In the previous versions of the game, there were many problems with the draft classes so we put together our own classes to alleviate that. In addition to fixing many of the problems that plagued the generated draft classes, we also included in depth scouting reports and videos on prospects to make it the most realistic experience available.
We initially planned to remain on the Xbox 360 but after hearing of the changes to the next gen versions, we have decided to make the switch to the Xbox One for the upcoming year. The list below is a list that addresses what our classes have included in the past and what we plan to include in this year’s versions of our draft classes:
- Our draft classes focuses on every single player in the draft. From the highest rated prospect to the lowest, they all get equal attention. That includes appearances, ratings, tendencies and sig skills.
- Real drafts include busts and gems. Now while we understand that a video game makes it somewhat difficult to duplicate that, we try our best to do that. You may find a player that is a 73 overall with a potential rating that leads to him never getting better or a 55 overall players with a potential rating that eventually surpasses the before mentioned 73 rated players. This will ensure that scouting is necessary and will provide you with that “risk factor” that makes the draft so interesting.
- Specialty players. Most of you reading this have played previous versions of the game and know that once you get pass the first 10 to 15 best players, the rest of the players are basically worthless. In our drafts, you may find a player that is a 56 overall that may be one of the best shooters in the draft, marvelous defender, great rebounder etc. The draft is about finding the player that best compliments what you already have on your team and these drafts provide you with that opportunity.
- Everyone that follows sports knows that a player’s back story gives you somewhat of a “personal connection” to a player. Because of that we have included stories that will follow the players throughout their college careers. Not just individual stories, but we have created an entire “Pre-NBA” world so that you can get the scoop on what these players have done in college/overseas before being included in our draft classes. Stories can be found at http://cwsapp757.wordpress.com/ for the time being and occasionally here in the thread.
- Scouting reports and videos. In addition to back stories, each draft class will come equip with tons of scouting information on each and every player. In addition, Dreece will make sure that you guys have tons of video footage of these players so that you can really immerse yourself in the draft experience.
- Something that Ronyell suggested that I add in here as well is that the REAL fun with using these classes is to NOT look at the ratings when you download the draft and DEFINITELY do not look at potential. If you want a realistic experience, just download these as you go. I know it is hard not to analyze the drafts but you guys just got to trust us on this one.
- There are going to be THREE versions of each draft at release. There will be no real differences to any of the players EXCEPT for potential (which we all know makes all the difference in the world). So in version 1, a player might reach a 90 overall but in version 2 he may only progress 2 or 3 points. Or there could be no difference at all with a particular player with any of the versions. The point is that your league can turn out completely different depending on which version of the classes you use. There is a rule that I suggest though:
The versions will be meticulously mapped out to maintain a certain balance in the league. So the lowering of a players potential in DC 1 may equal the raising of another player’s potential in DC 5. Because of that, whatever version of the classes you use for DC 1, THAT IS THE VERSION YOU SHOULD CONTINUE TO GO FORWARD WITH. So, if you decide to go with DC 1 version 3 when we release the first class, you should go forward with version 3 for the rest of the draft classes going forward. Of course you can download them all but stick with one version for each respective Association.
-This year we have a very similar formula to last year’s that we will use to grade the players and rank them. When we used to do draft classes several years ago, I would randomly put together a big board/mock draft. When you do that you can either take all of the fun out of it by giving away who the best player is or you can purposely screw it up rendering the whole thing pointless.
As we have evolved with this, I have come up with a way to base these rankings off of actual data while still giving you the possibility of drafting a bust early or a gem later. Here is how that is done.
As I have discussed in the first post, each draft class that we put out will have three different versions. The only difference between these versions is the potential rating which could be drastically different or exactly the same. In one version, player A (rated 68) could have a potential of 80 but have a potential of 69 in version 2. Here is where the formula comes in to play:
Each player is rated in different areas: "player's current status” (how good he is when he is drafted), "player's potential ceiling” (how good he can be which is based off of potential rating) and "chance of reaching potential ceiling section” (a percentage that I come up with based off of the potential of that player in the three versions).
The current status section and player potential section have the same scale. Both sections have the possible listing of Far From NBA Ready, Not NBA ready, Almost NBA Ready, Bottom of the Bench, Middle of the Bench, Top of the Bench, Starter, High Profile Starter, All Star, Franchise Player, Hall of Famer and Legend. The "chance of reaching potential ceiling" is represented by a percentage. Once again, I come up with this percentage based off this player's potential rating across the three different versions of the classes and the overall difference in a player's "best case scenario version" and "worst case scenario" version. Here is where the formula comes in to play. Each of those previously listed "statuses" equates to a certain amount of points. "Far From NBA Ready" equates to 20, Not NBA Ready equates to 30 points, Almost NBA Ready equates to 40 points and so on and so forth in increments of ten. In order to determine a player's total points we use this formula:
(Player's Current Status *40%) + (Player's Potential Ceiling*40%) + (Player's Potential Ceiling * Chance of reaching potential ceiling*20%) = Draft Grade
So for example, say a player is currently a middle of the bench player with the potential to be a Starter and has a 75 percent chance of reaching his potential. His total score would be (60*.4) + (80*.4) + (80 *.75*.2) = 68
Now let’s say Player B is also currently a middle of the bench player and he has the potential to be a high profile starter. However, he has a 45 percent chance of reaching his ceiling. Although he may have a higher potential ceiling his overall score would be a 68.1. Do you take the risk with player B because he has a higher ceiling or go with player A because he has a better chance of reaching his ceiling (albeit it a lower ceiling).
This little formula puts you in a position where you HAVE to scout. There are three different versions of these classes so you can look like the smartest guy in the room or you can get bit in the butt.
If you would like to follow some of our previous work to get a better idea of what you are in for, please feel free to visit our 360 thread at the link below:
http://www.operationsports.com/forum...box-360-a.html
Over the next couple of months, me, blindside and dreece will be providing you with information, stories and college results from the upcoming prospects. Stay tuned. I hope you all enjoy.
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