Nolan 40% overall or just for you? I ask because line drive percentage would more accurately be controlled by the power slider. In my testing for the last two years with just timing/solid hits I have payed more attention to the hitter feedback box than game stats. With sliders I'm am trying to completely eliminate any "algorithm" determining how many hits, line drives, pop ups, grounders, strike outs and walks exist in an individual game. I want the outcome to be 100% my input and the player stats. With this said, when solid hits is anything less than 10 you can see in the batter feed back a pitch, in the zone, where the PCI perfectly covers the ball, Timing that is good/perfect and it will produce weak contact. This should never happen in a game cause it would never happen in real life unless it was a check swing or contact outside of the zone. That's what led me to test this in the first place. However the timing would need to be zero, 1 or at most two to combat the bloated rate of hits that would occur on 3 or higher timing. I like zero cause of the challenge but if it was too difficult for some this could be bumped up to accommodate for controller ability on any hitting interface (zone, directional, pure analaog).
I do love looking at the stats, however I do not want the game to decide "Ok we are supposed to have an average of 20% line drives so lets drop one now" When the onscreen feedback shows the PCI wasnt even close and the timing was late or early. Thats a random roll experience and, at least for me personally, not what I am looking for with this set. When Im pitching and im executing it should produce results not feel like a random roll in my opinion. I will say I love this set and as far as that goes this feels damn close to producing a simulated result. I guess me personally I dont want the stats to meet the averages I want the stats to point out any weekness in the sliders so adjustments can be made.
I am messing around with a couple of other tweaks (up/down one spot) that I will share soon if I see a result that benefits the group here. Then I am starting a franchise with the Cubs using the just realsed OSFM roster post trade deadline. I want to spend some time learning the spread sheets shared in the first post before I start. Because once I do, I will make zero slider adjustments for the entire season. I am also thinking of just showing each months results so its a larger sample and only 6 batches of data unless of course I make the playoffs lol.
Lastly, is the reason the CPU PCI is so large/covers so much of the zone because we are on legend? I know for human players increasing/decreasing contact will increase/decrease the PCI size somewhat (unless I'm mistaken about that). Before coming to this thread I had never played above all star and I'm wanting to workshop something if the answer to my question is yes.