Thanks for your kind words... It would actually be better, or at least faster, if we could get a few people to contribute the computing time and the numbers, as in SETI@home fashion, but I cannot blame people not really wanting to put in that much effort... and I think I track too many stats than most would want to bother (though it's only still to the extent we have control over sliders), so I'm not really inclined to ask others and create some collaborative effort like OSFM.
I don't know how long I can keep doing this, but I suppose the hope of seeing the game getting closer and closer to reality has kept me going... I'd usually be turned off by the game if it plays nothing like the real thing, but thankfully The Show has been pretty good so far.
Actually, BB% has been pretty good and I'm actually seeing higher BB% than in real life so far (!!). Overall, I haven't seen much wrong with plate discipline type of stats, but BABIP really seems down, even lower than I saw in MLB 14 when people were screaming "NOOOOooooo........ offense"
BABIP is at .258, when it should be close to .300. The simplest way to increase BABIP is to increase line drives (relative to fly/ground balls).
I think I'm going to go in detail a bit later, but I think there needs to be some serious effort bringing up BABIP to realistic value. Likely by jacking up Solid Hit and increasing Contact perhaps, although I want to avoid this given doing so would affect plate discipline type of stats...
I think some elements of weather/atmospheric factors are already coded in the game. I don't exactly remember what the devs have said about the game-time temperature, but the thinness of atmosphere (via altitude) should affect how far fly balls travel, how much pitches break, etc.
I am actually not surprised that temperature affecting the game. I didn't really nail down anything given there are other factors that could lead to increase in offense, but when I kept going with CPU vs. CPU simulation well into the season when the temperature generally tends to raise, I saw the offense slightly increasing compared to all the stats-tracked CPU vs. CPU games, most of which are played in April/May.