Re: For those "obsessing" over CG sim stats
That doesn't surprise me. There is only so much we can do with the sim engine.
Either RP appearances are high, or IP/CG's are high.....really hard to have both.
Assuming you use 30 team control, here are some options:
Be sure you have no high stamina guys in long relief slot.
Another thing you can do is swap out RP's who have a ton of appearances and move then to set up slot #2 for a couple weeks at a time throughout the season. The cou rarely uses that bullpen slot.
Another option is to increase injury sliders so RP's miss time throughout the season
Another option is to go in and manually send pitchers down (who have a ton of appearances) to the minors to reduce their MLB appearances.
None of these are ideal, i get it.....but they are options if you care more about CG's and IP being in line with MLB average #'s than # of appearances.
Maybe some others on here have some ideas as well.
Dowie
That doesn't surprise me. There is only so much we can do with the sim engine.
Either RP appearances are high, or IP/CG's are high.....really hard to have both.
Assuming you use 30 team control, here are some options:
Be sure you have no high stamina guys in long relief slot.
Another thing you can do is swap out RP's who have a ton of appearances and move then to set up slot #2 for a couple weeks at a time throughout the season. The cou rarely uses that bullpen slot.
Another option is to increase injury sliders so RP's miss time throughout the season
Another option is to go in and manually send pitchers down (who have a ton of appearances) to the minors to reduce their MLB appearances.
None of these are ideal, i get it.....but they are options if you care more about CG's and IP being in line with MLB average #'s than # of appearances.
Maybe some others on here have some ideas as well.
Dowie
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