Player Quirks

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Millennium
    Franchise Streamer
    • Aug 2002
    • 9889

    #1

    Player Quirks

    Creating this thread because I have some specific info regarding Player Quirks, and I believe they are a large enough change to the game to to have their own discussion:

    There are two "types" of Quirks - Situational and Attribute.

    Situational give boosts in specific situations (i.e. better in night games, better hitting with 2 strikes, better pitching with runners on base). These boosts are not dynamic and are programmed to MLB players based on their real life tendencies. For generated players (existing fake players in the minors AND drafted prospects) these Quirks will be randomly given.

    Attribute Quirks given based on reaching a specific rating threshold (i.e. 80 speed for Speedy, which is an example not the actual threshold). These quirks ARE dynamic and will be lost/gained as a player's attributes progress/regress.

    Not all Quirks affect gameplay. Some are just markers of a players skill.
    The description of each Quirk will explain whether it affects a players ratings in game or not.

    The AI Managers do not recognize player quirks when using their bullpen and/or pinch hitters. This is something that The Show team hopes to implement in the future.
    Franchise > All Y'all

    My Twitter
    My Twitch Channel!
  • WaitTilNextYear
    Go Cubs Go
    • Mar 2013
    • 16830

    #2
    Re: Player Quirks

    I posted these questions a bit ago in one of the dev stream threads, but am moving the post here (minus the questions answered by the above info) to be more on topic. Also, the info about the AI not recognizing quirks explains why we saw Joe Smith left in to face a quirky Hyun-Soo Kim in yesterday's stream.


    First quirk question....Say, for example, the threshold for having the "hitting machine" quirk is 85+ contact rating (not sure what the threshold actually is). Say I take a guy without the quirk and edit him to having 90 contact. Will he then get the quirk in real time right as I'm finished editing him? Does it go into effect right away? Does it wait until the next day/week/month/season to repopulate his list of quirks? If I edit a guy with the quirk to be below the threshold, does he lose the "hitting machine" quirk right away? I realize it's dynamic, but my question is more to how frequently do the quirks update (daily, yearly etc).

    Second quirk thing....Are the splits-based quirks (home/road, night/day, left/right) hard-coded from 2016 data? Are they based on a larger sample? One danger area with splits-based quirks is sample size--if we're reading too much into 100 ABs or whatever, the data is likely not very accurate at all simply due to low sample size. Many, many players will show a particular split one season and completely reverse the trend the very next season. I know the devs have confirmed that sample size factors into their performance-based regression/progression system, but am unsure about the quirks. I also am aware they base ratings on 3-year samples of stats, but, again not sure if this is the same for quirks.

    Third quirk question....How much better do a guy's splits need to be to get a splits-based quirk? Does he need to bat 15 points better at night than during the day? Would he get the "road warrior" quirk if he batted .301 on the road and .299 at home?


    If Luis, Victor, or another dev just happens to be floating around this thread and wants to take a stab at any of this, hypothetically speaking of course, I certainly wouldn't be angry about them chiming in. lol
    Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

    Comment

    • Speedy
      #Ace
      • Apr 2008
      • 16143

      #3
      Re: Player Quirks

      Originally posted by Millennium
      These boosts are not dynamic and are programmed to MLB players based on their real life tendencies. For generated players (existing fake players in the minors AND drafted prospects) these Quirks will be randomly given.
      It sounds like the user does not have the ability to edit them?
      Originally posted by Gibson88
      Anyone who asked for an ETA is not being Master of their Domain.
      It's hard though...especially when I got my neighbor playing their franchise across the street...maybe I will occupy myself with Glamore Magazine.

      Comment

      • Millennium
        Franchise Streamer
        • Aug 2002
        • 9889

        #4
        Re: Player Quirks

        Originally posted by Speedy
        It sounds like the user does not have the ability to edit them?
        That is what I got as well. Not 100% on this, but I do not believe they will be editable.
        Franchise > All Y'all

        My Twitter
        My Twitch Channel!

