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OS Realism Roster for MLB 17 The Show

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Old 08-17-2017, 12:47 AM   #1
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OS Realism Roster for MLB 17 The Show

There seem to be many rosters floating around Operation Sports this baseball season, so what is this roster about?

Well, good question. How much time do you have?

Here's a very quick rundown of major characteristics that OS'ers usually ask about:

*Fully re-rated, both minor leaguers and major leaguers
*Updated transactions/lineups/rotations as of today (8/16/17)
*40-man rosters
*Injured players in either A ball (60-day DL) or AAA (10-day DL)
*Has pitch edits, equipment edits, and a whole kitchen sink worth of other features (read below for more info)
*Will not be updated. This is a one shot deal. There will be no other versions. I am starting my franchise, by God!


ROSTER VAULT INFO

PSN: KeepChooglin
Name: OS Realism Roster 2017



Here's a little bit more background for those who care to read on:

This is a roster created by myself and teeds. You may remember our work from previous iterations of the Hybrid roster going back to at least 2014. Or you might remember the Realism roster we put out back in 2015. Or you may recall some of teeds' many OSFM contributions in the past. Or my pitch edits and sliders. But, enough about us--this roster is intended to capture our great national sport as faithfully as a video game console will allow (and to the extent that 2 people with voracious appetites for detail and a finite amount of time can actually do it).

The main selling points of this roster include exclusive and complete re-ratings of the entire roster, a focus on improving player likenesses and accuracy, and something that is up-to-date (as of today) and should give you a ton of fun to play with down the homestretch of the baseball season. And I'm just gonna tell you right now that Mike Trout is a 96 OVR in this roster, so if that freaks you out, then this may not be your cup of tea. You've been forewarned!

Anyhow, you can read the spoilered information below for more specifics.


Fully Unbiased Ratings
Spoiler



Detailed Player Likenesses
Spoiler



A Great Mix of Players
Spoiler



While we are excited and happy about all of the detail put into this roster (it is definitely "franchise-worthy" as Elaine Benes might put it), we are by no means claiming perfection. We also want to give a shout out to Ridin and the OSFM team that really sets the stage for these types of deals. In addition, thanks to the new guys working on the Hybrid roster this year for keeping that tradition going and getting you all a franchise-able roster before it gets this deep into the summer, which it inevitably does any time teeds and I team up.

I'm sure you will find things you disagree with in this roster and maybe even an odd error or two, but please do your best to voice your feedback in a way that respects the truly enormous undertaking (several months) that 2 people put into this (and decided to share). It seems that every year we have one guy who just comes off as unhinged (remember the single post glove fiasco in 2015? lol), so let's try not to do that again this time. With that said, we are happy to answer questions and look at any feedback you have. Thanks and enjoy.
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Old 08-17-2017, 02:50 AM   #2
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Re: OS Realism Roster for MLB 17 The Show

I loved your roster from 15 , this is great news!!
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Old 08-17-2017, 03:14 AM   #3
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Re: OS Realism Roster for MLB 17 The Show

WTNY and teeds, I played more games than ever last year with the 16 Hybrid. This year I have only been able to get going with justmuncs Fictional which uses the 16 Hybrid as a base because I've been so spoilt. Your roster edits take the game to another level in terms of realism. What a great surprise, thanks so much for releasing the roster.

Last edited by No.27; 08-17-2017 at 05:27 PM. Reason: Thanks to teeds as well.
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Old 08-17-2017, 04:58 AM   #4
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Re: OS Realism Roster for MLB 17 The Show

A few more things:

*The roster base is strictly our own. I exported/imported from my version of the hybrid roster we were working on last year.

*All SCEA players included that were in '16 and transferred over to '17 retained their career stats (not zeroed out) and service time (the Danny Muno's, Rocky Gale's, Rico Noel's, and dozens of others)

*The worst part of doing an updated transactions roster is that you are constantly replacing players with new creations. Astute observers will be able to spot "generic" looking versions (with WTNY updated ratings) of these new creations. I'm in the process of editing these players to their accurate likeness. There might be another version released when I'm all done but it's late in the season and I don't think many people are concerned about a few generic looking minor leaguers.

