The Holy Trinity of Hitting Options

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  • jmik58
    Staff Writer
    • Jan 2008
    • 2401

    #1

    The Holy Trinity of Hitting Options

    I see several threads floating around about all of the different options for hitting in MLB 11 The Show and it's starting to scramble my brain.

    In the hopes of condensing and simplifying the three main options I've broken it down in my own view in the following way and hopefully this helps a lot of you decide what is best for you:

    1. Analog hitting

    Use the right stick to pull back to load the swing (do this just prior to the pitcher releasing the ball) and then move the right stick upwards and in the general direction of the horizontal location of the pitch location. Preload the type of swing you want by pushing "O" for contact, "X" for normal, or "[]" for power.

    This requires a lot of movement and precision from your thumb in a short amount of time. It's difficult to move the stick up and towards the inside or outside corner.

    This method of hitting places the batter's eye (PCI) on the ball based on your stick skills and on the attributes of the batter.

    I would sum this option up as a "fun" way of playing baseball. It's something I will use in exhibition or online. I'll definitely use this in homerun derby.

    2. Zone hitting

    This requires you to move the left analog stick so that the batter's eye (PCI) is covering the location where the ball will cross the hitting zone. You also then must push a button "O" for contact, "X" for normal, "[]" for Power to execute the swing.

    This is a challenging method of hitting in the game because of the number of actions required to hit the ball solidly. This factors in the attributes of the player, but this method can actually use your stick skills (placing the PCI) to improve/override the attributes of the batter.

    For example, if you have a below-average hitter, his attributes may not allow him to make solid contact on a given pitch. However, if you are crafty enough with the left stick, you can place the PCI on the pitch location and improve the chance of solid contact.

    This is something I would use if I'm playing with a team or players that aren't that great and I need results that are above what their attributes allow. For sim results, this isn't the way to go. Keep in mind this requires you to be very good at zone hitting. If you can't get the left stick in the right place, you're potentially hurting the batter as well. But the potential is there to inflate the results.

    Perhaps this is an option for RTTS players. If your player isn't that great yet, control his PCI and get better contact more often. But, I don't want results beyond sim in my franchise so this batting option is out.

    3. Timing hitting

    The third and final option is the most simple of the three. Push "O", "X", or "[]" for the desired swing type. All you are required to do as a gamer is get the timing right. If the timing is right, then the batter's attributes kick in.

    This is the best way to get sim results. The PCI is placed automatically based on your timing and the players skill. You can't move the batter's eye (PCI) artificially. This lets the players be who they are and you're only able to max their potential, not make them better than reality.

    This method may not be as "fun" as analog, or as "challenging" as zone, but for effectiveness and sim-like results, this is the way to go.

    Timing hitting is what I will use, and recommend, for my franchise for the sake of realism and consistency. I can't make the players any better than they really are, yet pushing a button at the right time is simple enough that I shouldn't screw up their production too much either.
    Last edited by jmik58; 03-10-2011, 05:42 PM.
  • Chairman7w
    MVP
    • Mar 2006
    • 1490

    #2
    Re: The Holy Trinity of Hitting Options

    Good post jmik, a nice little primer. As an OG sports video gamer (read: 44 yr old with lessened stick skills), I can see me sticking with the Timing method.

    Comment

    • HedoRick
      Banned
      • Aug 2010
      • 90

      #3
      Re: The Holy Trinity of Hitting Options

      Your brain is scrambled because there is a lot of bad info out there.



      The game is different. Hitting consistently on any of the three isn't possible.

      Comment

      • Jgainsey
        I can't feel it
        • Mar 2007
        • 3357

        #4
        Re: The Holy Trinity of Hitting Options

        Originally posted by HedoRick
        Your brain is scrambled because there is a lot of bad info out there.



        The game is different. Hitting consistently on any of the three isn't possible.


        Oh really? I having a pretty easy time hitting with Analog on HOF difficulty.

        What does that make me..? I must be like Neo of The Show matrix.
        Now, more than ever

        Comment

        • HedoRick
          Banned
          • Aug 2010
          • 90

          #5
          Re: The Holy Trinity of Hitting Options

          Originally posted by Jgainsey


          Oh really? I having a pretty easy time hitting with Analog on HOF difficulty.

          What does that make me..? I must be like Neo of The Show matrix.
          I know it must sound crazy man but a whole bunch of people myself included (biggest MLB The Show fanboy out there) and guys I work with, along with a bunch of guys on Theshownation.com are saying the same thing i am. We cannot hit no matter what we do.

          Comment

          • EnigmaNemesis
            Animal Liberation
            • Apr 2006
            • 12216

            #6
            Re: The Holy Trinity of Hitting Options

            Nice simple and streamlined post on them.

            Love the title too!
            Boston Red Sox | Miami Dolphins

            Comment

            • NDAlum
              ND
              • Jun 2010
              • 11453

              #7
              Re: The Holy Trinity of Hitting Options

              Originally posted by HedoRick
              Your brain is scrambled because there is a lot of bad info out there.



