Run/pass ratio can be fixed. Offline only

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • angels28
    Rookie
    • Jul 2007
    • 264

    #1

    Run/pass ratio can be fixed. Offline only

    I found a way to get the computer to pass more. I am in an offline CCM and with 2 controllers. When screen comes up with both teams, slide 2nd controller over and go to advanced settings and change their play book. I chosed pass balanced for the falcons and they threw 43 times, ran 22. Hopefully this will continue to work.
  • pyr0sphere
    Rookie
    • May 2009
    • 217

    #2
    Re: Run/pass ratio can be fixed. Offline only

    The plays will all be generic then. I can only assume that in the Falcons playbook, they have a lot of formations featuring 2 or 3 WR, 1 TE, and 1 RB

    This should be different than the New England playbook which should feature a lot of 2 TE or 3 WR sets, and different than New Orleans which should feature a lot of 3 WR, 1 TE, 1 RB sets or 4 WR 1 TE sets

    If you set all of the "dominant" passing teams to have the same playbook, would they not all just call the same formations and plays? There would be no difference between these teams

    Comment

    • SJHalt621
      Rookie
      • Sep 2012
      • 354

      #3
      I'm guessing it has more to do with not the playbook but maybe using the second controller..it's like a reset of whatever bad run to pass ratio there is..ill check this when I get home from work..very good find
      "I don't believe in beating my kids, so I let them wear Justin Bieber shirts and Crocs to school so the others kids will do it for me."

      Comment

      • angels28
        Rookie
        • Jul 2007
        • 264

        #4
        Re: Run/pass ratio can be fixed. Offline only

        Originally posted by pyr0sphere
        The plays will all be generic then. I can only assume that in the Falcons playbook, they have a lot of formations featuring 2 or 3 WR, 1 TE, and 1 RB

        This should be different than the New England playbook which should feature a lot of 2 TE or 3 WR sets, and different than New Orleans which should feature a lot of 3 WR, 1 TE, 1 RB sets or 4 WR 1 TE sets

        If you set all of the "dominant" passing teams to have the same playbook, would they not all just call the same formations and plays? There would be no difference between these teams
        Maybe . Have not tested with different setups. I m just happy they were throwing the ball a lot. It also has a generic spread, run balance, balance. Etc. hopefully we all can figure what to put each team at

        Comment

        • angels28
          Rookie
          • Jul 2007
          • 264

          #5
          Re: Run/pass ratio can be fixed. Offline only

          You have to switch controller back to middle before entering the game. Can't switch controllers after game starts

          Comment

          • SickDL
            Pro
            • Aug 2012
            • 966

            #6
            Re: Run/pass ratio can be fixed. Offline only

            Im getting good run/pass ratio now. Played the cowboys the throw 51 times and run 21 times

            Comment

            • californ14
              Banned
              • Oct 2012
              • 473

              #7
              Re: Run/pass ratio can be fixed. Offline only

              Sounds like some potential here....

              Though I fear the only way to get proper run/pass ratios and also to get the CPU to call plays that are more appropriate for the situation there needs to be more the CPU has to consider besides down and distance and the weight of the plays available for each of the situations covered....

              EA/Tiburon do provide a 2 minute situation in the playbooks; though, unless there is coding behind the scenes to take into account the score and actual time remaining and whether it is the 2nd or 4th quarter, the weight system is not much use....

              As I have seen so far, the computer shows no signs of taking into account score differences and time remaining in the half and game....Until this is sufficiently addressed I doubt no one will consistently get a logical and common sense game out of the CPU....

              And since it does not appear the EA/Tiburon team bothered to weight teams to run/pass to their tendencies in real life I am not filled with much confidence they bothered to take into account quarter, half, and end game instances as well as taking into account whether a team is behind or ahead at any given point in the game....

              Comment

              • angels28
                Rookie
                • Jul 2007
                • 264

                #8
                Re: Run/pass ratio can be fixed. Offline only

                We can also use the HOF playbooks. I know vermiel s play book has tight end in slot on some plays.

