What do you, a gamer, think is both good and bad with 2k baseball. Feel free to go down memory lane with this topic. How has the series improved and regressed over the years? What do they do right, and where is there room for improvement. Where is this series headed?
My personal thoughts on how 2k is moving along with baseball:
Pitching and hitting are what 2k does best. Pitching controls are spot-on and nearly perfect for a baseball game. The "batting" patch of 2k11 really moved this game in a good direction, especially online and almost totally eliminated laggy h2h games online. 2k12 kept the same approach, but upped the difficult slightly in both hitting and pitching controls. I love how you can gain control of certain pitches, but also how you can also lose the same if you abuse the pitch and it starts to get hit. I'd love to see the same for batters and pitches they hit. Commentary is spot on and offers a good variety of in game soundbites from the announce crew. Fielding is sometimes frustrating, but the throwing meters offer a good challenge if you don't have a gold glove fielder.
2k12 has some horrible lag with foul balls, and some bigtime lag in certain stadiums with runners on. Miami comes to mind off the top of my head. Online this can be brutal. Animations are sometimes slow to respond, and the crowd is often lifeless. Too often outfielders are either super-human, or super stupid in their reaction to fly balls.
Fixes for 2k13: fix the fielding animations so they don't seem so canned. Reaction time in the outfield needs to be drastically improved, as well as reactions to base runners. Ground balls need more life in the infield, in 2k12 ground balls often died in the infield resulting in easy outs that really shouldn't have been so easy. Defensive diving in both the outfield and infield need to be toned down drastically, and please for the love of God: get rid of the auto dive in the outfield. The game looks like it was developed for PS2/XBOX.
Online fixes: make players pick their pitcher BEFORE going to the lineup screen, many gamers use different lineups against LHP and RHP and when one has a set lineup only to have the other player choose a different handed pitcher with no time left on the clock often causes pre-first pitch quits - which shouldn't happen. Starting pitchers should not be available to pitch unless the bullpen is gone. They moved in the right direction last year, but move it along farther please.
Thoughts anyone? I'm sure I've forgotten both positives and negatives......
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