Re: The Strongest and Weakest parts of your game
Strongest: Working the count and knowing my players abilities, and playing within them.
At the plate, that means waiting for my pitch and having the eye and ability to lay off pitches I know I'm not going to make good contact on (if any contact at all). Even on default settings I've been able to consistently draw walks year after year in this game, and I know a LOT of people struggle with that and really depend on sliders to make it playable for them. I mostly play on HOF batting and my results trend right around what they should in just about every area.
On the mound, it means not falling into repeated patterns (unless they're successful) and minimizing the risk of mistake pitches. AllStar+ / HOF pitching is all about reducing the chance that the CPU will mash whatever you throw over the plate. Rarely do I aim any kind of pitch entirely over the plate - 3-0, 3-1 counts are just about the only time (and I'm not even giving THAT to a good hitter). I trust my ability with the meter, the pitcher's ratings, and the batter's chance he will swing and miss or make weak contact on a corner pitch. Of course, HOF being what it is, I do still leave pitches hanging over the plate, and I will also walk people. But whenever possible I try to lean towards the latter - it's usually better to walk someone than give up a ringing line drive somewhere.
Weakest....well, I'd like to be a LITTLE more precise with my HOF pitching as the mistake pitches that actually float back far enough over the middle tend be the result of my own user error in stopping the meter too soon or too late. And the high fastball, although I've improved at identifying/laying off of it, still causes me trouble at times at the plate.
Strongest: Working the count and knowing my players abilities, and playing within them.
At the plate, that means waiting for my pitch and having the eye and ability to lay off pitches I know I'm not going to make good contact on (if any contact at all). Even on default settings I've been able to consistently draw walks year after year in this game, and I know a LOT of people struggle with that and really depend on sliders to make it playable for them. I mostly play on HOF batting and my results trend right around what they should in just about every area.
On the mound, it means not falling into repeated patterns (unless they're successful) and minimizing the risk of mistake pitches. AllStar+ / HOF pitching is all about reducing the chance that the CPU will mash whatever you throw over the plate. Rarely do I aim any kind of pitch entirely over the plate - 3-0, 3-1 counts are just about the only time (and I'm not even giving THAT to a good hitter). I trust my ability with the meter, the pitcher's ratings, and the batter's chance he will swing and miss or make weak contact on a corner pitch. Of course, HOF being what it is, I do still leave pitches hanging over the plate, and I will also walk people. But whenever possible I try to lean towards the latter - it's usually better to walk someone than give up a ringing line drive somewhere.
Weakest....well, I'd like to be a LITTLE more precise with my HOF pitching as the mistake pitches that actually float back far enough over the middle tend be the result of my own user error in stopping the meter too soon or too late. And the high fastball, although I've improved at identifying/laying off of it, still causes me trouble at times at the plate.
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