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Community Day - GAMEPLAY question and answer

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Old 01-09-2012, 06:57 PM   #81
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Re: Community Day - Gameplay questions/concerns/inquiries

Quote:
Originally Posted by Bobhead
1. Have they changed the "PCI lock" that occurs upon pressing the swing button?

Explanation:
Zone Hitting: In previous games, you are unable to move the PCI instantly after pressing the swing button. In the heat of a pitch and swing, this results in a lot of failed swings. The PCI would often still be in the middle of the zone, because my right thumb happened to press the swing button milliseconds before my left thumb moved the analog stick. I'd like to know if this has been changed this year, as I'd like to see this changed, so that the "lock" only occurs shortly before the batter actually swings the bat. In other words, you'd get about another second or so, as the batter prepares to swing, where you can still move the PCI.


2. I'd like to know if fielders are now free of the "speed bursts" and "vacuum gloves" that have shown up in previous years.
I am also curious about this one. I like how MLB Power Pros, BobbleHead Pros, and Yakyuu Spirits handles the PCI and swing.
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Old 01-11-2012, 01:45 PM   #82
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Re: Community Day - GAMEPLAY questions/concerns/inquiries

Can we have pitchers pinch hit or pinch run for another pitcher without having to have that substituted pitcher pitch the next inning? Well that sounds confusing.


Example: Let's say it's in the 12th inning and Jason Motte is coming up to bat. I really do not want Jason Motte to hit because we have the winning run on 2nd. I need to pinch hit for him, but I have used all of my bench players, so I must use a better hitting pitcher. I bring in Adam Wainwright because he can hit. The man grounds out ending the inning with the game still tied.

In 11 the Show: Since Adam Wainwright is considered a pitcher instead of a pinch hitter, he now goes into the game and is forced to pitch to at least one batter.

Was it fixed so that he is considered a pinch hitter and is able to be taken out and not forced to pitch to at least one batter?
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Old 01-11-2012, 02:30 PM   #83
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Re: Community Day - GAMEPLAY questions/concerns/inquiries

1) Is it possible to turn off the ball cursor using pulse pitching?

2) Is it also possible to turn off the reticle when selecting your plate width location using analog pitching (with the ball cursor set to off), as well as the plate width lines themselves when turning off the strike zone?

Examples of both:

- Since the pulse follows the ball cursor location when you move it around, if pulse pitching had the ball cursor turned off, the pulse ring graphic would instead just stay in the middle of the strike zone, no matter where you move the ball. Once you have timed your pulse, the pitch would then go according to where you placed your hidden ball, with the appropriate pulse ring circumference based on your timing.

- I touched on this in an earlier thread when asking for improvements with analog pitching, but it was a matter of figuring out how to still use the analog facet of analog pitching whilst still turning off the graphics (if you so chose the option) when selecting pitches. So, I proposed a solution. If you turn off the strike zone, the analog pitching meter should not show strike zone plate width lines at all. If you turn off the ball cursor, the reticle's width location should not appear on the analog pitching meter until you've actually begun your pitch. That way, it was technically hidden while you selected your pitch, and then you can still use the analog facet as it shows up afterward.

So I just wanted to know if this showed up when you used these specific options.
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Old 01-11-2012, 02:35 PM   #84
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Re: Community Day - GAMEPLAY questions/concerns/inquiries

Blzer,

All good questions my friend - similar to what I've had for a few months now. The options in how this is presented will be key so know that I have a huge interest in it.
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Old 01-11-2012, 03:05 PM   #85
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Re: Community Day - GAMEPLAY questions/concerns/inquiries

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Originally Posted by Pared
Blzer,

All good questions my friend - similar to what I've had for a few months now. The options in how this is presented will be key so know that I have a huge interest in it.
Glad to see you're on top of your game, my friend!

Also, I hate to be in a rush with this, but I totally forgot that Vita was not the only accessory addition to this franchise!

Will you guys be trying out the Move as well? Any general notes about your impressions would be greatly appreciated, if so.
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Old 01-11-2012, 06:01 PM   #86
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Re: Community Day - GAMEPLAY questions/concerns/inquiries

Something about the most recent video just struck me:

Can we play the game with just the Move controller? I was afraid I might have to buy the navigation controller as well when I heard Move was fully integrated now, but the video seems to show only the Move itself being used.

Thanks!
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Old 01-11-2012, 07:57 PM   #87
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Re: Community Day - GAMEPLAY questions/concerns/inquiries

Quote:
Originally Posted by bcruise
Something about the most recent video just struck me:

Can we play the game with just the Move controller? I was afraid I might have to buy the navigation controller as well when I heard Move was fully integrated now, but the video seems to show only the Move itself being used.

Thanks!
I believe you can!
(but if I knew for sure from some sort of community event my NDA would prevent me from saying ...as you well know from signing one yourself at one time!)

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Old 01-12-2012, 03:28 PM   #88
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Re: Community Day - GAMEPLAY questions/concerns/inquiries

you guys that are going to the community day thing... are you examining the 2012 version to give ideas that SCEA will take but implement in 2013+? are you folks gonna help them identify and fix things before the march 6th release?
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