                Comment

                • SJHalt621
                  Rookie
                  • Sep 2012
                  • 354

                  #9
                  Anyone else try this?
                  "I don't believe in beating my kids, so I let them wear Justin Bieber shirts and Crocs to school so the others kids will do it for me."

                  Comment

                  • kzdwfy
                    Pro
                    • Jun 2003
                    • 752

                    #10
                    Re: Run/pass ratio can be fixed. Offline only

                    Ill try it tonight and if it works I can at least be a little happier about that I can force a different pass/run ratio out of the CPU team hopefully being able to allow a team to play to its strengths

                    Comment

                    • Dogslax41
                      MVP
                      • Aug 2003
                      • 1901

                      #11
                      Re: Run/pass ratio can be fixed. Offline only

                      Can you set them to a custom playbook?

                      Comment

                      • angels28
                        Rookie
                        • Jul 2007
                        • 264

                        #12
                        Re: Run/pass ratio can be fixed. Offline only

                        I found some interesting info on each play book. I did not see what plays are done on certain downs but what plays are in each play book

                        For example:
                        Tom Landry - quick pass-22, shotgun-31, PA pass-47, Standard-60, screens-10; inside runs-38, outside-13, pitch-10, counters-10, draw-8
                        So, 170 pass plays to 79 runs in his play book

                        Brian billick- quick 27,standard-78,shotgun-23,PA- 68,screen-13; runs inside-55,out-17, pitch-13, counter-15 draw-13
                        So, 196 pass to 100 run s

                        So Pass balance was 218 to 65; balance was 190-60; run balance- 166-63, west coast 193-58; run n gun-163 to 67; run heavy 118 to 72
                        Tom Flores- 155 to 55; Walsh -185-75; vermeil- 228 to 114; madden- 154 to 58; Gibbs- 169 to 100;

                        Comment

                        • kzdwfy
                          Pro
                          • Jun 2003
                          • 752

                          #13
                          Re: Run/pass ratio can be fixed. Offline only

                          Originally posted by pyr0sphere
                          The plays will all be generic then. I can only assume that in the Falcons playbook, they have a lot of formations featuring 2 or 3 WR, 1 TE, and 1 RB

                          This should be different than the New England playbook which should feature a lot of 2 TE or 3 WR sets, and different than New Orleans which should feature a lot of 3 WR, 1 TE, 1 RB sets or 4 WR 1 TE sets

                          If you set all of the "dominant" passing teams to have the same playbook, would they not all just call the same formations and plays? There would be no difference between these teams
                          Long term we might have to edit each playbook each year to adjust to each teams strength. That way it won't feel generic. It won't bother me just as long as team plays to their strengths. That will definitely make the game a lot more enjoyable.

                          Now if they can only havve penalties like NFL 2K5

                          Comment

                          • SJHalt621
                            Rookie
                            • Sep 2012
                            • 354

                            #14
                            Originally posted by kzdwfy
                            Long term we might have to edit each playbook each year to adjust to each teams strength. That way it won't feel generic. It won't bother me just as long as team plays to their strengths. That will definitely make the game a lot more enjoyable.

                            Now if they can only havve penalties like NFL 2K5
                            Wait custom playbooks are in CCM?
                            "I don't believe in beating my kids, so I let them wear Justin Bieber shirts and Crocs to school so the others kids will do it for me."

                            Comment

                            • TreFacTor
                              MVP
                              • Oct 2009
                              • 1138

                              #15
                              Re: Run/pass ratio can be fixed. Offline only

                              Originally posted by SJHalt621
                              Wait custom playbooks are in CCM?
                              No, I believe they are referring to manually using the second controller to change the playbooks before you start the game of the week.
                              Proud Beta tester for NFL 2K Dreamcast
                              "Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity."

                              Comment

                              Working...