Problems with RTTS baserunning

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  • kilmar1
    Pro
    • Jul 2006
    • 737

    #1

    Problems with RTTS baserunning

    The baserunning in RTTS is giving me fits! Usually, it's left stick up for advance base and down to go back. However, it seems that if the camera is turned around, meaning the camera is facing the outfield, you have to hit the stick towards the bag you want to go to.

    For example, I am at 2nd base and a line drive to the outfield causes the camera to turn around. I push the left stick up to advance to 3rd. My player will take a step towards 3rd as the camera turns around. But, since the camera is now facing the outfield, my player will retreat to 2nd. This has happened 8 or 9 times to me already and it's driving me insane!

    Hopefully this is something that can be patched.
  • backbreaker
    Banned
    • Jul 2002
    • 3991

    #2
    Re: Problems with RTTS baserunning

    It's camera relative, just like when you're on defense i.e. if you're playing 3rd base, circle is third triangle is home ect... but if you're playing the regular way circle is 1st. So be cognizant of your surroundings.

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    • kilmar1
      Pro
      • Jul 2006
      • 737

      #3
      Re: Problems with RTTS baserunning

      The manual states nothing about running being relative to the base when the camera is facing the outfield, though I can guarantee it is. Nothing in the manual states anything other than left stick forward to advance and backwards to retreat.

      The problem is the hesitation of waiting for the camera to move (or not move) will cost runs. Right now, on a sure line drive to the outfield, it take 2-3 seconds to wait to see if the camera moves before I move the left stick. This can be the difference between being at 3rd or scoring.

      Also, same thing with fielding, although I can live with it. On a fly ball near the wall, I would hit up on the left stick to start moving towards the ball. In anticipation of the camera moves. But, it takes a good second or two for the camera to change and it causes my player to take a step or two forward before the camera moves and I'm running the right direction. I've lost some balls where if I had a good jump, it would have been an out.
      Last edited by kilmar1; 03-01-2009, 02:12 AM.

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      • kilmar1
        Pro
        • Jul 2006
        • 737

        #4
        Re: Problems with RTTS baserunning

        Now that I've played quite a few games in RTTS (over 50), I've come up with a few other examples, I'm on 2nd, ball is hit to shallow outfield. I push up to run to 3rd and the camera swings around before I reach 3rd. The camera moving causes my guy to hitch and almost run back to 2nd about 10 ft from the base since continuing to push up after the camera changes means that I just told my player to retreat to 2nd.

        Result, what is an easy walk home from 2nd becomes man on 1st and 3rd.

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        • N51_rob
          Faceuary!
          • Jul 2003
          • 14805

          #5
          Re: Problems with RTTS baserunning

          I'm having similar issues too.
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          • Russell_SCEA
            SCEA Community Manager
            • May 2005
            • 4161

            #6
            Re: Problems with RTTS baserunning

            Originally posted by kilmar1
            Now that I've played quite a few games in RTTS (over 50), I've come up with a few other examples, I'm on 2nd, ball is hit to shallow outfield. I push up to run to 3rd and the camera swings around before I reach 3rd. The camera moving causes my guy to hitch and almost run back to 2nd about 10 ft from the base since continuing to push up after the camera changes means that I just told my player to retreat to 2nd.

            Result, what is an easy walk home from 2nd becomes man on 1st and 3rd.

            In RTTS its right to advance and left to return to the previous base this is when you are at first, second, and third base. I don't think you should be using up for anything but let me double check.

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            • kilmar1
              Pro
              • Jul 2006
              • 737

              #7
              Re: Problems with RTTS baserunning

              Originally posted by Russell_SCEA
              In RTTS its right to advance and left to return to the previous base this is when you are at first, second, and third base. I don't think you should be using up for anything but let me double check.
              Quoted from manual and ingame controls:
              Baserunning (Road to the Show-specific)
              Advance......Left stick (forward)
              Retreat.......Left stick (back)
              Stop...........Left stick (released)

              I will be happy if what you say is true. I am trying it right now as soon as I get on base.

              By the way, thank you for responding.
              Last edited by kilmar1; 03-02-2009, 10:13 PM.

