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For those "obsessing" over CG sim stats

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Old 04-19-2023, 02:05 AM   #25
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Re: For those "obsessing" over CG sim stats

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Originally Posted by desouza7
I think it’s definitely a priority, it’s just its so many years of old Franchise code that they have to rewrite it all in steps in order for it to be implemented correctly along with the other changes. I feel like the Salary/Player metric was phase one, this year’s draft updates is phase two, and I’m hoping realistic stats/trades is phase three.

The one thing I wish they would fix is having completely separate rosters for DD and Offline, or at least a different scale. I’ve gone through and updated all of the K/9 for pitchers and gotten way more accurate K numbers since the top guys are rated high 90s rather than in the mid to low 80s (which I assume is to make the DD non-live cards more effective online). Would be nice to just have that out of the box rather than have to edit it.
I obviously have no insight in to the inner workings of the dev team or what their priority list looks like, but to me it seems logical if it was a priority we'd have seen some progress much sooner than we are looking at. I get there's a ton of legacy code there, but it's hard for me to believe that the legacy code is so rigidly written they can't make some subtle tweaks to make at least some improvements.
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Old 04-19-2023, 10:36 AM   #26
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Re: For those "obsessing" over CG sim stats

I've done a few sims with different sliders and I still end up with so many relievers with 80+ appearances. It has been talked about already but the bullpen logic is so flawed. Setup #2 slot seems to be the most problematic. That slot gets 20-30 appearances a year. The average MLB bullpen last year had 534 appearances. 8 relievers for 534 appearances means each reliever needs to appear in roughly 67 appearances to have an "balanced" bullpen. With SU-2 only getting 20-30 appearances that slack has to be picked up somewhere and it is usually the long reliever.
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Old 04-19-2023, 02:43 PM   #27
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Re: For those "obsessing" over CG sim stats

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Originally Posted by tdogg097
I've done a few sims with different sliders and I still end up with so many relievers with 80+ appearances. It has been talked about already but the bullpen logic is so flawed. Setup #2 slot seems to be the most problematic. That slot gets 20-30 appearances a year. The average MLB bullpen last year had 534 appearances. 8 relievers for 534 appearances means each reliever needs to appear in roughly 67 appearances to have an "balanced" bullpen. With SU-2 only getting 20-30 appearances that slack has to be picked up somewhere and it is usually the long reliever.
Unfortunately, I think so many of us have tried to tackle this problem.

It can't be fixed.

There are manual workarounds, but no matter what, some area will be flawed (CG's, IP, # Games etc.)

My advice, figure out what stats matter the most to you, fix/manipulate what you can and just don't worry about it.

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Old 04-19-2023, 03:47 PM   #28
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Re: For those "obsessing" over CG sim stats

Quote:
Originally Posted by tdogg097
I've done a few sims with different sliders and I still end up with so many relievers with 80+ appearances. It has been talked about already but the bullpen logic is so flawed. Setup #2 slot seems to be the most problematic. That slot gets 20-30 appearances a year. The average MLB bullpen last year had 534 appearances. 8 relievers for 534 appearances means each reliever needs to appear in roughly 67 appearances to have an "balanced" bullpen. With SU-2 only getting 20-30 appearances that slack has to be picked up somewhere and it is usually the long reliever.
To combat this, we leave SU-2 slot open for the cpu. Only so much you can do, but this is a big one that's a must.

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Old 04-20-2023, 12:05 PM   #29
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Re: For those "obsessing" over CG sim stats

Possibly one of the reasons they don't prioritize Franchise is they're not getting much feedback that anyone cares, what with the popularity of DD.

Me, for example, I couldn't tell you anything about flaws in DD because I never play it.

I thought I heard where they brought on somebody who used to post here to help with Franchise. So that gives me hope that they might be willing to put their attention on something like bullpen logic and other sim stats if they knew there's a desire for it.
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Old 04-20-2023, 12:30 PM   #30
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Re: For those "obsessing" over CG sim stats

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Originally Posted by Jolly Roger
Possibly one of the reasons they don't prioritize Franchise is they're not getting much feedback that anyone cares, what with the popularity of DD.

Me, for example, I couldn't tell you anything about flaws in DD because I never play it.

I thought I heard where they brought on somebody who used to post here to help with Franchise. So that gives me hope that they might be willing to put their attention on something like bullpen logic and other sim stats if they knew there's a desire for it.
Yes correct, SDS hired Tabarnes from here... And recently hired Ridin... So hopefully going forward Franchise will be taken care of.

Someone did mention that Franchise team is aware of AI bullpen management issues... Cant remember who said that tho.
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Old 04-21-2023, 09:20 AM   #31
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Re: For those "obsessing" over CG sim stats

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Originally Posted by reyes the roof
I think what you’ll see is guys getting pulled with low pitch counts in the 5th-6th inning
Correct. I've done similar testing in my slider set, and 8 for CPU SP Stamina (user stamina is ignored in simming), and 8 for manager hook has always been where I've landed. Bullpen stamina is fine at 5. SDS hasn't updated this logic for seemingly years.
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Old 04-21-2023, 09:21 AM   #32
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Re: For those "obsessing" over CG sim stats

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Originally Posted by dowie
Ha, ha.....Plesac??? That is wrong!!!!!!!



I'm pretty confident that's the right slider ( SP & Hook) settings to get where we want to go with IP and CG's sim stats.



I am curious about sim stats related to SB's.



I casually looked at that category while I was trying to figure out the CG's & Innings Pitched sim stats, AND man did the SB #'s seem high across the league.



I am under the impression that ONLY pitching stamina and the hook sliders have an EFFECT on sim stats......can anyone verify that?



If that's not the case, we should run some sim seasons to figure out the best slider # for the SB Frequency slider.



There were 2,486 SB's throughout the league in 2022, so that equals out to 1.95 total SB's per game.



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Yeah I believe the only others--without looking-- are injuries.
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