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Dynamic Difficulty in 2016

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Old 03-27-2016, 02:15 AM   #9
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Re: Dynamic Difficulty in 2016

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Originally Posted by XxKnicksRules215xX
The day one patch has already been applied, are you talking about a new patch?
lmao its been applied before its even day 1?
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Old 03-27-2016, 07:26 AM   #10
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Re: Dynamic Difficulty in 2016

In the strategy guide in 15' it tells you what level of pitches to expect when you use dynamic difficulty , i.e.: the pluses you get on each difficulty, 1+ fast balls, 2+ fastballs and changes , 3+ breaking ball, etc..
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Old 03-27-2016, 08:08 AM   #11
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Re: Dynamic Difficulty in 2016

Is there a slider for pitcher control this year? I always bump that down a notch or two if the CPU dominates the strike zone.
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Old 03-27-2016, 10:06 AM   #12
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Re: Dynamic Difficulty in 2016

I don't know if you guys saw this in the stream or not. But now we can also turn off the Notifications for Dynamic Difficulty. There were setting for it to show only when you advance and another one.

So I would assume if you turn the slider to zero, you no longer advance so we would no longer see the bar at the top of the screen every half inning?
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Old 03-27-2016, 11:40 AM   #13
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Re: Dynamic Difficulty in 2016

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Originally Posted by TattooedEvil
lmao its been applied before its even day 1?
So are you saying that the patch I downloaded when I got the game on Friday has not been applied yet??
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Old 03-27-2016, 11:47 AM   #14
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Re: Dynamic Difficulty in 2016

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Originally Posted by Bullit
I don't know if you guys saw this in the stream or not. But now we can also turn off the Notifications for Dynamic Difficulty. There were setting for it to show only when you advance and another one.

So I would assume if you turn the slider to zero, you no longer advance so we would no longer see the bar at the top of the screen every half inning?
Yup saw all that but this year it seems much easier on the hitting side because of the pitches being strikes 3/4 of the time, they hardly throw balls so I'm wondering should I mess with the sliders or let it balance itself out.
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Old 03-27-2016, 08:07 PM   #15
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Re: Dynamic Difficulty in 2016

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Originally Posted by KingMansaMusa
Yup saw all that but this year it seems much easier on the hitting side because of the pitches being strikes 3/4 of the time, they hardly throw balls so I'm wondering should I mess with the sliders or let it balance itself out.
This is just based on last year, but when you first start dd, the pitchers throw more strikes because you are on an easier difficulty. Once you level up to harder difficulties, the pitchers throw more realistically. I assume it'll be the same with 16

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Old 03-28-2016, 05:37 PM   #16
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Re: Dynamic Difficulty in 2016

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Originally Posted by bellz666
Is there a slider for pitcher control this year? I always bump that down a notch or two if the CPU dominates the strike zone.
There's a specific slider for CPU first pitch in the strike zone. Atleast there was in previous versions. I'll be bumping this down a few notches as always.

Even when my DD setting levels out I find they still throw too many first pitch strikes. Makes it harder to get deep into counts & encourages me to swing at first pitches, which I don't like making a habit of.
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