        Comment

        • p00p1
          Pro
          • Aug 2002
          • 987

          #5
          Re: Player Quirks

          One question I had that wasn't answered, the first pitch hitter quirk, will that work with quick counts?

          Comment

          • bcruise
            Hall Of Fame
            • Mar 2004
            • 23274

            #6
            Re: Player Quirks

            Originally posted by Millennium
            That is what I got as well. Not 100% on this, but I do not believe they will be editable.
            Not directly, but I believe they said some are tied to directly to attributes? So then, those can probably be edited by changing a player's ratings.

            Which ones those are specifically, I don't know.

            Comment

            • Millennium
              Franchise Streamer
              • Aug 2002
              • 9889

              #7
              Re: Player Quirks

              Originally posted by WaitTilNextYear
              I posted these questions a bit ago in one of the dev stream threads, but am moving the post here (minus the questions answered by the above info) to be more on topic. Also, the info about the AI not recognizing quirks explains why we saw Joe Smith left in to face a quirky Hyun-Soo Kim in yesterday's stream.


              First quirk question....Say, for example, the threshold for having the "hitting machine" quirk is 85+ contact rating (not sure what the threshold actually is). Say I take a guy without the quirk and edit him to having 90 contact. Will he then get the quirk in real time right as I'm finished editing him? Does it go into effect right away? Does it wait until the next day/week/month/season to repopulate his list of quirks? If I edit a guy with the quirk to be below the threshold, does he lose the "hitting machine" quirk right away? I realize it's dynamic, but my question is more to how frequently do the quirks update (daily, yearly etc).

              Second quirk thing....Are the splits-based quirks (home/road, night/day, left/right) hard-coded from 2016 data? Are they based on a larger sample? One danger area with splits-based quirks is sample size--if we're reading too much into 100 ABs or whatever, the data is likely not very accurate at all simply due to low sample size. Many, many players will show a particular split one season and completely reverse the trend the very next season. I know the devs have confirmed that sample size factors into their performance-based regression/progression system, but am unsure about the quirks. I also am aware they base ratings on 3-year samples of stats, but, again not sure if this is the same for quirks.

              Third quirk question....How much better do a guy's splits need to be to get a splits-based quirk? Does he need to bat 15 points better at night than during the day? Would he get the "road warrior" quirk if he batted .301 on the road and .299 at home?


              If Luis, Victor, or another dev just happens to be floating around this thread and wants to take a stab at any of this, hypothetically speaking of course, I certainly wouldn't be angry about them chiming in. lol
              1 - Attribute Quirks update as soon as the rating hits.

              2 - I believe the situational quirks are from 2016. Not 100% on that either, but on the stream they mentioned 2016 (although it could have been a misspeak on their part)

              3 - Split based quirks are not dynamic, so they would have to be programmed and changed in a roster update by SIE.
              Franchise > All Y'all

              My Twitter
              My Twitch Channel!

              Comment

              • jgb3
                Rookie
                • Nov 2013
                • 99

                #8
                Player Quirks

                Big question: do SITUATIONAL quirks effect overall rating? If they do not, that is definitely an arbitrage opportunity for guys with similar ratings.

                For example, let's say I have an 82 overall closer without the "fighter" quirk. Let's assume the fighter quirk delivers a 5% attribute boost across the board in the 9th inning. Now, let's say I have an 79 overall closer with fighter.

                Guess what? I'm going with the 79 overall guy. And if this logic isn't engrained in the CPU, I'll be able to screw the CPU in trades.


                Sent from my iPhone using Operation Sports
                Last edited by jgb3; 03-10-2017, 04:49 PM.

                Comment

                • Millennium
                  Franchise Streamer
                  • Aug 2002
                  • 9889

                  #9
                  Re: Player Quirks

                  Originally posted by bcruise
                  Not directly, but I believe they said some are tied to directly to attributes? So then, those can probably be edited by changing a player's ratings.

                  Which ones those are specifically, I don't know.
                  Attribute based ones are given/taken away with a ratings threshold dynamically. Situational ones are not dynamic.
                  Franchise > All Y'all

                  My Twitter
                  My Twitch Channel!

