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Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

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Old 04-20-2016, 07:18 PM   #401
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

Hi Armor and guys..... I have a couple of quick questions. I have played a few games with these sliders and they are great !! Like last year,I don't have a lot of playing time (the wife,work). I plan on doing just a 1 yr. Mets franchise....my plan is to play 1 game,simulate 10 games,play 1,sim 10 ect. For the year. Basically I will just be playing about 15 games for the year. Last year I used Armors set..... with Human Timing slider up to 6 instead of 5 . I remember last yr with Human Timing at 5 , I was only getting 4,5 hits per game and not many runs. So I moved it to 6 and it seemed to be a sweet balance for me. Has anyone tested HUMAN TIMING at 6 this yr ? Too many HUM hits with HUM Timing at 6 ? Also,I play on all star hitting and pitching. Thanks in advance for any help out there !!
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Old 04-20-2016, 11:53 PM   #402
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

Anybody getting a lot of foul pop ups to the infield and catcher?
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Old 04-21-2016, 01:27 AM   #403
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

en
Quote:
Originally Posted by Gagnon39
I've basically accepted the fact that I'm just going to have fewer strikeouts and more walks. I'll take this as opposed to leading the league in strikeouts, ERA, and walks allowed.

I struck out 6 over six innings with Arrieta. Not quite Arrieta-like but then again, his real life numbers look like beginner level pitching on The Show.

If anyone is interesting in seeing what I've been doing (statistically) with these sliders check out the link in my signature and go to schedule on the menu bar. I log every box score on my franchise site,

I seem to be in the same boat as you. I like the challenge of HOF pitching and have great stats using it but my strikeout totals are pretty low. I can not seem to get the cpu to chase anything and if the pitch is anywhere in the zone the cpu will make contact. But I will take it vs. my other option of moving back down to all star.
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Old 04-21-2016, 03:10 AM   #404
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

Well, it seems as though persistence has paid off for me. That or I figured something out.

After multiple games where Jake Arrieta looked like the second coming of Rick Ankiel (pitching version) I have just had two stellar games on the bump. One with Arrieta and one with Lester. I was hitting spots very well and keeping batters off balance. I think I had 8 punchouts with Arrieta in just six innings and seven with Lester over as many innings. And I still issued a couple of walks. The pitching felt great overall.

It might just be a placebo, in fact I'm pretty sure it is, but I started to press the button a little more firmly when pitching. Aren't dual shock 4's pressure sensitive? If they're not then I'm the first to admit I'm just dumb. But I also held the button for approximately a "one-onethousand," and I just seemed to have so much better control and break on my pitches as evident by my more realistic strikeout totals.

Here's to hoping that I can just enjoy the game and not constantly be looking for the right settings. Ha.
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Old 04-21-2016, 08:06 AM   #405
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

Injury Slider Update

When playing your actual games set to 8

When simulating yours or rest of the league set to 5
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Old 04-21-2016, 08:42 AM   #406
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

Quote:
Originally Posted by Armor and Sword
Injury Slider Update

When playing your actual games set to 8

When simulating yours or rest of the league set to 5
Was actually doing this for my new franchise off of v1.5 for the past couple of days. Was going to pop in here and suggest it eventually. Good job Armor!
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Old 04-21-2016, 09:07 AM   #407
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

Quote:
Originally Posted by Armor and Sword
Injury Slider Update

When playing your actual games set to 8

When simulating yours or rest of the league set to 5
I was actually going to recommend this. I've seen plenty of injuries at default 5.
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Old 04-21-2016, 09:49 AM   #408
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

Quote:
Originally Posted by Armor and Sword
Injury Slider Update

When playing your actual games set to 8

When simulating yours or rest of the league set to 5
Does this mean putting it at 5 when simming other games on same day as your game/days when you don't have a game and then switching back to 8 before you play your game and then back to 5 after playing your game? If that makes sense
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