Franchise Sim Stats... Ouch.

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  • GAMEBREAKER85
    Rookie
    • Jun 2014
    • 377

    #1

    Franchise Sim Stats... Ouch.

    Last night I took some time to simulate the first year of Franchise to see how the season statistics stacked up with last year's game. Most importantly I wanted to see if the Complete Games/Shutouts were either corrected or able to be influenced by sliders again & to see if the bullpen Inning Usage was any better.

    Simulated Complete Games & Shutouts Statistics
    Complete Games & Shutouts without slider influence were waaay to high. I went ahead and tried the exact sliders I used on MLB22 and it did fix the issue. If you lower CPU Starter Stamina & Reliever Stamina to 2 or Less, and raise the CPU MNGR HOOK up +2 or more it does fix or drastically alter the complete games and shutouts.

    Bullpen Inning and Appearance Usage
    If you thought it was bad last year, it may be worse this year. If you have anyone in the Long Relief Slot(s) it is a mess. It's looking like the only way to fix this is have a 12 man pitching staff with no one in the long relief slots. The issue with this outside of it's not realistic is there were middle relievers making 90-100 appearances! I simulated the first season probably 7-8 times; Lou Trevino of the Yankees whom is in a middle relief slot of 3 or 4 was literally making ZERO appearances when they had guys in the long relief slot(s). Nightmare.

    Triple Crown Statistics Avg./HR/RBI
    I know the shift rules and pitch clock will help hitters this year but right now the SHOW23 is producing 18-22 guys in each league hitting over .300. Last season there were 11 total in both leagues combined who hit .300 or better. Again that's 11 last year to around 40 guys in MLB23 right now.

    Homeruns and RBI's are waaay up as well for sim stats, almost looking like steroid era numbers. I didn't get to mess with sliders enough last night to see if I could influence them like I could the pitching numbers.


    Anyone else seeing the same or finding other workarounds with sliders?
  • Caulfield
    Hall Of Fame
    • Apr 2011
    • 10986

    #2
    Re: Franchise Sim Stats... Ouch.

    man, this a great topic, what I need is some advice to know exactly where and what stat totals I could look at quickly to see how the sim franchise I did held up.
    I simmed 100 seasons into the future, so
    I feel like I really stretched the system as far as onel could hope and just looking at a snapshot of a players career here and there, I dunno what I could do to look at the big picture. any advice I could get would be most welcome

    Edit- so right now I have bullpen usage and hr/avg./rbi to look into

    Complte game shutouts
    Last edited by Caulfield; 03-31-2023, 10:41 AM.
    OSFM23 - Building Better Baseball - OSFM23

    A Work in Progress

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    • bronxbombers21325
      MVP
      • Mar 2012
      • 3058

      #3
      Re: Franchise Sim Stats... Ouch.

      Complete game shutouts have been a problem for years. Always waaaayyy to many.

      Comment

      • knich1
        Pro
        • Apr 2017
        • 781

        #4
        Re: Franchise Sim Stats... Ouch.

        Originally posted by GAMEBREAKER85

        Triple Crown Statistics Avg./HR/RBI
        I know the shift rules and pitch clock will help hitters this year but right now the SHOW23 is producing 18-22 guys in each league hitting over .300. Last season there were 11 total in both leagues combined who hit .300 or better. Again that's 11 last year to around 40 guys in MLB23 right now.

        Homeruns and RBI's are waaay up as well for sim stats, almost looking like steroid era numbers. I didn't get to mess with sliders enough last night to see if I could influence them like I could the pitching numbers.


        Anyone else seeing the same or finding other workarounds with sliders?
        IMO the ratings are insane out of the box...not sure if clutch ratings factor in to sim but many are very high...same with power numbers.

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        • GAMEBREAKER85
          Rookie
          • Jun 2014
          • 377

          #5
          Re: Franchise Sim Stats... Ouch.

          The amount of 99 ratings for certain attributes is insanity. I'm still trying to figure out when Buxton turned into Barry Bonds with the dual 99 Power...

