What happened?! WAYYY to many HRs.

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  • sandmac
    Pro
    • Feb 2003
    • 535

    #1

    What happened?! WAYYY to many HRs.

    Mid season carryover franchise save. I now average 6 HRs / game which did NOT happen in ‘19.

    Power slider is at 5.

    Any ideas on why the surge in bombs in MLB20? Is everyone else having this happen?


    Sent from my iPhone using Operation Sports
  • nharemza79
    Rookie
    • Mar 2017
    • 13

    #2
    Re: What happened?! WAYYY to many HRs.

    I had the exact same thing happen to me. Can't find a slider combination that changes it without getting to out of hand. This happened last year as well couldn't get a realistic game until about June or July. Gets really frustrating when one time you turn the game on all is good, download a patch and all of a sudden it is 6 HR per game and nothing else. I have switched back to 19 for the time being. I mean the only difference in Franchise Mode is the Nike uniforms and 26 man roster.

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    • countryboy
      Growing pains
      • Sep 2003
      • 52720

      #3
      Re: What happened?! WAYYY to many HRs.

      I've seen others mention it and I've had games where power surges occur and then have one like last night where the final score was 2-1 with zero homeruns. This is a carryover save.

      If you're looking for a remedy, and one that I've considered myself, try lowering the solid hits slider to see if that helps. I do think that there are a few too many hard hit balls, but I'm not ready to make a change, as I hate adjusting sliders.
      I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

      I miss the old days of Operation Sports :(


      Louisville Cardinals/St.Louis Cardinals

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      • JoshC1977
        All Star
        • Dec 2010
        • 11564

        #4
        Re: What happened?! WAYYY to many HRs.

        Originally posted by countryboy
        I've seen others mention it and I've had games where power surges occur and then have one like last night where the final score was 2-1 with zero homeruns. This is a carryover save.
        Same here and one thing I pointed out in my slider thread is how SDS seemed to tighten the offset between fastball speed and offspeed pitches this year. I've been using a one-point offset (FB pitch speed 1 pt faster) in those two sliders and I've had good success with that once I honed-in on a FB speed that made me uncomfortable.
        Play the games you love, not the games you want to love.

        Comment

        • TheBleedingRed21
          Game Dev
          • Oct 2010
          • 5071

          #5
          Re: What happened?! WAYYY to many HRs.

          They are deff an issue in online H2H.
          PSN: TheBleedingRed21
          Twitch: http://www.twitch.tv/TheBleedingRED21_OS

          Comment

          • knich
            MVP
            • Jan 2005
            • 1116

            #6
            Re: What happened?! WAYYY to many HRs.

            Originally posted by countryboy
            I've seen others mention it and I've had games where power surges occur and then have one like last night where the final score was 2-1 with zero homeruns. This is a carryover save.

            If you're looking for a remedy, and one that I've considered myself, try lowering the solid hits slider to see if that helps. I do think that there are a few too many hard hit balls, but I'm not ready to make a change, as I hate adjusting sliders.
            I don't like adjusting sliders much too as I do think the game plays really well this year. Since the latest patch, I played one game. I am playing with Brewers and Yanks this year. I had been averaging around 4 HRs/game for Brewers and 5 for Yanks and never zero. Played the one game with Brewers and they had zero HRs and the CPU had 1HR. I did up pitch consistency to 7 for user and CPU though.

            Brian from SDS gave some really good explanations in the patch 1.04 subforum and also reminded me to pitch to avoid HRs against power hitters. Most of us (and SAP pitchers IRL) try to strike them out. The one HR I gave up was to Alonso so not much you can do. The real test will by next game as the Yanks.

            Originally posted by JoshC1977
            Same here and one thing I pointed out in my slider thread is how SDS seemed to tighten the offset between fastball speed and offspeed pitches this year. I've been using a one-point offset (FB pitch speed 1 pt faster) in those two sliders and I've had good success with that once I honed-in on a FB speed that made me uncomfortable.
            10 fastball and 10 offspeed are supposed to replicate best the speed difference IRL?

            Comment

            • Jr.
              Playgirl Coverboy
              • Feb 2003
              • 19171

              #7
              Re: What happened?! WAYYY to many HRs.

              SDS forgot to highlight the newly added juiced ball from the 2019 season

              Sent from my SM-G970U using Operation Sports mobile app
              My favorite teams are better than your favorite teams

              Watch me play video games

              Comment

              • joshrmlb
                MVP
                • Oct 2011
                • 1267

                #8
                Re: What happened?! WAYYY to many HRs.

                The truth is, this is how MLB was for the 2019 season. Lots of HRs hit.


                Sent from my iPhone using Tapatalk

                Comment

                • tessl
                  All Star
                  • Apr 2007
                  • 5683

                  #9
                  Re: What happened?! WAYYY to many HRs.

                  Originally posted by joshrmlb
                  The truth is, this is how MLB was for the 2019 season. Lots of HRs hit.


                  Sent from my iPhone using Tapatalk
                  I disagree. Rockies averaged 1.3 HR per game in 2019 which was about average. Total of around 3 per game for both teams.

                  It was up from 2018 around the league but now as extreme as in the show. Until and unless it gets fixed I'd suggest franchise relocation to a pitcher's park. There are several spacious parks in the minors and classic. Forbes and Griffith in classic.

                  Might also try a good sinker ball pitcher like Heaney. Ground balls don't leave the park.

                  Comment

                  • cusefan74
                    MVP
                    • Jul 2010
                    • 2408

                    #10
                    Re: What happened?! WAYYY to many HRs.

