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Setting pitch count limits using pitcher stamina rating
This is a discussion on Setting pitch count limits using pitcher stamina rating within the MLB The Show Rosters forums.
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04-29-2016, 12:56 AM | #41 |
Just started!
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Re: Setting pitch count limits using pitcher stamina rating
Long time lurker of this site for OSFM and trade discussions but when I found this thread I finally needed to make an account. I think this is amazing and have been looking for a 'solution' to the complete game issue in franchise. Using OSFM 1.5 I went and altered the stam on all starting pitchers and only have 2 or 3 at 85 stam; Kershaw, Bum, someone else. A majority of starters are in the 70s with sliders set to 4 for starters and 0 for relievers and manager hook at 5. While in franchise I only play games for my main team, Yankees, but use 30 team control so I sim the other games for other teams. With that said I am still noticing a number of complete games, mainly shutouts. Does anyone know if the sliders work when simming games such as pitcher stam and manager hook? If so, what have others found using this method of lowering stam when it comes to complete games during the year.
The Kid 24 likes this.
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04-29-2016, 11:37 AM | #42 | ||||||||||||||||||||||||
All Star
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Re: Setting pitch count limits using pitcher stamina rating
__________________
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04-30-2016, 10:55 PM | #43 | ||||||||||||||||||||||||
Prince of Plakata
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Re: Setting pitch count limits using pitcher stamina rating
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05-01-2016, 12:22 AM | #44 | ||||||||||||||||||||||||
Just started!
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Re: Setting pitch count limits using pitcher stamina rating
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05-01-2016, 04:03 PM | #45 | ||||||||||||||||||||||||
Rookie
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Re: Setting pitch count limits using pitcher stamina rating
Here's the thing, bottomline: Stamina is the most valued attribute for a pitcher to the game AI. Adjusting the stamina will adjust a pitcher's OVR more than any of his other attributes. In-game, the stamina ratings, out-of-box, do not represent true pitcher's fatigue. A pitcher with a 95 stamina rating will start to show definite signs of fatigue at 95 pitches, with the current game engine. If you are getting realistic pitch counts in your Show experience, 95-100 pitches is an average of 6 IP. This number of pitches is the end of the average pitcher's day in the real MLB. But in The Show, a 95 stamina rating means that, in the 6th, the starter is just starting to fatigue. When, realistically, he should already be out of the game. That's why I lowered the maximum stamina in my franchise to 85. That is the number of pitches that your ace will start to show signs of fatigue--80-85, not 95-99. I'm watching a real MLB game as I am writing this and I am seeing Lackey of the Cubs struggle out of a tough 6th inning against the Braves, pitch count 79. Scroll up in this thread for explanations of adjustments and slider settings. Last edited by oldtimey; 05-01-2016 at 04:07 PM. |
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05-01-2016, 11:43 PM | #46 |
Banned
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Re: Setting pitch count limits using pitcher stamina rating
thank you for this thread.
I am currently editing details to the 2001 roster by JohnEKool and waiting for the Hybrid Roster Set for 2016. I use roster with default SCEA stamina values for SP/RP/CL for the most part. I am known to jump into all 2,430 games at the 9th inning and correct the CG issue. I plan on now using sportscast manager, as one poster said that does work. i currently have two set-up men and I am wrong to do that - as I will follow the directives of the *genius* in this thread and use only one man in that slot. My sim sliders for the default 2016 roster is as such: *human/reliever stamina at 1 *manager hook at 6 *injury at 8 numbers are close to MLB standards. I do defer to the gentleman that started this thread - as his MLB virtues appear limitless !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
07-15-2016, 07:19 PM | #47 | ||||||||||||||||||||||||
Banned
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Re: Setting pitch count limits using pitcher stamina rating
I have found another nugget. If you do all oldtimey has said, and also set the 4th MRP in your rotation as a SP, labeled as a SP and with 60+ stamina - then you will see almost perfect RP G?IP ratios. You will also need proper quick sim sliders (which I am working on) and you will need to edit Starters, Relievers, and Closers a bit. This will provide correct offensive RPG to reflect current MLB reality. I have the details outlined and if any one is interested, please let me know and I will share. thanks |
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04-07-2017, 02:45 AM | #48 |
Just started!
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Re: Setting pitch count limits using pitcher stamina rating
Bumping this topic. Has anyone fooled around with sims in Franchise yet and pitcher stamina? Haven't been able to play the game much so just wondering.
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