              The game is different. Hitting consistently on any of the three isn't possible.
              We get you're frustrated but you need to chill with spamming every single hitting thread with it.

              You have your thread talking about your issues, please keep them there.

              Thank you

              ________________

              OP, I completely agree with #3, as that's what I use.

              Strategy over skillz
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              Comment

              • SSWood10
                Rookie
                • Feb 2011
                • 99

                #8
                Re: The Holy Trinity of Hitting Options

                good post jmik58, I agree 100%, loving the game!!

                Comment

                • CMH
                  Making you famous
                  • Oct 2002
                  • 26203

                  #9
                  Re: The Holy Trinity of Hitting Options

                  I hope people will come to this thread to discuss hitting.

                  And thank you for a mature post in describing each of the hitting options.

                  I'm a timing guy myself and enjoy the simplicity and self-perceived realism of the system.
                  "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

                  "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

                  Comment

                  • jmik58
                    Staff Writer
                    • Jan 2008
                    • 2401

                    #10
                    Re: The Holy Trinity of Hitting Options

                    Originally posted by CMH
                    I hope people will come to this thread to discuss hitting.

                    And thank you for a mature post in describing each of the hitting options.

                    I'm a timing guy myself and enjoy the simplicity and self-perceived realism of the system.

                    Thanks, glad I could bring some calm to the craziness surrounding the hitting options.

                    I thought about posting links to this thread in some of the others, but I figure those will weed themselves out eventually by being locked or turning off topic.

                    I think the larger point here is that there is no one perfect setting to use. The sooner people realize that, the better.

                    Everyone just needs to ask themself what experience do you want from the game offensively? Then choose the hitting style that matches and works.

                    Comment

                    • gambit816
                      Rookie
                      • Feb 2003
                      • 253

                      #11
                      Re: The Holy Trinity of Hitting Options

                      I absolutely love analog hitting. I only have one question about it- it doesn't seem that there is an option to "influence" whether or not you hit the ball in the air or on the ground. Sometimes, in situational hitting, you want to lift something up to score a runner tagging from third, or hit something on the ground to the right side. How do we accomplish this?

                      Comment

                      • jr86
                        MVP
                        • Jan 2009
                        • 1728

                        #12
                        Re: The Holy Trinity of Hitting Options

                        Originally posted by gambit816
                        I absolutely love analog hitting. I only have one question about it- it doesn't seem that there is an option to "influence" whether or not you hit the ball in the air or on the ground. Sometimes, in situational hitting, you want to lift something up to score a runner tagging from third, or hit something on the ground to the right side. How do we accomplish this?
                        R2 + LS Up for flyball, down for grounder i think....

                        Comment

                        • NDAlum
                          ND
                          • Jun 2010
                          • 11453

                          #13
                          Re: The Holy Trinity of Hitting Options

                          Originally posted by CMH
                          I hope people will come to this thread to discuss hitting.

                          And thank you for a mature post in describing each of the hitting options.

                          I'm a timing guy myself and enjoy the simplicity and self-perceived realism of the system.
                          Timing last year was too easy and I do not like zone hitting.

                          This year I feel like it can't get any better with the timing hitting.
                          SOS Madden League (PS4) | League Archives
                          SOS Crew Bowl III & VIII Champs

                          Atlanta Braves Fantasy Draft Franchise | Google Docs History
                          NL East Champs 5x | WS Champion 1x (2020)

                          Comment

                          • idrisguitar
                            Pro
                            • May 2007
                            • 542

                            #14
                            Re: The Holy Trinity of Hitting Options

                            great thread!!

                            but you might want to update it, you can pre-select the power or contact swing before the pitch on analog hitting as well. (at least thats what i have read a few times.)

                            personally im going with analog, was never good at zone hitting before anyway so really putting time into analog shouldn't be as tough as other vets out there.

                            Originally posted by jr86
                            R2 + LS Up for flyball, down for grounder i think....

                            isn;t that guess pitch controls? (i never play with guess pitch, but it seems odd that it would be R2 considering thats what it would be should the GP feature be turned on.)
                            Last edited by idrisguitar; 03-09-2011, 07:06 PM.

                            Comment

                            • jr86
                              MVP
                              • Jan 2009
                              • 1728

                              #15
                              Re: The Holy Trinity of Hitting Options

                              Originally posted by idrisguitar
                              great thread!!

                              but you might want to update it, you can pre-select the power or contact swing before the pitch on analog hitting as well. (at least thats what i have read a few times.)

                              personally im going with analog, was never good at zone hitting before anyway so really putting time into analog shouldn't be as tough as other vets out there.




                              isn;t that guess pitch controls? (i never play with guess pitch, but it seems odd that it would be R2 considering thats what it would be should the GP feature be turned on.)
                              It's actually R2 + RS up or down

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