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              • N51_rob
                Faceuary!
                • Jul 2003
                • 14805

                #8
                Re: Problems with RTTS baserunning

                Russell, it would still seem like it is camera relative though. I'll be on first and the ball will be hit into right field. As the camera tracks the ball what I was pushing now causes me to run back towards first base instead of 2nd.
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                • Russell_SCEA
                  SCEA Community Manager
                  • May 2005
                  • 4161

                  #9
                  Re: Problems with RTTS baserunning

                  Baserunning (Road to the Show-specific)
                  Advance......Left stick (forward)
                  Forward that would be to the right correct. The camera is right behind you due to deductive logic it can't be up, down, or left so that only leaves one direction. Right

                  Also is you hit select to bring up the controls I'm pretty sure it says > to advance.


                  Retreat.......Left stick (back)
                  Back would be to the Left

                  Stop...........Left stick (released)
                  So that's why he stops running from time to time lol
                  Last edited by Russell_SCEA; 03-02-2009, 10:28 PM.

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                  • kilmar1
                    Pro
                    • Jul 2006
                    • 737

                    #10
                    Re: Problems with RTTS baserunning

                    Originally posted by Russell_SCEA
                    Forward that would be to the right correct. The camera is right behind (camera relative) you due to deductive logic it can't be up, down, or left so that only leaves one direction. Right

                    Also is you hit select to bring up the controls I'm pretty sure it says > to advance.


                    Back would be to the Left

                    So that's why he stops running from time to time lol
                    Hitting select, it says (no, it's not MY typo. It's how it's shown):
                    It says Advance (fwd), Backwards (retreat)

                    If what you say is correct, then we still have a problem, because if you're on 1st, pushing right to advance to 2nd and the camera turns around to track the ball, my running will now retreat to 1st.

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                    • Russell_SCEA
                      SCEA Community Manager
                      • May 2005
                      • 4161

                      #11
                      Re: Problems with RTTS baserunning

                      Originally posted by kilmar1
                      Hitting select, it says (no, it's not MY typo. It's how it's shown):
                      It says Advance (fwd), Backwards (retreat)

                      If what you say is correct, then we still have a problem, because if you're on 1st, pushing right to advance to 2nd and the camera turns around to track the ball, my running will now retreat to 1st.
                      So you are saying you press forward to run but when the ball goes by it makes you turn back to first base. I'm I the only one who isn't having problems with RTTS baserunning?

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                      • kilmar1
                        Pro
                        • Jul 2006
                        • 737

                        #12
                        Re: Problems with RTTS baserunning

                        FYI, here's what I just tested.

                        When you are on 1st base, pressing up on left stick will make you steal. Pressing down on left stick makes him lean back towards 1st. Pressing right makes him steal. Pressing left makes him lean back towards 1st.

                        Now, it happens a LOT more when you are alone at 2nd base. You should try to get to 2nd in your RTTS and see what happens when the CPU gets a hit and you push right on the left stick to advance to 3rd and the camera turns around.

                        Well, I was just on first and it was a shallow pop to 2nd base, I held left to retreat and sure enough the camera moved which caused moving left to mean advance. I was halfway to second before I stopped and pushed right on the left stick to retreat.
                        Last edited by kilmar1; 03-02-2009, 10:49 PM.

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                        • Russell_SCEA
                          SCEA Community Manager
                          • May 2005
                          • 4161

                          #13
                          Re: Problems with RTTS baserunning

                          Ok heres the deal and this is from lead designer Eddy Cramm.

                          Yes the controls are camera relative

                          however

                          the controls will not automatically change as the camera changes.. so if you are pressing right and the camera shifts on you, the control will not update until you release your position
                          so basically.. if you maintain your forward action, it will keep that even as the camera moves

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                          • King Gro23
                            MVP
                            • Jan 2008
                            • 2548

                            #14
                            Re: Problems with RTTS baserunning

                            Originally posted by Russell_SCEA
                            Ok heres the deal and this is from lead designer Eddy Cramm.
                            Oh okay good deal
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                            • diamondmd
                              Rookie
                              • Aug 2002
                              • 366

                              #15
                              Re: Problems with RTTS baserunning

                              I too have been having nightmares on the basepaths. This will give me hope and I will try it tonight.

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