                  Comment

                  • BigOscar
                    MVP
                    • May 2016
                    • 2971

                    #10
                    Re: Player Quirks

                    Personally, I think ti would have made more sense to separate the two types as the ones telling you they have a high attribute just confuse things a bit imo. Especially when you view them in game, the ones that don't effect the attributes will probably just clutter things for me until I really get the hang of them and it's easy enough to see the players attributes anyway.

                    Definitely something interesting though and something will real scope for development in the future. Looking forward to playing cat and mouse with people over whether to pitch to their weakness or try and double bluff them and throw to their strengths

                    Comment

                    • mrCPUgeek
                      Did I do that???
                      • Apr 2016
                      • 686

                      #11
                      Re: Player Quirks

                      Originally posted by Millennium
                      That is what I got as well. Not 100% on this, but I do not believe they will be editable.


                      That may be something they go over in the RTTS stream. They said they would go over CAP players if I remember correctly. I could see a place to add/remove those in a tab like the attributes.


                      Sent from my iPhone using Tapatalk
                      X: @mrCPUgeek
                      YouTube: @mrcpugeek
                      PSN: MR-CPU-GEEK

                      Comment

                      • WaitTilNextYear
                        Go Cubs Go
                        • Mar 2013
                        • 16830

                        #12
                        Re: Player Quirks

                        Originally posted by Millennium
                        1 - Attribute Quirks update as soon as the rating hits.

                        2 - I believe the situational quirks are from 2016. Not 100% on that either, but on the stream they mentioned 2016 (although it could have been a misspeak on their part)

                        3 - Split based quirks are not dynamic, so they would have to be programmed and changed in a roster update by SIE.
                        Right, I got that part. I was just curious as to what their thresholds are for their baseline pre-programming of quirks. Is it a batting average 30 points higher that gets the quirk? 50 points higher? 1 point higher?

                        For example, Mike Trout batted .330 last year at home and .301 on the road...is that 29-point split a wide enough split to earn him a "homebody" quirk?

                        Also, basically zero MLB hitters perform better with 2 strikes, so how good is good enough for someone to get the 2-strike quirk like I believe Justin Turner had?
                        Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

                        Comment

                        • p00p1
                          Pro
                          • Aug 2002
                          • 987

                          #13
                          Re: Player Quirks

                          Originally posted by Millennium
                          1 - Attribute Quirks update as soon as the rating hits.

                          2 - I believe the situational quirks are from 2016. Not 100% on that either, but on the stream they mentioned 2016 (although it could have been a misspeak on their part)

                          3 - Split based quirks are not dynamic, so they would have to be programmed and changed in a roster update by SIE.
                          Looking at Justin Turner's career splits vs 2016, I'm pretty sure the quirks they showed were strictly from 2016. For his career, he's been about even home/away and actually a worse hitter in the 9th inning on. In 2016, he excelled in both. Would be nice if the quirks were more in line with career accomplishments.

                          Comment

                          • baseballsim
                            MVP
                            • Jun 2009
                            • 1279

                            #14
                            Re: Player Quirks

                            I think this question was brought up in the stream but I didn't really catch the answer. Will this feature also be in other modes like Diamond Dynasty and RTTS?
                            Ballpark Dimensions

                            Comment

                            • jgb3
                              Rookie
                              • Nov 2013
                              • 99

                              #15
                              Re: Player Quirks

                              Originally posted by WaitTilNextYear
                              Right, I got that part. I was just curious as to what their thresholds are for their baseline pre-programming of quirks. Is it a batting average 30 points higher that gets the quirk? 50 points higher? 1 point higher?

                              For example, Mike Trout batted .330 last year at home and .301 on the road...is that a wide enough split to earn him a "homebody" quirk?

                              Also, basically zero MLB hitters perform better with 2 strikes, so how good is good enough for someone to get the 2-strike quirk like I believe Justin Turner had?


                              Could be based on percentiles? I.e. The top 10% of qualified players with that split get the quirk.


                              Sent from my iPhone using Operation Sports

                              Comment

                              Working...