
I don’t want to turn this into some big thing because as you know, we were initially not even planning to do this. Most of you guys that know us know what to expect from the project but for those of you that don’t, I’m going to post some information from a previous thread (with some adjusted responses). If you have any questions, feel free to ask and I will answer them to the best of my ability. My only request is that there are no questions regarding when the classes will drop. I literally just picked up the game like two weeks ago so I’m still trying to get into the swing of things after five months doing classes for Madden. What I can confidently say is that we will definitely have way more classes than last year and Dreece/Blindside have been working on some classes since before I had the game so we aren’t just starting.
You can expect that most (if not all) players will receive attention before the class is released. Often times, people release classes where just the top 50 (or even less) are edited and allow the CPU to randomly generate the rest. For some people, that is ok and I respect that but our classes are intended to provide unique players all the way across the board whether it’s a top rated prospect or a 64 rated player with one of the sickest verticals you have ever seen.
Speaking of unique players, it is important to note that we feel that we specialize in that area. In the NBA, every center isn’t a bruiser that camps out in the paint and every point guard isn’t a masterful ball handler that runs the team like Chris Paul. We make sure to stay true to that concept and provide you with a wide range of different play styles and body types. You may see a 5’10 lightning fast point guard that can slice through the lane with ease or a 6’6 turnover prone point guard that can pull up off the dribble with the best of them. You may find a 7’0 300 pound center that can wear down any defender or a 6’11 245 pound center that can drain it from behind the arc. Variety is the spice of life and you can get that here.
This is one of the questions that I get every year and some people agree with how we do it and some people don’t. In regards to overall ratings this year, I would say that the overall ratings are a little higher than we have done in the past but still not as high as the default.
Many classes have players very highly rated coming in to the league with almost 25 to 30 players or more with a 75+ rating. Because the SimWorld rating scale is a bit lower than 2k’s base roster, this would be a bit too much. Because of that, you won’t see a large amount of highly rated players as rookies. In these classes, there may be a class where there are NO players in that 77 to 78 range or you may come across 3 to 5 of them in another class. A chunk of these players that may turn out to be stars may come in to the league with a rating in the 68 to 70 range. The best player RIGHT NOW isn’t always the best prospect.





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