*The entire AL, the NL East, and the Arizona Diamondbacks were given an original sweep of likeness edits. New players were added to these teams so more edits are required but if you're a fan of any of these teams, you'll like the appearance updates.

*Many batting stance/pitching motions and equipment updates were done to a random amount of minor leaguers as I went along.

*Aroid's Yankees edits and all his outstanding edits to the SCEA additions from roster updates are included. Some other team specific rosters were helpful as well (Bacon's Brewers minor leaguers and Ivanhoe's Tigers update come to mind)
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Old 08-17-2017, 08:37 AM   #5
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Re: OS Realism Roster for MLB 17 The Show

Thanks guys! The cool thing about a roster like this is that you can sim through this season and everything you do in the future is your own. Sign who you want. Trade who you want. Have fun!


WTNY, it sounds like you did some improvements to your pitch edits. What would you say the mean is on the control rating for MLB pitchers especially compared to the past? I ask because it makes a difference with the sliders.


Also, is the movement based strictly on real life movement or did you consider that the game uses movement as a K/9 modifier whilst playing (not simming)?


I'll download and upvote this later today. I am curious about how you handled clutch as well. There has been some discussion that clutch is important for say closers or they'll not perform right in the game. Your roster might give a chance to test this! You say it is standardized so I am assuming everyone got 50 or something?
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Old 08-17-2017, 11:27 AM   #6
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Re: OS Realism Roster for MLB 17 The Show

Quote:
Originally Posted by rjackson
Thanks guys! The cool thing about a roster like this is that you can sim through this season and everything you do in the future is your own. Sign who you want. Trade who you want. Have fun!


WTNY, it sounds like you did some improvements to your pitch edits. What would you say the mean is on the control rating for MLB pitchers especially compared to the past? I ask because it makes a difference with the sliders.


Also, is the movement based strictly on real life movement or did you consider that the game uses movement as a K/9 modifier whilst playing (not simming)?


I'll download and upvote this later today. I am curious about how you handled clutch as well. There has been some discussion that clutch is important for say closers or they'll not perform right in the game. Your roster might give a chance to test this! You say it is standardized so I am assuming everyone got 50 or something?
1. I hesitate to give you a number about the control ratings because I haven't calculated something like that specifically, but the issue is there are fewer outliers with really high and really low values for their pitch control. Gun to my head, I would say the control values on average are a little bit higher, in some part because there were more really low values than really high values in previous years. This time, all pitchers with fewer than 100 pitches of a given type had a sample of average control pitches mixed/weighted in to obtain their pitch control rating. Velocity and movement is easier to ascertain based only on a couple of pitches, but control is a different animal.

2. Movement is based strictly on real life movement. K/9 is a separate issue, but guys with high K/9 ratings most often also have good movement on their out pitches--most pitchers aren't blowing MLB hitters away with just a straight fastball. Movement has also been refined to isolate the more important parts...lateral break for sweeping curves, vertical break for 12-6, break in both dimensions for normal curveballs and sliders etc.

3. Clutch values range from 40 for players with no MLB experience under 25 years old, to 45 for players with little/no MLB experience and 25+ years old, to 50 for players with MLB experience. Since clutch has been adjusted for both batters and pitchers, the net effect should be minimal. Closers seem to do ok.
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Last edited by WaitTilNextYear; 08-17-2017 at 11:32 AM.
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Old 08-17-2017, 12:56 PM   #7
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Re: OS Realism Roster for MLB 17 The Show

Great looking roster.

I scoured the league and simmed 5 seasons and a couple things I like are:

Less inflated OVRs for fringe MLB guys, especially pitchers.

Higher team ERAs. After 5 seasons, still fully half the league was over 4.0, and in OSFM, usually the whole league is under 4.0.
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Old 08-17-2017, 01:00 PM   #8
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Re: OS Realism Roster for MLB 17 The Show

What Slider set should we be using? I usually use Mike Lowe. Difficulty? Input Settings like pure analog or direcional or doesnt matter?

Last edited by Landle; 08-17-2017 at 01:14 PM.
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