Any word in regards to the online portion of the game? For me it has been nightmarish with the lag. Will it be the same servers?
Community Day - GAMEPLAY question and answer
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Re: Community Day - GAMEPLAY question and answer
Any word in regards to the online portion of the game? For me it has been nightmarish with the lag. Will it be the same servers?The poster formerly know as "FLIGHTWHITE" -
Re: Community Day - GAMEPLAY question and answer
But that's not exactly gameplay...
None of our impressions will really be accurate to be honest. Until we see real world usage I don't think anyone knows for sure.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> 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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: Community Day - GAMEPLAY question and answer
Last years and years past were Peer To Peer Connection. There was no server, and the game simply relied on your connection to your opponents. This year they added a dedicated server hoping to provide a smoother connection online.Comment
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Re: Community Day - GAMEPLAY question and answer
What is really better? vs. OverviewPlayStation 3Peer to Peer (P2P) Servers - Is a server that is created by a game developer and one user simulates a server while everyone else simulates clients with the same rights. XBOX 360Client Servers - Is creat
I think with the DD mode, the move to dedicated servers is necessary to keep the integrity of information about games played, gamers and such, but I don't really raise my expectation about how it would reduce lags.
Maybe I'm not picky enough, but I feel online lag is a bit too exaggerated. Sure your hitting/pitching timing is different online which you need to get used to, but I've only encountered really bad lags only several times more than 400 games I played online with 11.Comment
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If dedicated was not more efficient by letting another CPU do all the network calculations, people would not clamor for them in the PC world for online shooters.
I can not comment on this game, but dedicated servers are better in almost every way than peer to peer. And have proven that since their inception.Ⓥ Boston Red Sox | Miami DolphinsComment
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Re: Community Day - GAMEPLAY question and answer
If dedicated was not more efficient by letting another CPU do all the network calculations, people would not clamor for them in the PC world for online shooters.
I can not comment on this game, but dedicated servers are better in almost every way than peer to peer. And have proven that since their inception.David P
Thank you SCEA, for adopting my ideas for a Playoff feature and eventually an 'online franchise'. No credit needed to be given... I am just happy you are working towards it...Comment
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Re: Community Day - GAMEPLAY question and answer
However, it might be possible to keep as much lag on one side (by dropping frame rate just on one side for example) and try not to propagate that to the other side, so long as the lag in user input isn't too laggy... Maybe that's what dave's saying.
In any case we'll see! I hope the lag won't be an issue now that DD sounds like a mode a lot of people are looking forward to play.Comment
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mlbonfox
Re: Community Day - GAMEPLAY question and answer
Not really sure where to ask this but hoping a SCEA personel will answer this for me here.
Has anything changed for the online leagues for 12?
I would like to be able to start a online league and use the real 2012 MLB schedule just like it is offline in a franchise. I don't like the way it is setup on the show 11 where u half to setup division games,inner league and keep having to push the ([ ]) button to keep generating a schedule trying to mimic a real MLB schedule.
For many years on the "other game" on there league website I knew how to go in under admin options then schedule there within a drop down list of the teams letting me choose who plays who on game 1,2,3 etc....and input a schedule myself going off the mlb.com schedules.
Yes it took me awhile but I taught a few league guys how to do it and they helped so it didn't take very long this way we could follow a schedule and have 3 and 4 game series.
I know we couldn't play the HRD or ASG but at least we had a realistic schedule.
My apologies a head of time for bringing up the "other game" I know you guys could care less about that piece of crap game but if you would like some more information on what that scehdule thing looked like I would be more than happy to provide some information. I mastered there website and made a lot more realistic MLB setup so im just trying to help.Comment
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