          With the sliders, I was able to get most of league's pitchers who did record a shutout to a maximum of 1 and then there would be 1-4 guys with more than one and there is always that one guy whose on a "heater" who finds his way to 3-4 shutouts. The good news was to register a complete game, it was b/c of a shutout. Very few complete games w/ no shutouts recorded.

          I swear DeGrom won the Cy Young 50% of the time and even finished 3rd in the MVP one season which was cool to see.

          The one season I fooled with hitting sliders at 0 - it seemed to have no effect on hitting statistics.

          Also notable, some seasons I simulated with no injuries and some with injuries thinking maybe it would work like past games (football and basketball) when you would mess with fatigue settings. But it seemed to have no effect on sim stats. But I was much more focused on pitching statistics last night; maybe tonight I will check on the hitting sliders more.
          Last edited by GAMEBREAKER85; 03-31-2023, 11:30 AM.

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          • DallasRocks
            MVP
            • Jan 2005
            • 1625

            #6
            Re: Franchise Sim Stats... Ouch.

            Problem after problem glitch after glitch. This years version is a huge disappointment.
            LA Angels
            Dallas Cowboys
            Anaheim Ducks

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            • GAMEBREAKER85
              Rookie
              • Jun 2014
              • 377

              #7
              Re: Franchise Sim Stats... Ouch.

              From a Franchise perspective, in reality they have about 20 days to get it fixed. No one should be starting a Franchise until they get some things patched and Tatis and anyone else missing is back on the game. Gives them some time to adjust ratings, work out bugs etc. When you have a gazillion game modes and the online stuff for you younger folks lol, it's a lot to keep an eye on. The biggest issue I have is until Tatis is back you can't even start working on rosters, lineups, etc. So when he does come back then that process starts in its own right. I do predict they will drop the ball and NOT give you the ability to draft (Amateur and Rule 5) with all teams or multiple teams like last year. Because of the stupidity of not being able to send guys down during spring training you end up using guys "Roster Moves" when in reality it shouldn't count. This snowballs in Franchise and forces guys to be waived. As a 32 team control dude, basically the Waiver Wire and Rule 5 have become work-arounds b/c of the inability to send guys down in spring training without using a roster move. It is nice to see them give you the option to skip spring training the first season.

              Comment

              • countryboy
                Growing pains
                • Sep 2003
                • 52703

                #8
                Re: Franchise Sim Stats... Ouch.

                Originally posted by GAMEBREAKER85
                From a Franchise perspective, in reality they have about 20 days to get it fixed. No one should be starting a Franchise until they get some things patched and Tatis and anyone else missing is back on the game. Gives them some time to adjust ratings, work out bugs etc. When you have a gazillion game modes and the online stuff for you younger folks lol, it's a lot to keep an eye on. The biggest issue I have is until Tatis is back you can't even start working on rosters, lineups, etc. So when he does come back then that process starts in its own right. I do predict they will drop the ball and NOT give you the ability to draft (Amateur and Rule 5) with all teams or multiple teams like last year. Because of the stupidity of not being able to send guys down during spring training you end up using guys "Roster Moves" when in reality it shouldn't count. This snowballs in Franchise and forces guys to be waived. As a 32 team control dude, basically the Waiver Wire and Rule 5 have become work-arounds b/c of the inability to send guys down in spring training without using a roster move. It is nice to see them give you the option to skip spring training the first season.
                Actually it does count.

                Any player who is on the 40 man roster, who doesn't start the season on the 26 man major league roster must be optioned to the minor leagues.
                I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                I miss the old days of Operation Sports :(


                Louisville Cardinals/St.Louis Cardinals

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                • Therebelyell626
                  MVP
                  • Mar 2018
                  • 2879

                  #9
                  Re: Franchise Sim Stats... Ouch.

                  It will never be fixed. Not a priority for them

                  Comment

                  • MiracleMet718
                    Pro
                    • Apr 2016
                    • 1978

                    #10
                    Re: Franchise Sim Stats... Ouch.

