SCEA, you guys are really improving the visuals when it comes to representing the in game "camera lens", however you really missed a critical consideration:
There would be MORE background blur behind a subject in a close up than any other time.
The best example is the close up of the pitcher. That's typically the most extreme close up the game goes to...that and the hitter on 1B after a base hit.
Shallow depth of field ie: blur behind the subject in focus. MORE blur behind close ups.
Thanks again.
There would be MORE background blur behind a subject in a close up than any other time.
The best example is the close up of the pitcher. That's typically the most extreme close up the game goes to...that and the hitter on 1B after a base hit.
Shallow depth of field ie: blur behind the subject in focus. MORE blur behind close ups.
Thanks again.

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