Simulated Complete Games & Shutouts Statistics
Complete Games & Shutouts without slider influence were waaay to high. I went ahead and tried the exact sliders I used on MLB22 and it did fix the issue. If you lower CPU Starter Stamina & Reliever Stamina to 2 or Less, and raise the CPU MNGR HOOK up +2 or more it does fix or drastically alter the complete games and shutouts.
Bullpen Inning and Appearance Usage
If you thought it was bad last year, it may be worse this year. If you have anyone in the Long Relief Slot(s) it is a mess. It's looking like the only way to fix this is have a 12 man pitching staff with no one in the long relief slots. The issue with this outside of it's not realistic is there were middle relievers making 90-100 appearances! I simulated the first season probably 7-8 times; Lou Trevino of the Yankees whom is in a middle relief slot of 3 or 4 was literally making ZERO appearances when they had guys in the long relief slot(s). Nightmare.
Triple Crown Statistics Avg./HR/RBI
I know the shift rules and pitch clock will help hitters this year but right now the SHOW23 is producing 18-22 guys in each league hitting over .300. Last season there were 11 total in both leagues combined who hit .300 or better. Again that's 11 last year to around 40 guys in MLB23 right now.
Homeruns and RBI's are waaay up as well for sim stats, almost looking like steroid era numbers. I didn't get to mess with sliders enough last night to see if I could influence them like I could the pitching numbers.
Anyone else seeing the same or finding other workarounds with sliders?
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