          I hate you Norv
                          • Nov 2003
                          • 4803

                          #13
                          Re: TDawg's Madden 18 CFM Roster/Depth Chart Tool(Excel required)

                          Originally posted by rouk58
                          I was late to the party on this cycle of Madden and have not had much time to play, but I did have some time to take what you had worked with on your previous version and expand it some for my use. I added in some other positions, slot WR/CB, 1/3 tech DT/DE. I even added in returner. I also added a color coding feature that compared stats to the averages across the league for positions.

                          I think having impact blocking on the defensive players might be a good thing also, at least I read somewhere that this now means something for them. Weight might not be a bad thing, although I guess you can always edit that for your players and rationally explain the change in weight.

                          Having said that I like the new changes you made, I didn't take the time to see the new calcs you did, but am excited to dig into it.

                          As for the idea of match ups. The idea was sound at first, but it is certainly a very complex thing to try and capture. I had been giving some thought on how to achieve it, but came up blank. Things like a 1 tech DT vs your center. Comparing strength, block shed/run block, impact block, weight, and also pass rush vs pass block. The issue comes in, this same comparison would be needed against each of your guards vs that same 1 tech. Both of your guards and tackles would need to be looked at for a 3 tech and such.

                          Looking at the skill positions you could compare your TE/HB to LB/S, and WR to CB. But do you just compare MCV or do you include ZCV? I started getting lost in the weeds thinking about all of the combinations to examine. I can only imagine what it is like for an actual coach.

                          I hope this doesn't come off as being critical. I think the work you did here is awesome and I have really enjoyed learning how you made it work. I am looking forward to digging into your newest version.
                          This is exactly what was happening when I was trying to come up with a method for the weekly gameplan idea. I started overwhelming myself lol. Still want to try something in the future just not there yet. The way my mind works is all of a sudden it'll just come to me when I'm not even thinking about it. When I try to sit down and do it I just draw a blank.

                          Anyways I am working on a new feature. I do that know how useful overall it would be to everyone but I'll be using it for sure. It's basically a progression assistant tool. I'll get more in depth in another post but basically it takes how much the upgrade costs, how much weight you have on that particular attribute, and gives you a cost value to see what the best deal is. It's working quite well so far. Still got to do a few more positions though. Again not for everyone but a cool little add on feature.

                          Sent from my SM-G950U using Tapatalk

                          Comment

                          • tdawg3782
                            I hate you Norv
                            • Nov 2003
                            • 4803

                            #14
                            Re: TDawg's Madden 18 CFM Roster/Depth Chart Tool(Excel required)

                            Originally posted by rouk58
                            I think having impact blocking on the defensive players might be a good thing also, at least I read somewhere that this now means something for them. Weight might not be a bad thing, although I guess you can always edit that for your players and rationally explain the change in weight.

                            Having said that I like the new changes you made, I didn't take the time to see the new calcs you did, but am excited to dig into it.
                            Forgot to reply to these two topics. I agree to a point on the impact blocking. It definitely does affect the defense this year as opposed to other years. However I really don't know the extent on it and just playing the game I haven't really noticed anything drastic compared to players who have a low or high IBK rating. Something I'd like to implement at a later time but not a priority as of now. Good call though.

                            The main difference in the calculations this year was the amount of data I was able to use. Last year I basically took the top rating and bottom rating for each attribute at each position. It worked out nicely but still didn't account for outliers at the top and bottom. This year with the use of the Madden Companion app I was able to export the entire roster into excel and run full calculations to get a solid average instead of an estimated average. I also didn't put caps on this year. For example if the top QB speed was 92 that would be a 100% value. Anything higher, while rare, would still result in a 100% value. So anything between 92-99 would result in the same value. Now if there is an outlier somewhere he will get credit for it and his rating will reflect that little extra. Again not a huge deal but much more precise all around.

                            Lastly any information I get from you guys whether it be an idea, constructive criticism, or whatever is cool by me. Sometimes I read something and then an idea just pops in my head so it's all good.

                            Comment

                            • bravesfan1984
                              MVP
                              • Mar 2008
                              • 2808

                              #15
                              Re: TDawg's Madden 18 CFM Roster/Depth Chart Tool(Excel required)

                              TDawg, just wanted to chime in and say thanks for this file! I'm getting ready to finally begin my serious Cowboys CFM and have input my entire roster. This is quite the handy tool to analyze your roster.
                              Braves | Cowboys | ND Football | UNC Basketball | 4-Kevin Harvick


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