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Originally Posted by 1908_Cubs |
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To a certain extent, I agree. But the additions they added made me want to give it a try: basic things like offline modes. I can't say I'm a hardcore DD guy, so I can't speak for them, but I'd guess that offline modes aren't huge for the hardcore DD group (based on youtube streaming of the DD community, it seems they chase the difficult, rare cares you can only get playing things like ranked seasons and battle royal, modes I have only really dabbled in). Those things lower the cost of entry for me, because I have little interest in playing online against people (I'm 30, and a teacher. The last thing I want to do is hang out online against little kids haha. That's my daily job).
I also think they've done an okay, not a great, but an okay job of adding things for the more hardcore group. Retirement logic and prospect fixes are under the hood things that I appreciate. I think if they can get more people interested in the mode with streamlining and making things quicker, they can begin to justify larger scale franchise fixes. As much as I love those modes, there's a significantly lower numbers of streamers on youtube who stream franchise than DD (and RTTS) and I think that reflects many of the statistics they say (players are most interested in DD and RTTS). At least it's my hope. It seems like they're trying to appease both with under the hood things and stuff like phases. Hopefully that will mean less of the easy stuff going forward and more of the hardercore fixes.
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I think we're just gonna have to agree to disagree mostly. I would argue they have not really done an "ok" job of adding things for the hardcore group. And if you read what these people are saying, you'll see that. A lot of that. All over OS and Reddit and Twitter etc. A massive amount of "so they did nothing to Franchise mode again?" sentiment. Moreso than I've ever seen and it's not even close. OS has never been this divided on the eve of the game's release. Not by half. It's usually so much more positive than this.
My personal opinion is their work has been lacking--almost to the point of being comical. Small logic fixes are nice. Making the menus look nicer is nice. But these are not headlining/carrying features by any stretch of the imagination. These are the little garnishments you sprinkle in on top of the actual meal itself.
As for streamlining leading to some utopia of Franchise mode, again, I don't see it. Not at all. Streamlining --> more people --> more investment for those of us who play is putting the cart before the horse. It's very speculative and untested. That's about the nicest thing I can say about that thinking. My own opinion is they need to appease the long-term Franchise mode players first and let the chips fall where they may with randoms who may or may not ever be drawn to it. Increase the quality of the mode by adding depth and content (with options to toggle on/off auto) and the rest should take care of itself.
Nobody is really debating that Franchise mode is in 3rd place in popularity behind RTTS and DD. But that actually doesn't mean the numbers of people who play Franchise mode is negligible. It's still a large, core group of people who have been with this title for many years.
On top of that, I'm not sure how much I trust SDS' telemetry data. I'm sure it's a useful resource for them and I can't say I understand how it works, but I can imagine all kinds of flaws in trying to measure everyone at all times and what they do. I mean this is coming from a studio that hasn't been able to get their servers straight for several years--why do people think they have a perfectly integrated, flawless data collection system somehow?
EDIT: I'd also add that a lot of the more hardcore Franchise mode players have done a lot of heavy lifting over the years with mods to rosters, sliders, etc. If this cohort of people ever taps out completely, it's a bigger problem for SDS than just losing $60 per head. Because then aftermarket rosters etc aren't as good and people don't end up enjoying the game as much. I hope they recognize this demographic of content creators within Franchise mode and how they add value to the game every year (where would this game be without OSFM for example?).