                    I’ve fooled around with this a bit because I also noticed Strikeout numbers were way too low for most guys. I ended up tweaking the SP K/9 and rated it based on actual K/9 numbers, so there were a lot more guys in the 90s (i.e. Burnes, deGrom, Strider) and those stats looked more accurate.

                    Combining this with the pitcher stamina and manager hook sliders to 2 and 7, I’ve also lowered RP stamina to 0 and that cleared up most of the long relievers pitching crazy innings and outings. There are still some SPs that will show up with 120+ innings with a bunch of relief appearances, but it wasn’t as bad.

                    Hopefully they’ll fix this next year by default, but so far in a few sims, the stats have come out pretty solid. Still too many saves and a handful of too many CGs and Shutouts, but way less than by default.

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                    • AUTiger1
                      MVP
                      • Oct 2008
                      • 2413

                      #11
                      Re: Franchise Sim Stats... Ouch.

                      Because I'm bored and have nothing better to do. Number of hitters over .300 in a season.


                      • 2022 - 11
                      • 2021 - 14
                      • 2020 - 23
                      • 2019 - 19
                      • 2018 - 16
                      • 2017 - 25
                      • 2016 - 25
                      • 2015 - 20
                      • 2014 - 17
                      • 2013 - 24
                      • 2012 - 26
                      • 2011 - 26
                      • 2010 - 23

                      Having 40 plays hit over .300 might be a bit of a stretch but we shouldn't be surprised if 30 guys hit over .300 this year with the shift being banned.
                      Atlanta Braves
                      Atlanta Falcons
                      Auburn Tigers
                      Detroit Red Wings
                      Winnipeg Jets

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                      • Siuflyer
                        Rookie
                        • Oct 2018
                        • 94

                        #12
                        Re: Franchise Sim Stats... Ouch.

                        All of this could be fixed if they gave us sim stat sliders like NBA2k has in MyNBA. We’re even willing to do the work for them, instead we get the same awful sim engine year after year after year…

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                        • AUTiger1
                          MVP
                          • Oct 2008
                          • 2413

                          #13
                          Re: Franchise Sim Stats... Ouch.

                          Originally posted by Siuflyer
                          All of this could be fixed if they gave us sim stat sliders like NBA2k has in MyNBA. We’re even willing to do the work for them, instead we get the same awful sim engine year after year after year…

                          Madden has the same issue with horrible sim stats.
                          Atlanta Braves
                          Atlanta Falcons
                          Auburn Tigers
                          Detroit Red Wings
                          Winnipeg Jets

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                          • djflock
                            Pro
                            • Sep 2022
                            • 645

                            #14
                            Re: Franchise Sim Stats... Ouch.

                            Originally posted by AUTiger1
                            Because I'm bored and have nothing better to do. Number of hitters over .300 in a season.


                            • 2022 - 11
                            • 2021 - 14
                            • 2020 - 23
                            • 2019 - 19
                            • 2018 - 16
                            • 2017 - 25
                            • 2016 - 25
                            • 2015 - 20
                            • 2014 - 17
                            • 2013 - 24
                            • 2012 - 26
                            • 2011 - 26
                            • 2010 - 23

                            Having 40 plays hit over .300 might be a bit of a stretch but we shouldn't be surprised if 30 guys hit over .300 this year with the shift being banned.
                            the data kinda says differently .

                            Similar rules were tested at various levels in the minor leagues and the results were mixed. At some levels there was no change to the league batting average on balls in play, and at some levels it rose by as much as three points.

                            The shift was analyzed with last years data and i think corey seager would gain the most hits due to the shift ban. That number of hits he would gain was less than 10.

                            Comment

                            • StonewallTexan
                              Rookie
                              • Sep 2020
                              • 187

                              #15
                              Re: Franchise Sim Stats... Ouch.

                              This is disappointing . . . given that the sliders do affect this, you would think it could be tweaked relatively easily to be more accurate at default sliders
                              Texas Rangers/Chicago Cubs
                              Dallas Cowboys
                              San Antonio Spurs

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