                    I had the same problem with this game on day one. I lowered the timing slider and the solid hits slider one click each and problem fixed. Through the first five games of my season I now have just 5 homeruns.

                    Comment

                    • JoshC1977
                      All Star
                      • Dec 2010
                      • 11564

                      #11
                      Re: What happened?! WAYYY to many HRs.

                      Originally posted by knich
                      10 fastball and 10 offspeed are supposed to replicate best the speed difference IRL?
                      Not what I am saying. What I am alluding to is offsetting the two sliders...

                      So, if FB at 10 is your preferred speed, set offspeed to 8 or 9.
                      Play the games you love, not the games you want to love.

                      Comment

                      • 405Cowboy
                        MVP
                        • Aug 2009
                        • 1488

                        #12
                        Re: What happened?! WAYYY to many HRs.

                        Just did a game recently with Yankees-Cardinals and final score was 14-7. Total of 10 home runs, 3 from Judge and 3 from Voit and 4 solo homers from the Cardinals. I also score a lot with San Diego while some clubs like Detroit, Pittsburgh, and Baltimore it's hard to get runs as they give up plenty.
                        Proud season ticket holder for the Oklahoma City Thunder

                        Comment

                        • El_MaYiMbE
                          MVP
                          • Mar 2003
                          • 1427

                          #13
                          Re: What happened?! WAYYY to many HRs.

                          There seems to be too many HRs, at least when compared to the percentage of runs being scored via the HR...I think that is the real issue.

                          The hits per game, strike out per game, walks per game, even runs per games....feel right.
                          However, too many of my runs (and the CPUs) are coming off the HR.

                          What I think the issue is that the Perfect/Perfect, Squared-up, and Good hits are all being rewarded with HR results too often. These contact types should result in more hard-liners, gappers, and hard-ground balls more often than they currently are. I have even seen a handful of Perfect/Perfect Flyballs with "non-power hitters" be hit for no doubt HRs on balls down in the zone. This contradicts two things we were told on the SDS Streams:

                          1. Non-Power Hitters should NOT try to hit Perfect/Perfect Flyballs, because they do not have enough power to drive the pitch out of the park (for the most part) despite the perfect swing. They should be aiming for Perfect/Perfect Linedrives or Perfect/Perfect Grounders.

                          2. If I time a pitch in lower part of the zone with Perfect/Perfect Swing, shouldn't it have generated a Perfect/Perfect Groundball (or at best Linedrive)...regardless of who was hitting, but especially considering the hitter had mid-50's power, contact and vision? Would that not be his wheelhouse and his optimal outcome?

                          This to me is the biggest piece of evidence, that proves that the reward system for the different hit types is tipped in "HR outcome's" favor when the player makes Good or better contact.

                          If SDS can fix that, we will see more hit variety and more runs coming off Perfect/Perfect, Squared-Up, and Good: singles, doubles, triples instead of....90% of those runs coming via HRs. The hit reward system simply needs to be recalibrated.
                          Last edited by El_MaYiMbE; 03-20-2020, 02:39 PM.

                          Comment

                          • knich
                            MVP
                            • Jan 2005
                            • 1116

                            #14
                            Re: What happened?! WAYYY to many HRs.

                            Originally posted by JoshC1977
                            Not what I am saying. What I am alluding to is offsetting the two sliders...

                            So, if FB at 10 is your preferred speed, set offspeed to 8 or 9.
                            Understood...was just curious why the offspeed is one less if 10/10 represents speed difference IRL. I don't know the answer which is why I was asking you?

                            Comment

                            • knich
                              MVP
                              • Jan 2005
                              • 1116

                              #15
                              Re: What happened?! WAYYY to many HRs.

                              Originally posted by El_MaYiMbE
                              There seems to be too many HRs, at least when compared to the percentage of runs being scored via the HR...I think that is the real issue.

                              The hits per game, strike out per game, walks per game, even runs per games....feel right.
                              However, too many of my runs (and the CPUs) are coming off the HR.

                              What I think the issue is that the Perfect/Perfect, Squared-up, and Good hits are all being rewarded with HR results too often. These contact types should result in more hard-liners, gappers, and hard-ground balls more often than they currently are. I have even seen a handful of Perfect/Perfect Flyballs with "non-power hitters" be hit for no doubt HRs on balls down in the zone. This contradicts two things we were told on the SDS Streams:

                              1. Non-Power Hitters should NOT try to hit Perfect/Perfect Flyballs, because they do not have enough power to drive the pitch out of the park (for the most part) despite the perfect swing. They should be aiming for Perfect/Perfect Linedrives or Perfect/Perfect Grounders.

                              2. If I time a pitch in lower part of the zone with Perfect/Perfect Swing, shouldn't it have generated a Perfect/Perfect Groundball (or at best Linedrive)...regardless of who was hitting, but especially considering the hitter had mid-50's power, contact and vision? Would that not be his wheelhouse and his optimal outcome?

                              This to me is the biggest piece of evidence, that proves that the reward system for the different hit types is tipped in "HR outcome's" favor when the player makes Good or better contact.

                              If SDS can fix that, we will see more hit variety and more runs coming off Perfect/Perfect, Squared-Up, and Good: singles, doubles, triples instead of....90% of those runs coming via HRs. The hit reward system simply needs to be recalibrated.
                              I slightly disagree it is related to P/P. Yes I have had P/P HRs, hits and outs. But most of the HRs I have hit and CPU have hit are actually not P/P or even squared up. The pitches are meat pitches far from intended target. I'd estimate 50%+ of the HRs I have seen occurred because of mistake pitches. I do think the CPU and classic pitching (I use) results in mistakes too often even when trying with ace pitcher to throw outside. I am still testing though.

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