Just to set some context:
-Achieving K-rates similar to IRL K-rates [for my pitchers]
-Opp. batting average / opp. hr's etc are fairly close to IRL as well
-All Star
-Human control 0 / human consistency 0
-CPU contact 7 / CPU solid hits 6
-As A&S suggests I don't have pitch trail indicator or strike zone showing
-Meter pitching
I am throwing roughly half as many BB's as would be expected for the pitchers I have. E.g. D Salazar should throw 50-70 walks in 230 innings, but with me he only threw 24 in 221 IP. Another was Chris Archer, he only threw 27 in 231 IP, again around 50% less than IRL.
This results in pitches who are good being a little *too good* because of facing fewer hitters and having fewer guys on base, reducing their WHIP and ERA accordingly.
Before anyone suggests going to HOF / Legend mode, I've been there , done that. I got higher ERA's, but the game played less realistically in other ways - too much contact, way too few swings and misses and CPU does not chase realistically as compared with how players actually chase IRL (e.g. waving at the low curve just doesn't happen on Legend). I played half a season on Legend mode and achieved good outcomes but averaged <5.5 K/9 with legit strikeout pitchers, and the game was lacking the excitement you get when getting a swing-and-a-miss, and inducing a guy to chase out of the zone was not as frequent / effective as before. I should also note that playing on Legend did not materially alter my pitching BB rate.
Any suggestions would be great, as I'm seeing hitting stats that are uncanny in their similarity to IRL / historical performance on my guys, and the rest of the pitching stats are also pretty close to what you'd expect, but this lack of BB is really frustrating.
Was thinking about doing a dice roll or randomised IBB based on the BB rate for each of my pitchers IRL. This would probably solve it but would be pretty irritating.

I hope you like it because I feel like I'm the only one using it on the board lol. Just seems like the "forgotten interface".
Not much frustrates me more in this game than to take a good approach only to have the AI get in 'pound the zone' mode because it's a 3-ball count until you K or put it in play.
Comment